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Some semi-random thoughts on terrain generation - Printable Version

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RE: Some semi-random thoughts on terrain generation - tigerw - 07-25-2014

We need an update to our code prettifier.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 07-26-2014

I think it would be awesome to explore those ravinesBig Grin


RE: Some semi-random thoughts on terrain generation - ThuGie - 07-26-2014

Why am i getting a error, cant find brush for delphi ?


RE: Some semi-random thoughts on terrain generation - xoft - 07-26-2014

Sorry for the error message, it seems the highlighter plugin has some problems.

Here's the quick test program I made that draws the lines, in case you wanted to try it out.

EDIT: Fixed the error by changing the highlighter to Lua. It's wrong, but I guess it's better than an error messageTongue


RE: Some semi-random thoughts on terrain generation - bearbin - 07-26-2014

Only the colouriser for Lua is installed, for other languages more colourers need to be installed.


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 07-27-2014

I think it would be great to see ravines like that.Big Grin


RE: Some semi-random thoughts on terrain generation - xoft - 07-27-2014

I have added the width to the shapes:
[Image: roughravines2.png]


RE: Some semi-random thoughts on terrain generation - NiLSPACE - 07-27-2014

I can't wait to see a Minecraft image of that. I think it would look awesome :O


RE: Some semi-random thoughts on terrain generation - xoft - 07-27-2014

These shapes are awesome. Not only they look great, but they are totally customizable. It's really easy to implement setting their maximum length, width, shakiness... This will make a great generator, really.


RE: Some semi-random thoughts on terrain generation - xoft - 07-27-2014

Pushed to RoughRavinesGen branch, I'll develop it there. So far there's the basic shape for the ravines, and some reasonable defaults that look somewhat like Vanilla.