Search Results
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Thread: Floody water
Post: RE: Floody water
I dunno but is there any reason to keep the 'classic' simulator even it does not work properly? Of course if I remember right, that it has bugs so anyone with the bucket can crash the server? |
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l0udPL |
Development
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40 |
30,849 |
10-14-2012, 02:21 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
oh, finally...
btw, what is that weird loop with cii iterator inside the cWorld::Tick? I thought it was completely related to old redstone simulator, but I see the most of it remained. |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
10-07-2012, 06:08 AM |
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Thread: Android tests
Post: RE: Android tests
So... is squirrel disabled in this version or not? If so, you might include it back, as we have to have exceptions anyway... |
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l0udPL |
Development
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235 |
167,817 |
09-29-2012, 04:58 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Well, I've implemented some kind of block dig animation support. Correct animation speed is not implemented as it would require a lot of work with tools, block hardness etc.
Not sure about entity ID a... |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-25-2012, 08:21 AM |
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Thread: Chunk generator performance survey
Post: RE: Chunk generator performance survey
So don't bother with android and run a clean debian on it ;) |
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l0udPL |
Discussion
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45 |
46,257 |
09-23-2012, 01:15 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Hahahah that inventory should be exported to plugins without much checks to make use of this 'feature'. I would use that as some kind of punishment or reward :P |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-17-2012, 08:10 AM |
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Thread: Technic pack limping along on java
Post: RE: Technic pack limping along on java
Quote:
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the Minecraft 1.3.x update introduced some new bugs and these still need to be fixed
--
Do you mean sounds, or something more? |
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l0udPL |
Development
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4 |
5,142 |
09-16-2012, 06:33 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
OK, apparently they are using that weird multiplication to improve resolution for entities.
I don't know, but maybe it would be better to use double instead of int as coords parameters? Vanilla server... |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-12-2012, 04:29 AM |
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Thread: Cross Plugin Compatability
Post: RE: Cross Plugin Compatability
In easiest implementation it would require some kind of bridge: opened local port to send and recieve commands to/from plugin, which would be running as independent application written in PHP (using s... |
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l0udPL |
Plugin Discussion
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24 |
21,610 |
09-12-2012, 04:21 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I've implemented some sounds in 1.3.2 protocol. Steps sound still not implemented, but it would be easier to do with this patch anyway...
https://dl.dropbox.com/u/29021761/sounds_part1.diff |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-11-2012, 08:08 AM |
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Thread: Core
Post: RE: [Plugin] Core V7
It should work. Restart your browser and try again. If problem persists press ctrl + shift + j and look for errors (to be sure refresh the page with this window on). If there is something, paste it he... |
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l0udPL |
Plugin Releases
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88 |
90,739 |
09-10-2012, 02:26 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I looked into vanilla server source and noticed, that in 1.3.2 we have to take care of note blocks sounds manually, as well as block placement sounds. It uses Named Sound Effect (0x3E) packet and send... |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-08-2012, 11:08 PM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Can someone confirm that there is no sound of the block being placed in 1.3.2 and mcserver? |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-07-2012, 03:28 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Anyway some things needs to be polished.
- Currently there is too much debug info (every packet makes a line).
- I see that my note blocks are somewhat broken (note appears, no sound, weird :P). Wil... |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-07-2012, 12:07 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Yup, it (finally) fixed back my world in 1.2.5 too. |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-06-2012, 09:32 PM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Still broken for me, but in the other way. Now client firstly disconnects with IndexOutOfBoundsException. Sometimes it connects and spawns "too far away" (successfully anyway), and I can see myself st... |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
09-01-2012, 04:18 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I was going to tell you broke 1.2.5, but now I see that my world in anvil got broken. Is there any protection or we just don't care about broken files? My server just hangs up without any error in log... |
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l0udPL |
Off Topic Discussion
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4,863 |
3,701,999 |
08-31-2012, 08:43 PM |
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Thread: Single block data storage
Post: RE: Single block data storage
So, to sum up, to connect note blocks to redstone I would have to create:
- TriggerNote(position) in cWorld that would call
- TriggerNote(position) in cChunkMap that would create a m_CSLayers lock... |
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l0udPL |
Development
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14 |
10,779 |
08-29-2012, 07:20 AM |
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Thread: Single block data storage
Post: RE: Single block data storage
gah, I mean pointer to cWorld. There is method: GetBlockMeta() and I'm looking to something similar to get block entity. |
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l0udPL |
Development
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14 |
10,779 |
08-29-2012, 04:48 AM |
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Thread: Single block data storage
Post: RE: Single block data storage
Lapayo, I was thinking about the same thing, unfortunately I'm not familiar enough with this code to make such a big changes.
Anyway, storage should be pretty easy to standardize if we assume that eve... |
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l0udPL |
Development
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14 |
10,779 |
08-29-2012, 04:04 AM |