How should I use cPluginManager.ExecuteConsoleCommand ??? - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: How should I use cPluginManager.ExecuteConsoleCommand ??? (/thread-3339.html) |
How should I use cPluginManager.ExecuteConsoleCommand ??? - mueller_minki - 02-19-2021 Hello, I was wondering if I could solve the commandblock issue by making a console command that would use cPluginManager.ExecuteConsoleCommand to simulate a command being run by a player. To test it, I made a new function which simply ran Code: cPluginManager.ExecuteConsoleCommand(cPluginManager, "/say Does this work?!?") RE: How should I use cPluginManager.ExecuteConsoleCommand ??? - NiLSPACE - 02-19-2021 I believe console commands don't start with a /. Also, you can if you use a colon you don't have to provide cPluginManager as an argument: cPluginManager:ExecuteConsoleCommand("say Does this work?!?"); |