Cuberite for Starmade - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Cuberite for Starmade (/thread-2990.html) |
Cuberite for Starmade - drogoth8227 - 07-22-2017 Hey I was thinking that both MC and SM run on java and was wondering how much work it would be to support SM as well I know they are different things altogether but the basic voxel enviroment is similar so idk it would be nice to have the option. Thanks Drogoth RE: Cuberite for Starmade - NiLSPACE - 07-22-2017 Hi, StarMade seems to be a completely different game. It would basically be impossible to have some kind of cross-over with Minecraft. RE: Cuberite for Starmade - tigerw - 07-22-2017 Well, with enough money, anything's possible After all, StarMade is just Minecraft where everything's a block entity, right? RE: Cuberite for Starmade - xoft - 07-22-2017 Not really, it is basically Minecraft squared (O(N^2)) - each in-game object is like a single Minecraft world itself, and those worlds can freely move and rotate in the 3D. RE: Cuberite for Starmade - tigerw - 07-23-2017 Then, clearly, all we need to do is to write a wrapper server which stores, as a 3D array, handles to individual Cuberite processes along with yaw/pitch/roll. It will be responsible for querying and committing data from and to these Cuberite processes, as well as rotating them in three dimensional space. In fact, I believe the WinAPI already provides ways to rotate running processes in 3D (a legacy holdover from space-optimisation in the 90s where memory capacities were sparse), so we only need to implement these routines in Linux builds. I propose calling this wrapper server Polyrite, or, less formally, SMxMC. RE: Cuberite for Starmade - psyFi - 08-10-2017 Great idea. Let's write the wrapper as a Cuberite plugin, as well! |