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Thread: Books. Books everywhere. Or nowhere. And other stuff...
Post: RE: Books. Books everywhere. Or nowhere. And other...
Based on the speed of the development, can we deduce how much time it shall take to have this part of minecraft implemented? |
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jimmis98 |
Plugin Discussion
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4 |
4,953 |
08-20-2014, 04:19 AM |
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Thread: Books. Books everywhere. Or nowhere. And other stuff...
Post: Books. Books everywhere. Or nowhere. And other stu...
So, I am on vacation. Without an internet connection. I have to go to a cafeteria in order to have WiFi. And I was feeling creative, so I downloaded mc-server and the LUA API documentation and started... |
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jimmis98 |
Plugin Discussion
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4 |
4,953 |
08-20-2014, 04:13 AM |
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Thread: Change Biome Type
Post: RE: Change Biome Type
So...
When the season changes, the plugin will first change the biomes around all players in a radius, according to viewdistance. Then, using HOOK_CHUNK_AVAILABLE, it will change each chunk as it load... |
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jimmis98 |
Plugin Discussion
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14 |
11,289 |
07-06-2014, 02:22 AM |
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Thread: Change Biome Type
Post: RE: Change Biome Type
But I don't want to change only the world between (eg) the coordinates X0, 5 and Z0, 5. I want to change ALL the known world
And I am sorry for vexing you... |
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jimmis98 |
Plugin Discussion
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14 |
11,289 |
07-05-2014, 10:26 PM |
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Thread: Change Biome Type
Post: RE: Change Biome Type
But still, what MinX, MaxX, MinZ, MaxZ should I use so that it covers all the known world? |
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jimmis98 |
Plugin Discussion
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14 |
11,289 |
07-05-2014, 10:04 PM |
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Thread: Change Biome Type
Post: Change Biome Type
I am making a seasons plugin. In order for it to work, it needs to change the biome types of all the world it is enabled. I found that what I have to use are one of:
SetAreaBiome(MinX, MaxX, MinZ, ... |
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jimmis98 |
Plugin Discussion
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14 |
11,289 |
07-05-2014, 08:05 PM |
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Thread: A noob's question
Post: RE: A noob's question
I could use that, but by thinking more thoroughly, maybe it would be more modular if, technically, I were to be able to create new hooks in a plugin.
Let's say I wanted to make a plugin that would cou... |
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jimmis98 |
Plugin Discussion
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4 |
4,685 |
07-03-2014, 10:22 PM |
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Thread: A noob's question
Post: A noob's question
As far as I know, mc-server is the one calling the plugins. Could there be a plugin that would call other plugins too? |
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jimmis98 |
Plugin Discussion
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4 |
4,685 |
07-03-2014, 09:25 PM |
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Thread: Protect my Blocks, different approach
Post: RE: Protect my Blocks, different approach
STR_Warrior Wrote: (06-28-2014, 02:59 AM)
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You mean give players mining fatigue if the block is in a "claimed" area? That's an interesting concept :O
@xoft are entity effects already implemented? ... |
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jimmis98 |
Plugin Requests
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4 |
5,653 |
06-28-2014, 03:18 AM |
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Thread: Artificial Intelligence
Post: RE: Artificial Intelligence
Thanks. How much time do you think MC-Server will need to be called a full fledged alternative? I'm really eager to rid myself from the official server... |
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jimmis98 |
Plugin Discussion
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4 |
4,732 |
06-28-2014, 03:11 AM |
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Thread: Protect my Blocks, different approach
Post: Protect my Blocks, different approach
Can someone make a plugin that makes "claimed" areas (or blocks placed by someone else) take x10 more time to be destroyed, unlike the common land protection plugins that make claimed land unchangeabl... |
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jimmis98 |
Plugin Requests
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4 |
5,653 |
06-28-2014, 02:48 AM |
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Thread: Artificial Intelligence
Post: Artificial Intelligence
Is it currently possible to create a plugin that either introduces a new mob or creates a new AI for an existing one?
If it isn't, will it be?
If there were such a plugin, would it slow the server dow... |
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jimmis98 |
Plugin Discussion
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4 |
4,732 |
06-28-2014, 02:20 AM |
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Thread: Minigames
Post: RE: The Walls
Aren't usually most "The Walls" maps redstone-controlled? |
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jimmis98 |
Plugin Requests
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5 |
6,330 |
06-27-2014, 10:06 PM |
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Thread: Real Portals
Post: Real Portals
I am new to all of this; please, don't be too harsh...
As simple as I can word it, my request is that minecraft portals were more like the portals of the popular game under the same title. So you can... |
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jimmis98 |
Plugin Requests
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7 |
7,919 |
04-30-2014, 10:56 PM |
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Thread: When nature takes over...
Post: RE: When nature takes over...
xoft Wrote: (03-12-2014, 06:51 PM)
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Perhaps two separate plugins, then. The tree-growing sounds like a great idea even for regular servers, I'd like that on mine. But the decay is somewhat specific... |
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jimmis98 |
Plugin Requests
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8 |
8,571 |
03-12-2014, 11:12 PM |
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Thread: New Blocks
Post: RE: New Blocks
Nevertheless, it would really be nice if the server were to provide a very simplistic way of adding new stuff, like, a plain file that would store additional smelting/crafting recipes, another file w... |
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jimmis98 |
Plugin Discussion
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11 |
10,085 |
03-12-2014, 07:58 AM |
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Thread: New Blocks
Post: RE: New Blocks
What if the server just offered the data but what to-be-actually-done with the block was handled by a client-sided mod? |
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jimmis98 |
Plugin Discussion
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11 |
10,085 |
03-12-2014, 05:24 AM |
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Thread: When nature takes over...
Post: RE: When nature takes over...
As I had it in mind, maybe the server would compare the to-be-altered chunk with its default-counterpart (which itself would be calculated by the world's seed). So practically the checked chunk would ... |
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jimmis98 |
Plugin Requests
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8 |
8,571 |
03-12-2014, 05:23 AM |
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Thread: New Blocks
Post: New Blocks
Whilst browsing the available plugins, I made an observation. There is no plugin that adds some sort of block. Correct me if I missed it.
So, I have one thing to ask: why is that? Is it because no one... |
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jimmis98 |
Plugin Discussion
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11 |
10,085 |
03-12-2014, 01:54 AM |
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Thread: When nature takes over...
Post: When nature takes over...
The nature's taking over is divided in two processes (not used as a computational term).
The first process is plantation advancement, where trees randomly grow out of thin air (so we have denser fore... |
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jimmis98 |
Plugin Requests
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8 |
8,571 |
03-12-2014, 01:46 AM |