Simulator rewrite - Printable Version +- Cuberite Forum (https://forum.cuberite.org) +-- Forum: Cuberite (https://forum.cuberite.org/forum-4.html) +--- Forum: Development (https://forum.cuberite.org/forum-13.html) +--- Thread: Simulator rewrite (/thread-617.html) |
RE: Simulator rewrite - keyboard - 03-03-2013 (03-03-2013, 06:31 AM)xoft Wrote: Sand simulator has been converted. Oh ok, cool. Yeah, I'm working on the mob AI RE: Simulator rewrite - xoft - 03-03-2013 Fixed most of STR_Warrior's findings in rev 1242, but I really don't understand the thing about cobblestone walls and anvils. RE: Simulator rewrite - NiLSPACE - 03-03-2013 place a cobblestone wall. relog and the walls are gone. same is for anvils RE: Simulator rewrite - xoft - 03-03-2013 Oh. I thought it was simulator-related. I'll check that out, then. RE: Simulator rewrite - xoft - 03-04-2013 Walls and anvil fixed. Also, redstone simulator is too complicated to rewrite completely, but I think I managed to cut down what needed cutting down - when a block changes that has nothing to do with redstone (none of its neighbors are redstone), it is not added to the simulator. So now triggerring even vast amounts of water still don't overload the redstone simulator, as they did. Hence I was able to reach my final goal - waking up simulators upon each chunk's load. What this means, in short, is that water starts flowing wherever it is generated. So caves on ocean floor fill up with water, and we can finally implement water and lava springs. RE: Simulator rewrite - NiLSPACE - 12-07-2013 I think the update where lava generates fire also works for water: And now I"m certain: RE: Simulator rewrite - xoft - 12-07-2013 that's weird. Totally awesome, but weird. RE: Simulator rewrite - tigerw - 12-08-2013 STR, this may have been why saplings were everywhere - trees were burning and dropping saplings. At least it was for me. Fixed it: case E_BLOCK_STATIONARY_WATER: return new cBlockLavaHandler (a_BlockType); RE: Simulator rewrite - NiLSPACE - 12-08-2013 No it isn't the reason why there were so many saplings because some saplings just spawned instead of some grass blocks. RE: Simulator rewrite - tigerw - 12-08-2013 Hm :/ |