Cuberite Forum
Random Chitchat 2012-2016 - Printable Version

+- Cuberite Forum (https://forum.cuberite.org)
+-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html)
+--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html)
+--- Thread: Random Chitchat 2012-2016 (/thread-434.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487


RE: What we're doing - tonibm19 - 05-29-2013

(05-29-2013, 03:55 AM)STR_Warrior Wrote: I was wondering if it is possible to open a "virtual" chest. like you use a command and then you get a window.
I also thought that, it would be useful, players would be able to have a protected chest everywhere. And add ender chests would be nice too.


RE: What we're doing - xoft - 05-29-2013

All the windows MCServer implements are tied tightly with the entities that they represent, so there's no way of separating them reasonably.

What we *could*, theoretically, do, is to make a Lua-only window class that will interact specifically with the plugins, nothing else. This could actually work. The plugin creates a cWindowLua, says that the client window type is cWindow::Anvil, for example, then it adds a few cSlotAreaLua object to handle the actual slot areas and sets their contents, and finally calls a cWindowLua:OpenForPlayer(). The window will then process the clicks and a hook function will be called for each slot manipulation, as well as window closing.

OK, guys, I challenge you. Start a new thread, write a reasonable "documentation" for the API, together with a commented plugin code sample usage. If you manage that, I promise to implement it.
I recommend looking at the source/UI/Window.h and source/UI/SlotArea.h header files, to see how windows are currently implemented in C++, that might give you an idea of how to do this.


RE: What we're doing - NiLSPACE - 05-29-2013

Oh god i have absolutely no idea how to start ;O


RE: What we're doing - xoft - 05-29-2013

Ugh, I'm still fighting the dropspensers / redstone interaction. I thought I had it, but still there's problems.
Let's hope rev 1525 fixed most of them. There's just an issue that a dropspenser powered by a redstone torch directly next to it won't power down when the torch is removed. I don't think I'm capable of tweaking the redstone simulator that much to actually fix that Sad

(05-29-2013, 04:36 AM)STR_Warrior Wrote: Oh god i have absolutely no idea how to start ;O

Oh come on, I've even made the first step for you - a first thought about how the plugin code should work. Start there - think about how you want to be able to work with such windows from the Lua code. From there, it'll go all by itself.


RE: What we're doing - NiLSPACE - 05-29-2013

Something like this? I'm realy bad in creating such posts ;(

LuaWindow
MCServer needs a class open for lua that allows them to create custom windows. For example if you use a command that it will open a window with 9 slots or something. This is the idea i have on how to work with it in Lua but i have no idea if it is possible:
function HandleCommand( Split, Player )
	Window = cLuaWindow()
	Window:Create( 9 ) -- Create a window with 9 slots.
	Item = cItem( E_BLOCK_DEAD_BUSH, 1, 0, 0 ) -- Create a item. It\'s just an example    <--
	Window:SetSlot( 1, Item ) -- Set the first slot to the Item                          /\
	Player:OpenWindow( Window ) -- Send the window to the player and let him open it     ||
end

Then with the use of a hook, the plugin should know what item the player clicked on.


RE: What we're doing - xoft - 05-29-2013

OK, start a thread with that, I'll add my comments, you'll refine the code, I'll add more comments... Just I don't want this to rot in this all-purpose threadTongue so when I actually start implementing it, I can find it easily.


RE: What we're doing - xoft - 05-30-2013

Why is there the most forum activity just as I'm leaving the computer? Then I have to reply from a phone and spend the whole dance training thinking about the new stuffTongue


RE: What we're doing - NiLSPACE - 05-30-2013

I sometimes have that just before a test ;P


RE: What we're doing - xoft - 05-30-2013

Wow, I received an email from a person actually wanting to use ProtoProxy! I didn't write the tool just for me, there's other people out there using it! Oh Yeah! Smile
Pity that the email said it didn't work for them Sad


RE: What we're doing - xoft - 05-30-2013

Inventory painting should be all done, can the testers confirm?