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Random Chitchat 2012-2016 - Printable Version

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RE: What we're doing - xoft - 10-23-2012

I tried to implement waking up the fluid simulators when a chunk is generated, so that generated springs get flowing and seas fill any caves into which they've connected. Unfortunately that doesn't work so easy - in debug, it ate up 2 GiB of RAM within seconds of starting the server up - just loading the initial spawn. In release, it didn't eat up the RAM, but it eats one entire CPU core for the simulator wakup and it generates chunks indefinitely, because each chunk's edge triggers a generation of the neighboring chunk.
Well, I managed to drop the generating, but still even in release it eats up so much CPU that it's useless. I need to find a better way. The good news is that I can drop half of PreSimulator finishgen, because its fluid processing cannot be used.


RE: What we're doing - NiLSPACE - 10-23-2012

i editted the ores a bit becouse some ores were just too common.
what I have is based on small texts that I first did not see in the wiki.



RE: What we're doing - xoft - 10-23-2012

As a first step it's good. Eventually, we should base the counts and sizes on what we find using AnvilStats. I just haven't had the time to make an analyser for ore nests there. Anyone up for the job? Smile


RE: What we're doing - NiLSPACE - 10-23-2012

but for now this is the best we have i thinkTongue


RE: What we're doing - funmaker - 10-24-2012

(10-23-2012, 05:40 AM)xoft Wrote:
(10-23-2012, 05:13 AM)funmaker Wrote: bool g_BlockIsSolid[256];
Sounds reasonable.

Done!
Additionally I have used Torch's code to modify Ladder's behavior.

DL: http://puu.sh/1hV5v


RE: What we're doing - Luksor - 10-24-2012

(10-24-2012, 03:17 AM)funmaker Wrote: Done!
Additionally I have used Torch's code to modify Ladder's behavior.

DL: http://puu.sh/1hV5v
Nice! Commited as r1005. Wink


RE: What we're doing - xoft - 10-24-2012

(10-23-2012, 06:22 PM)STR_Warrior Wrote: i editted the ores a bit becouse some ores were just too common.

Committed as rev 1006.


RE: What we're doing - NiLSPACE - 10-24-2012

vines should be able to be placed on all (Cube) blocks. a torch can't be placed on every cube block. for example: i now can't place a vine at the side of a leave block.


RE: What we're doing - funmaker - 10-24-2012

(10-24-2012, 06:12 AM)STR_Warrior Wrote: vines should be able to be placed on all (Cube) blocks. a torch can't be placed on every cube block.

I agree with you up to a point, but it is not possible to place vines on all (Cube) block(eg. glass).

(10-24-2012, 06:12 AM)STR_Warrior Wrote: i now can't place a vine at the side of a leave block.

Stupid mistake!
FIX: http://puu.sh/1i0lV


RE: What we're doing - NiLSPACE - 10-24-2012

uhm i don't know if this is a feature but when you grow a jungle sapling sometimes a large jungle tree will grow.