Cuberite Forum
Random Chitchat 2012-2016 - Printable Version

+- Cuberite Forum (https://forum.cuberite.org)
+-- Forum: Off Topic (https://forum.cuberite.org/forum-9.html)
+--- Forum: Off Topic Discussion (https://forum.cuberite.org/forum-10.html)
+--- Thread: Random Chitchat 2012-2016 (/thread-434.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487


RE: What we're doing - Taugeshtu - 06-15-2012

Do some "pen and paper" coding! Smile


RE: What we're doing - FakeTruth - 06-15-2012

I got a 10/10 on my graphics assignment! Woot!!


RE: What we're doing - cedeel - 06-15-2012

Congrats!

I'm going to fix vines today.
Actually, the entire cClientHandle is beginning to bother me. I think blocks should be responsible for how they're handled.


RE: What we're doing - xoft - 06-15-2012

If you have an architecture in mind that you think will work better, throw it in for discussion Smile


RE: What we're doing - xoft - 06-16-2012

While the colleagues are dozing off their alcohol overdose, I can finally do some work Smile After the whole journey, I terribly need something to clear my mind of those junkies. Give a man a bottle of alcohol, he'll end up drinking four Angry Yuck!

I implemented sign support into Anvil, it was kinda surprise to me that it wasn't done earlier. I was wondering why I had those errors while playing a vanilla-generated world.

I have given up on rewriting the ForEach Lua glue code into templates, since it needs not only types, but also values and even strings. It's just much easier to use #define-s for that, so that's what I'm doing. Sorry, C++, you are too stiff for this, compared to plain old CTongue


RE: What we're doing - Taugeshtu - 06-16-2012

Aaaand I'm going stupid again trying to fill wiki up-to-date Smile
These are classes that need updating:
cPickup
cPlayer
cPlugin
cPluginManager
cRoot
cServer
cStairs
cStep
cStringMap
cTCPLink
cTorch
cTracer
cWebPlugin
cWorld
CommandStruct
HTTPFormData
HTTPRequest
TakeDamageInfo
Vector3d
Vector3f
Vector3i

Although some of them need just slight styling, it is still good pile of work Smile Hope I'll make it!


RE: What we're doing - xoft - 06-16-2012

I think the wiki also needs a section on how to start writing a plugin - that it is a collection of Lua files in a single folder, that it needs an Initialize() function that should register the plugin hooks, etc. To provide a starting point for development. Otherwise it's just a lot of mambo-jumbo without any reasonable place to start for a newbie.


RE: What we're doing - Taugeshtu - 06-16-2012

Well, I think looking at Core plugin is really nice way to start (that's how I started!), but you're right too and we need some descent tutorials too.


RE: What we're doing - tbar - 06-16-2012

(06-16-2012, 07:25 AM)Taugeshtu Wrote: Well, I think looking at Core plugin is really nice way to start (that's how I started!), but you're right too and we need some descent tutorials too.
Try looking at this plugin as a reference: https://forum.cuberite.org/showthread.php?tid=312&pid=1769#pid1769

It's pretty simple but as such is perfect as a "hello world"...


RE: What we're doing - Luksor - 06-16-2012

I was playing with the code a bit and almost managed to get leaves decay working.
Quote:If bit 0x4 is set, the leaves are permanent and will never decay. This bit is set on player-placed leaf blocks and overrides the meaning of bit 0x8.
Works.
Quote:If bit 0x8 is set, the leaves will be checked for decay. The bit will be cleared after the check if the leaves do not decay.
Works.
Quote:The bit will be set again whenever a block adjacent to the leaves is changed.
I have no idea where to implement this. Do I need to make a separate simulator just for setting metadata?

Here is my code: https://dl.dropbox.com/u/21041937/leaves.patch
Let me know if I you found any mistakes in the code. I'm still learning how to program.Tongue