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    Thread: Mobs spawning
Post: RE: Mobs spawning

ok, a little bit to myself - missing pieces in code: cChunkSender::SendChunk // TODO: Send entity spawn packets cChunkSender::Entity // Nothing needed yet, perhaps in the future when we save enti...
steven2612 Development 29 23,148 12-02-2012, 09:54 AM
    Thread: Mobs spawning
Post: RE: Mobs spawning

i've tried already in setchunkdata() and setalldata ... but then it loops endlessly in the generating loop .. i don't know why
steven2612 Development 29 23,148 11-25-2012, 10:45 PM
    Thread: Mobs spawning
Post: RE: Mobs spawning

I've now tried many variations to create a Mob within th Finishing Generator - but it seem's i'm missing something it wont spawn any mobs ... :( Maybe someone could help with this ?
steven2612 Development 29 23,148 11-25-2012, 01:49 PM
    Thread: Mobs spawning
Post: RE: Mobs spawning

ok, i tried: void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ) { m_Pos.Set( a_PosX, a_PosY, a_PosZ ); if (m_World!=NULL) { ...
steven2612 Development 29 23,148 11-25-2012, 08:26 AM
    Thread: Mobs spawning
Post: RE: Mobs spawning

ok - in contructor there is no reference to cWorld - but in initialize. i've now tried: int x = a_ChunkX+10; int z = a_ChunkZ+10; int y = cChunkDef::GetHeight(a_HeightMap, x,...
steven2612 Development 29 23,148 11-25-2012, 12:47 AM
    Thread: Mobs spawning
Post: RE: Mobs spawning

yes ... void cEntity::Initialize(cWorld * a_World) { m_World = a_World; m_World->AddEntity( this ); MoveToCorrectChunk(true); }
steven2612 Development 29 23,148 11-24-2012, 11:41 PM
    Thread: Mobs spawning
Post: RE: Mobs spawning

hm .. i looked into the finisher .. i didn't find an example where entities are generated. so i am quite unshure how to generate them. in world.cpp there is a spawnmob function - but can/should i use ...
steven2612 Development 29 23,148 11-24-2012, 11:20 PM
    Thread: Mobs spawning
Post: RE: Mobs spawning

;) yes and no - i wanted to have an playable survival server with mcserver .. so i've to do something myself ... i've not so much spare time, but i try to help as good as i can. but first of all i wa...
steven2612 Development 29 23,148 11-23-2012, 12:56 AM
    Thread: Mobs spawning
Post: RE: Mobs spawning

xoft Wrote: (11-22-2012, 11:52 PM) -- If you want to store them, you need to modify WorldStorage/WSSAnvil.h + .cpp to include entities when saving world, and then loading them back again from the fil...
steven2612 Development 29 23,148 11-23-2012, 12:03 AM
    Thread: Mobs spawning
Post: RE: Mobs spawning

As i'm digging in the source code ... as i can see Entities are not yet read or stored with World Data ? From the wiki: "Approximately one in ten newly generated chunks will contain mobs, usually in ...
steven2612 Development 29 23,148 11-22-2012, 10:54 PM
    Thread: Mobs spawning
Post: RE: Mobs spawning

ok - that means i've to wait for the client ? I thought the client handles the animation independly of the server ...
steven2612 Development 29 23,148 11-20-2012, 09:02 PM
    Thread: Mobs spawning
Post: RE: Mobs spawning

ok, that's what i've thought. This is done when health=0. I don't understand why the destroying is delayed when health=0 ?
steven2612 Development 29 23,148 11-20-2012, 08:24 PM
    Thread: Mobs spawning
Post: RE: Mobs spawning

Code: -- m_DestroyTimer += a_Dt/1000; -- what is a_Dt - when debugging the value is mostly the same - so i can't see what this line will do ? Is a_Dt the difference time to the last Tick ? Sh...
steven2612 Development 29 23,148 11-20-2012, 11:20 AM
    Thread: Mobs spawning
Post: RE: Mobs spawning

should i post actual patch files when working on it, or do you prefer other ways to share code ?
steven2612 Development 29 23,148 11-20-2012, 01:26 AM
    Thread: Mobs spawning
Post: RE: Mobs spawning

Yes - i've read the spawning alogrithm of vanilla just today - but as i can see it is not so far away from what i've imaged. At the moment i am a little bit experimenting to see how the code works. wi...
steven2612 Development 29 23,148 11-20-2012, 01:06 AM
    Thread: Mobs spawning
Post: RE: Mobs spawning

xoft Wrote: (11-19-2012, 04:33 PM) -- I think the vanilla spawning algorithm is pretty good, and it is documented quite well in the minecraft wiki. Having that implemented in MCServer would be great....
steven2612 Development 29 23,148 11-19-2012, 11:40 PM
    Thread: Mobs spawning
Post: Mobs spawning

I am just trying to rework the Mob spawning code. At first I stopped limitless spawning mobs. Second I spawn up to 50 mobs every 2 seconds when a player is online. Third I destroy every mob after 1...
steven2612 Development 29 23,148 11-19-2012, 11:56 AM