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Some semi-random thoughts on terrain generation - Printable Version

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RE: Some semi-random thoughts on terrain generation - xoft - 12-05-2013

We need the plugin first. And I'm not sure if RasPi is a good platform for this, we might need a bit more memory to support potentially more players.


RE: Some semi-random thoughts on terrain generation - tonibm19 - 12-05-2013

I can run it forever on a 128mb ram and 256mb vSwap vpsTongue.
If the world is limited and view distance is 4 it could handle 10 players or more if you fix player join/leave crashes.


RE: Some semi-random thoughts on terrain generation - tigerw - 12-05-2013

About the crashes, I haven't seen it crash after the ByteBuffer off by one fix. The spamming of join or leave messages is still there though.

Similar to toni, there is a MCS in my signature too.


RE: Some semi-random thoughts on terrain generation - SamJBarney - 12-05-2013

I'm currently running MCS on an Amazon AWS instance. It's the only one you can get for free (if you just have one of them), and I think its pretty small when it comes to hardware specs.


RE: Some semi-random thoughts on terrain generation - xoft - 12-05-2013

This has gone quite off-topic. Let's stop listing our servers, we'll discuss that when the time comes.

I think I have an idea about how to generate the heightmap for the mesa bryce biome. It's quite simple, actually Smile
We'll need two Perlin noises, one with low frequency and small amplitude, the other with medium frequency, high amplitude and very low basepoint. Then for each column just take the bigger of the two values. The low-frequency noise will produce the red-sand floor, and the high-amplitude one will punch out the towers from time to time.
[Image: mesa-bryce.jpg]


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 12-05-2013

But if you use two noises wouldn't it slow down the generation speed?


RE: Some semi-random thoughts on terrain generation - xoft - 12-06-2013

I don't think it'll matter that much. But we won't know until we try Smile


RE: Some semi-random thoughts on terrain generation - bearbin - 12-06-2013

Sounds like it would work fairly well.


RE: Some semi-random thoughts on terrain generation - Taugeshtu - 12-07-2013

xoft, regarding this:
[Image: mesa4.jpg]
I think it might benefit from some low-freq low-amp waveform for "shifting" lines up and down.


RE: Some semi-random thoughts on terrain generation - bearbin - 12-07-2013

Also xoft, eset makes branded square paper???