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Thread: Writing a User Manual
Post: RE: Writing a User Manual
bearbin Wrote: (04-11-2014, 02:52 AM)
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I wrote part of the generator this morning and uploaded it to GitHub. It should be done fairly soon.
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Where did you upload it to exactly? What's it under? |
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Narroo |
Development
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57 |
41,729 |
04-19-2014, 07:47 AM |
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Thread: Writing a User Manual
Post: RE: Writing a User Manual
Right. So how do we get the ball rolling on this? |
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Narroo |
Development
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57 |
41,729 |
04-11-2014, 01:57 AM |
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Thread: Writing a User Manual
Post: RE: Writing a User Manual
gv1222 Wrote: (04-10-2014, 07:14 AM)
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I guess but using HTML, Python etc. to write the pages isn't really flexible, of course you can style the page however you like but when it comes to writing th... |
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Narroo |
Development
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57 |
41,729 |
04-10-2014, 08:11 AM |
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Thread: Writing a User Manual
Post: RE: Writing a User Manual
bearbin Wrote: (04-08-2014, 01:11 AM)
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I think style is good, pretty much what we would want.
And for visual style, we have CSS if we use HTML so that's always good.
(localhost == 127.0.0.1)
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Narroo |
Development
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57 |
41,729 |
04-08-2014, 02:56 AM |
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Thread: Writing a User Manual
Post: RE: Writing a User Manual
bearbin Wrote: (04-07-2014, 05:31 PM)
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The skeleton looks great, but the connecting example needs some improvement. It seems too windows-centric and also overcomplicates some areas (why look up you... |
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Narroo |
Development
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57 |
41,729 |
04-08-2014, 12:57 AM |
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Thread: Writing a User Manual
Post: RE: Writing a User Manual
Right, so I've been looking up how to make a nice looking looking user manual. This seems to be surprisingly difficult and it seems we might end up using HTML, so I've gotten nowhere on that front. ... |
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Narroo |
Development
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57 |
41,729 |
04-07-2014, 07:35 AM |
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Thread: Playing with cSignEntities
Post: RE: Playing with cSignEntities
xoft Wrote: (04-06-2014, 06:07 AM)
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I don't see what sign rotation has in common with the sign text. The text doesn't take part in the rotation and rotating the sign doesn't change the text.
If ... |
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Narroo |
Development
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7 |
6,524 |
04-07-2014, 07:19 AM |
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Thread: Writing a User Manual
Post: RE: Writing a User Manual
bearbin Wrote: (04-05-2014, 05:20 PM)
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What about a HTML file that has the same format as a PDF? That will not require a PDF reader, and everybody has a web browser.
In response to xoft, I think... |
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Narroo |
Development
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57 |
41,729 |
04-05-2014, 11:44 PM |
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Thread: Playing with cSignEntities
Post: RE: Playing with cSignEntities
xoft Wrote: (04-05-2014, 12:41 AM)
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Why not? All you need is a cWorld pointer, then you can manipulate any sign within the loaded chunks, using the cWorld::DoWithBlockEntityAt() function (if you ne... |
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Narroo |
Development
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7 |
6,524 |
04-05-2014, 11:31 PM |
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Thread: Writing a User Manual
Post: RE: Writing a User Manual
bearbin Wrote: (04-05-2014, 03:01 AM)
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Writing a user manual might be a nice holiday project for me. Would you prefer the manual in HTML (wiki) format, HTML (document) format, PDF or some other typ... |
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Narroo |
Development
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57 |
41,729 |
04-05-2014, 04:40 AM |
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Thread: Writing a User Manual
Post: Writing a User Manual
I think MCServer needs a User Manual. MCServer has almost no documentation and using it relies on a combination of knowing:
1: Already knowing the basics of running a server
2: Knowing the basi... |
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Narroo |
Development
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57 |
41,729 |
04-04-2014, 11:35 PM |
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Thread: Playing with cSignEntities
Post: RE: Playing with cSignEntities
xoft Wrote: (04-04-2014, 01:31 AM)
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All the block entities are managed by the cChunk class, and access to them is more or less forbidden, due to multithreading issues. You can only manipulate them ... |
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Narroo |
Development
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7 |
6,524 |
04-04-2014, 11:16 PM |
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Thread: Playing with cSignEntities
Post: Playing with cSignEntities
Hello there!
Currently, I'm attempting to move a sign in MCServer. I can move the sign block well enough, but the text is stored in a cSignEntity. Looking at the class,
http://mc-server.xoft.... |
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Narroo |
Development
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7 |
6,524 |
04-04-2014, 01:25 AM |
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Thread: Remove existing monsters/control day and weather
Post: Remove existing monsters/control day and weather
Is there a way, using MCServer, to remove currently existing mobs? Or should I use something like MCEdit?
Also, how do I fix the day/night cycle and the weather cycle? I want it to by sunny 24/7.... |
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Narroo |
Discussion
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2 |
3,399 |
02-26-2014, 02:33 AM |
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Thread: Suddenly Cannot Access Server
Post: RE: Suddenly Cannot Access Server
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Narroo |
Discussion
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8 |
7,609 |
02-26-2014, 01:05 AM |
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Thread: Suddenly Cannot Access Server
Post: RE: Suddenly Cannot Access Server
Set up: Windows 7 32 Bit.
The server is on the same machine as the client. In Minecraft I'm using direct connect, for the webadmin, I'm using 192.168.XX.XXX:8080 .
And the 8080 port is only display... |
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Narroo |
Discussion
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8 |
7,609 |
02-26-2014, 12:50 AM |
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Thread: Suddenly Cannot Access Server
Post: RE: Suddenly Cannot Access Server
I only run the server when I debug MCServer, so yes, I've stopped and restarted the the server.
As for Wireshark, I've filtered all packets to those with destination TCP port 8080. Lots of grey and ... |
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Narroo |
Discussion
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8 |
7,609 |
02-25-2014, 09:47 AM |
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Thread: Suddenly Cannot Access Server
Post: RE: Suddenly Cannot Access Server
The port is open. (Listed as "Listening")
As far as Wireshark goes, I have no idea what I'm doing.... Would statistics->endpoints->UDP(IP4 IP6) tell me if the port is open? |
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Narroo |
Discussion
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8 |
7,609 |
02-25-2014, 08:54 AM |
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Thread: Suddenly Cannot Access Server
Post: Suddenly Cannot Access Server
So, I can't access my server all of a sudden. I get a "connection refused" when I do a direct connect and I can't "find" the webadmin page.
I haven't actually fiddled with my internet settings re... |
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Narroo |
Discussion
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8 |
7,609 |
02-25-2014, 07:39 AM |
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Thread: MCServer development
Post: RE: MCServer development
Whoops, sorry. I thought that's what he meant. |
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Narroo |
Development
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4 |
4,119 |
02-25-2014, 06:25 AM |