Renaming item health to item damage - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Plugins (https://forum.cuberite.org/forum-1.html) +--- Forum: Plugin Discussion (https://forum.cuberite.org/forum-8.html) +--- Thread: Renaming item health to item damage (/thread-500.html) |
Renaming item health to item damage - xoft - 06-20-2012 Hi all, I believe it would be a change for the better to rename cItem:m_ItemHealth to cItem:m_ItemDamage. Because that's what the value really is - a value of 0 specifies an undamaged item and increasing the number degrades the item. I believe I can make the change incremental - first add the m_ItemDamage variable, providing the same value as m_ItemHealth, and then later remove the m_ItemHealth variable, when the plugins have adjusted. RE: Renaming item health to item damage - FakeTruth - 06-21-2012 Yea, you can even use a union Code: union And they will be the same thing RE: Renaming item health to item damage - xoft - 06-21-2012 I'm not sure if tolua would eat that, I was planning on renaming it in C++ and adding the m_ItemHealth binding to ManualBindings. But hey, if it works this simply, why not? RE: Renaming item health to item damage - FakeTruth - 06-21-2012 This works, because ToLua does not need to know about the union |