Item repair - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Requests (https://forum.cuberite.org/forum-3.html) +--- Thread: Item repair (/thread-490.html) |
Item repair - xoft - 06-13-2012 Currently MCServer doesn't have built-in support for repairing items. But with the current addition of crafting hooks, it is possible to implement repairing items in plugins. Any plugin author brave enough to try? RE: Item repair - Taugeshtu - 06-14-2012 Trying to figure out the best way to do it: 1. Use HOOK_PRE_CRAFTING to determinate which objects are in grid, if there are two of same kind (and nothing else) - set output item and health manually? 2. Use HOOK_PRE_CRAFTING, but add recipe in crafting.txt (will it count damaged items as well?) instead of manual parsing and set output health only? (because output item will be set in recipe) Also: should I change output health in HOOK_POST_CRAFTING as well? RE: Item repair - FakeTruth - 06-14-2012 I think you should use HOOK_CRAFTING_NO_RECIPE, because that way no unnecessary hooks are called. Figure out whether there are two of the same items (and only those two) in the crafting grid. Then use the ItemCategory:IsTool( ItemID ) function to determine it's a tool Then set the output item to have the ID of the input items, but with less damage (use the damage formula thingy) RE: Item repair - Taugeshtu - 06-14-2012 I'm not sure if ItemCategory:IsTool() is accessable in Lua, I'll test it right now... Could we have IsArmor as well? RE: Item repair - FakeTruth - 06-14-2012 I just exported all the ItemCategory functions, and added the IsTool function. I could also add armor functions yea RE: Item repair - Taugeshtu - 06-15-2012 Xoft, your wish became true! (sort of) https://forum.cuberite.org/showthread.php?tid=492 RE: Item repair - xoft - 06-15-2012 Nice Yet again one step closer to vanilla |