Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Channel Management questions
Post: RE: Channel Management questions

Answered my own question. Gonna export cByteBuffer to lua and that should handle all of my needs :)
SamJBarney Development 1 2,908 08-05-2016, 10:05 AM
    Thread: Channel Management questions
Post: Channel Management questions

I'm getting close to having the channel management code and examples all squared away and ready! However, I realized I need to be able to parse the data that comes in on the channel in a manner tha...
SamJBarney Development 1 2,908 08-05-2016, 07:25 AM
    Thread: Refactoring Tree Generation
Post: Refactoring Tree Generation

So, for my next trick I will be working on refactoring tree generation, specifically implementing a simple way for server admins to add variations of tree types. One thing is bugging me, though. Wh...
SamJBarney Development 2 3,846 08-03-2016, 06:17 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

Hey! I'm back! Question: Is the chat channel still up? I've lost all my info for it, and I can't remember where to get it.
SamJBarney Off Topic Discussion 4,863 3,679,655 07-19-2016, 03:39 AM
    Thread: Great Idea
Post: RE: Great Idea

I am currently working on getting a lot of Cuberite up to date with vanilla minecraft, specifically tree and biome generation. There was a discussion about lua bindings for block handlers: https://gi...
SamJBarney Plugin Discussion 13 10,508 08-21-2015, 02:45 AM
    Thread: Lua Update
Post: RE: Lua Update

For building the bindings, if we had to build our own generator, I suggest using LibClang. [hr] Perhaps with an updated version of this binding: https://github.com/mkottman/luaclang-parser
SamJBarney Development 17 13,386 08-21-2015, 02:17 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

True, but the two reasons I am using D are that I wanted to learn D, and that it is similar to C++. Anything that I write in D, I should be able to port over to C++.
SamJBarney Off Topic Discussion 4,863 3,679,655 08-11-2015, 07:22 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

Binding from C++ to D or D to C++ isn't that hard from the looks of it. However, C++ must manage anything that has been allocated from the c++ side, and D must manage anything that has been allocated ...
SamJBarney Off Topic Discussion 4,863 3,679,655 08-11-2015, 06:17 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

I actually found an alternative to what I was working on. I'm having some fun with the D programming language by building an external chunk generator, with a plugin architecture. But I found a dub pac...
SamJBarney Off Topic Discussion 4,863 3,679,655 08-11-2015, 05:10 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

So, if I borrow some code from the project, such as the FastNBT code, do I need to add anything to the top of the files to say where they came from?
SamJBarney Off Topic Discussion 4,863 3,679,655 08-11-2015, 02:04 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

Do we have a a builtin way in Cuberite to allow shared read access and mutually exclusive write access to a member variable?
SamJBarney Off Topic Discussion 4,863 3,679,655 08-10-2015, 08:30 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

No, it's the server saying it.
SamJBarney Off Topic Discussion 4,863 3,679,655 08-07-2015, 02:58 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

I don't think so. As I went further and further out, things started looking weird, just not as weird as Vanilla. And block entities get misplaced, causing block mismatches
SamJBarney Off Topic Discussion 4,863 3,679,655 08-07-2015, 12:54 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

LO1ZB, I repeated the test, but only to 10 000 000 000. I jumped immediately there, and minecraft crashed, but the server didn't. However, my computer was running slow, so I checked how much cpu the s...
SamJBarney Off Topic Discussion 4,863 3,679,655 08-06-2015, 01:45 PM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

Congrats, xoft!
SamJBarney Off Topic Discussion 4,863 3,679,655 08-06-2015, 12:36 AM
    Thread: 1000th star on Github meetup
Post: RE: 1000th star on Github meetup

We could just meet up on missingchair's server for it, since it is already up.
SamJBarney Discussion 77 54,025 08-05-2015, 08:45 AM
    Thread: 1000th star on Github meetup
Post: RE: 1000th star on Github meetup

Maybe skype + a Cuberite server? That way we don't have to just talk, but can do multiple things.
SamJBarney Discussion 77 54,025 08-05-2015, 02:31 AM
    Thread: 1000th star on Github meetup
Post: RE: 1000th star on Github meetup

Exactly. I personally would love to do something for every large milestone, but I know scheduling is an issue for everyone.
SamJBarney Discussion 77 54,025 08-04-2015, 05:33 AM
    Thread: 1000th star on Github meetup
Post: RE: 1000th star on Github meetup

Well, it would be fun to have a little minecraft get together, at least. Schedule a time and get everyone together on the same server. Maybe have a UHC or something. :)
SamJBarney Discussion 77 54,025 08-04-2015, 01:13 AM
    Thread: Logo poll
Post: RE: Logo poll

I like that glyph :)
SamJBarney Discussion 43 33,555 08-02-2015, 01:24 PM