[SOLVED] OnKeyPress? - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: [SOLVED] OnKeyPress? (/thread-2586.html) |
[SOLVED] OnKeyPress? - denwo - 11-10-2016 how could i check if a player pressed a curtain key? i need this because i'm making a whole command handler without using info.lua RE: OnKeyPress? - NiLSPACE - 11-10-2016 I'm afraid this isn't possible as the client doesn't notify the server once a key is pressed. It only sends info like 'I moved' or 'I opened my inventory' RE: OnKeyPress? - denwo - 11-10-2016 (11-10-2016, 05:33 PM)NiLSPACE Wrote: I'm afraid this isn't possible as the client doesn't notify the server once a key is pressed. It only sends info like 'I moved' or 'I opened my inventory' then how could i implement auto word completion? commands like /give have auto word completion RE: OnKeyPress? - NiLSPACE - 11-10-2016 We still have to implement that into the command binding API. It will probably just be a callback you can give with the cPluginManager:BindCommand method. RE: [SOLVED] OnKeyPress? - xoft - 11-10-2016 Say, why do you mark your threads [SOLVED] when they are not solved yet? RE: [SOLVED] OnKeyPress? - denwo - 11-10-2016 (11-10-2016, 06:29 PM)xoft Wrote: Say, why do you mark your threads [SOLVED] when they are not solved yet? when i feel like it's solved i mark them as solved |