Spawn Custom Mob Example - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Spawn Custom Mob Example (/thread-2942.html) |
Spawn Custom Mob Example - djlw78 - 04-30-2017 I was looking into cMonster API and I wanted an example for how you would assign properties to a created monster. I tried to look in essentials at the spawn mob command for an example but it just spawns the mob it doesn't try to apply properties. If the example could contain: Setting the speed of the mob to zero it would be appreciated. RE: Spawn Custom Mob Example - Seadragon91 - 04-30-2017 I wrote a example that spawns a sheep and set's the speed to zero. Register the command handler in a plugin: Code: cPluginManager:BindCommand("/spawnmob", "spawnmob", CommandSpawnMob, "spawns a mob") Code: function CommandSpawnMob(a_Split, a_Player) -- I created a command handler, that will spawn a sheep and sets the speed to 0. Sources: cMonster SpawnMob DoWithEntityByID RE: Spawn Custom Mob Example - Seadragon91 - 04-30-2017 I just see that SpawnMob from cWorld has cMonster as a param type, that should be eMonsterType. RE: Spawn Custom Mob Example - xoft - 04-30-2017 The tolua.cast should not be needed, Cuberite should already provide the correct class to the callback. RE: Spawn Custom Mob Example - Seadragon91 - 04-30-2017 Didn't know, will remove it. Edit: Done RE: Spawn Custom Mob Example - djlw78 - 05-01-2017 The only problem is they still can kinda move and be pushed. I'd want them to be stone. EDIT: "stone" - unmoving. |