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    Thread: Books. Books everywhere. Or nowhere. And other stuff...
Post: RE: Books. Books everywhere. Or nowhere. And other...

Based on the speed of the development, can we deduce how much time it shall take to have this part of minecraft implemented?
jimmis98 Plugin Discussion 4 4,953 08-20-2014, 04:19 AM
    Thread: Books. Books everywhere. Or nowhere. And other stuff...
Post: Books. Books everywhere. Or nowhere. And other stu...

So, I am on vacation. Without an internet connection. I have to go to a cafeteria in order to have WiFi. And I was feeling creative, so I downloaded mc-server and the LUA API documentation and started...
jimmis98 Plugin Discussion 4 4,953 08-20-2014, 04:13 AM
    Thread: Change Biome Type
Post: RE: Change Biome Type

So... When the season changes, the plugin will first change the biomes around all players in a radius, according to viewdistance. Then, using HOOK_CHUNK_AVAILABLE, it will change each chunk as it load...
jimmis98 Plugin Discussion 14 11,289 07-06-2014, 02:22 AM
    Thread: Change Biome Type
Post: RE: Change Biome Type

But I don't want to change only the world between (eg) the coordinates X0, 5 and Z0, 5. I want to change ALL the known world And I am sorry for vexing you...
jimmis98 Plugin Discussion 14 11,289 07-05-2014, 10:26 PM
    Thread: Change Biome Type
Post: RE: Change Biome Type

But still, what MinX, MaxX, MinZ, MaxZ should I use so that it covers all the known world?
jimmis98 Plugin Discussion 14 11,289 07-05-2014, 10:04 PM
    Thread: Change Biome Type
Post: Change Biome Type

I am making a seasons plugin. In order for it to work, it needs to change the biome types of all the world it is enabled. I found that what I have to use are one of: SetAreaBiome(MinX, MaxX, MinZ, ...
jimmis98 Plugin Discussion 14 11,289 07-05-2014, 08:05 PM
    Thread: A noob's question
Post: RE: A noob's question

I could use that, but by thinking more thoroughly, maybe it would be more modular if, technically, I were to be able to create new hooks in a plugin. Let's say I wanted to make a plugin that would cou...
jimmis98 Plugin Discussion 4 4,685 07-03-2014, 10:22 PM
    Thread: A noob's question
Post: A noob's question

As far as I know, mc-server is the one calling the plugins. Could there be a plugin that would call other plugins too?
jimmis98 Plugin Discussion 4 4,685 07-03-2014, 09:25 PM
    Thread: Protect my Blocks, different approach
Post: RE: Protect my Blocks, different approach

STR_Warrior Wrote: (06-28-2014, 02:59 AM) -- You mean give players mining fatigue if the block is in a "claimed" area? That's an interesting concept :O @xoft are entity effects already implemented? ...
jimmis98 Plugin Requests 4 5,653 06-28-2014, 03:18 AM
    Thread: Artificial Intelligence
Post: RE: Artificial Intelligence

Thanks. How much time do you think MC-Server will need to be called a full fledged alternative? I'm really eager to rid myself from the official server...
jimmis98 Plugin Discussion 4 4,732 06-28-2014, 03:11 AM
    Thread: Protect my Blocks, different approach
Post: Protect my Blocks, different approach

Can someone make a plugin that makes "claimed" areas (or blocks placed by someone else) take x10 more time to be destroyed, unlike the common land protection plugins that make claimed land unchangeabl...
jimmis98 Plugin Requests 4 5,653 06-28-2014, 02:48 AM
  Question Thread: Artificial Intelligence
Post: Artificial Intelligence

Is it currently possible to create a plugin that either introduces a new mob or creates a new AI for an existing one? If it isn't, will it be? If there were such a plugin, would it slow the server dow...
jimmis98 Plugin Discussion 4 4,732 06-28-2014, 02:20 AM
    Thread: Minigames
Post: RE: The Walls

Aren't usually most "The Walls" maps redstone-controlled?
jimmis98 Plugin Requests 5 6,330 06-27-2014, 10:06 PM
    Thread: Real Portals
Post: Real Portals

I am new to all of this; please, don't be too harsh... As simple as I can word it, my request is that minecraft portals were more like the portals of the popular game under the same title. So you can...
jimmis98 Plugin Requests 7 7,919 04-30-2014, 10:56 PM
    Thread: When nature takes over...
Post: RE: When nature takes over...

xoft Wrote: (03-12-2014, 06:51 PM) -- Perhaps two separate plugins, then. The tree-growing sounds like a great idea even for regular servers, I'd like that on mine. But the decay is somewhat specific...
jimmis98 Plugin Requests 8 8,571 03-12-2014, 11:12 PM
    Thread: New Blocks
Post: RE: New Blocks

Nevertheless, it would really be nice if the server were to provide a very simplistic way of adding new stuff, like, a plain file that would store additional smelting/crafting recipes, another file w...
jimmis98 Plugin Discussion 11 10,085 03-12-2014, 07:58 AM
    Thread: New Blocks
Post: RE: New Blocks

What if the server just offered the data but what to-be-actually-done with the block was handled by a client-sided mod?
jimmis98 Plugin Discussion 11 10,085 03-12-2014, 05:24 AM
    Thread: When nature takes over...
Post: RE: When nature takes over...

As I had it in mind, maybe the server would compare the to-be-altered chunk with its default-counterpart (which itself would be calculated by the world's seed). So practically the checked chunk would ...
jimmis98 Plugin Requests 8 8,571 03-12-2014, 05:23 AM
    Thread: New Blocks
Post: New Blocks

Whilst browsing the available plugins, I made an observation. There is no plugin that adds some sort of block. Correct me if I missed it. So, I have one thing to ask: why is that? Is it because no one...
jimmis98 Plugin Discussion 11 10,085 03-12-2014, 01:54 AM
    Thread: When nature takes over...
Post: When nature takes over...

The nature's taking over is divided in two processes (not used as a computational term). The first process is plantation advancement, where trees randomly grow out of thin air (so we have denser fore...
jimmis98 Plugin Requests 8 8,571 03-12-2014, 01:46 AM