Search Results
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Thread: MCArena Release 1.2! (KitPvP!)
Post: RE: MCArena Release 1.1! (KitPvP!)
Nice job, I wouldn't really call you a "Novice Plugin Developer" ;). |
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pikachu784 |
Plugin Releases
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18 |
20,651 |
04-06-2015, 01:55 PM |
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Thread: My version of a plugin repository
Post: RE: My version of a plugin repository
WOW! This is a great idea, just like Bukkit, MCServer could have a plugin repo! This is exciting! |
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pikachu784 |
Plugin Discussion
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229 |
157,877 |
03-15-2015, 09:34 AM |
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Thread: MCArena Release 1.2! (KitPvP!)
Post: RE: MCArena Beta (KitPvP!)
Great job! Thanks for developing the plugin, it helps adoption and usage for MCServer! ;) |
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pikachu784 |
Plugin Releases
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18 |
20,651 |
03-15-2015, 09:29 AM |
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Thread: PvP
Post: RE: PvP
DiamondToaster Wrote: (02-25-2015, 01:44 PM)
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I suppose I could, but I don't really like plugin dependencies. I suppose I could if no one objects to having WorldEdit as well though.
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Plugin dep... |
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pikachu784 |
Plugin Requests
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14 |
13,244 |
02-25-2015, 04:42 PM |
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Thread: PvP
Post: RE: PvP
xoft Wrote: (02-24-2015, 04:49 PM)
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Why use another tool for selection? Share with WorldEdit - it has an inter-plugin API that allows you to query and set selection in WE; additionally there are cl... |
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pikachu784 |
Plugin Requests
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14 |
13,244 |
02-24-2015, 06:30 PM |
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Thread: No start under linux of mcserver
Post: RE: No start under linux of mcserver
I had this problem on Ubuntu 14.04 as well, just install g++ 4.9 and it should work. |
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pikachu784 |
Discussion
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15 |
12,177 |
02-23-2015, 11:50 AM |
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Thread: Mac Builds
Post: RE: Mac Builds
For people who want to run the latest version of MCServer on Mac (I completely agree that it should be able to run natively), for the time being you can use WINE. I tried using WINE to run MCServer a... |
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pikachu784 |
Development
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22 |
16,193 |
02-23-2015, 08:28 AM |
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Thread: HungerGames
Post: RE: HungerGames
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pikachu784 |
Plugin Releases
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93 |
81,761 |
02-21-2015, 04:08 PM |
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Thread: Porting Java-based mods to Lua
Post: RE: Porting Java-based mods to Lua
xoft Wrote: (01-13-2015, 06:14 PM)
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Right now I think the biggest limitation is that there are a zillion requests for plugins and only a handful of people who actually do write plugins. Anyone help... |
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pikachu784 |
Plugin Discussion
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10 |
10,762 |
02-19-2015, 05:53 PM |
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Thread: Map Conversion
Post: RE: Map Conversion
xoft Wrote: (02-19-2015, 04:40 PM)
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pikachu784 Wrote: (02-19-2015, 07:27 AM)
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If a world is imported, ...
If a world is generated by MCServer, ...
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The problem is that MCServer cannot tell ... |
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pikachu784 |
Discussion
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20 |
16,290 |
02-19-2015, 05:50 PM |
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Thread: HungerGames
Post: RE: HungerGames
Does anyone else want to do it? I really need this plugin. |
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pikachu784 |
Plugin Releases
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93 |
81,761 |
02-19-2015, 05:48 PM |
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Thread: Bungeecord
Post: Bungeecord
Does anyone know how to use Bungeecord with MCServer? :huh: |
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pikachu784 |
Discussion
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1 |
2,252 |
02-19-2015, 12:17 PM |
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Thread: PvP
Post: PvP
Can anyone create a generic PvP plugin? This plugin would make it so you could have several maps (custom made PvP maps) and you could join, leave, and spectate the maps. The last man standing wins. ... |
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pikachu784 |
Plugin Requests
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14 |
13,244 |
02-19-2015, 12:08 PM |
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Thread: Map Conversion
Post: RE: Map Conversion
bearbin Wrote: (02-19-2015, 07:47 AM)
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When MCServer first generates the spawn coordinates, could it not put them in the NBT data?
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I'm sorry, I don't understand what you mean. |
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pikachu784 |
Discussion
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20 |
16,290 |
02-19-2015, 08:22 AM |
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Thread: HungerGames
Post: RE: HungerGames
NiLSPACE Wrote: (02-19-2015, 06:04 AM)
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Not at the moment. I still have many things to do for school, and after that I want to work on my Login plugin rewrite.
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Ah, thanks anyways.
Although,... |
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pikachu784 |
Plugin Releases
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93 |
81,761 |
02-19-2015, 08:08 AM |
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Thread: Map Conversion
Post: RE: Map Conversion
What I mean is this.
If a world is imported, the spawn coordinates for that world should be imported into the world.ini.
If a world is generated by MCServer, it should proceed to generate the coordi... |
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pikachu784 |
Discussion
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20 |
16,290 |
02-19-2015, 07:27 AM |
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Thread: Map Conversion
Post: RE: Map Conversion
bearbin Wrote: (02-19-2015, 05:05 AM)
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Why not by default not generate or supply coords in world.ini and only use them if specified manually there by the user.
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Maybe. But that dosen't really ... |
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pikachu784 |
Discussion
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20 |
16,290 |
02-19-2015, 05:13 AM |
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Thread: MCServer(PE)
Post: RE: MCServer(PE)
To be honest, I don't think MCServer PE would be a good idea. There are still many problems with the PC server that needs to fixed and Pocketmine is already low-level and mainstream. Creating a PE v... |
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pikachu784 |
Development
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13 |
10,160 |
02-19-2015, 04:56 AM |
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Thread: HungerGames
Post: RE: HungerGames
Could you add deathmatch and supply drops? |
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pikachu784 |
Plugin Releases
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93 |
81,761 |
02-19-2015, 04:49 AM |
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Thread: Map Conversion
Post: RE: Map Conversion
xoft Wrote: (02-19-2015, 12:11 AM)
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The problem is, we want server admins to be able to adjust the spawn coords using our simple config files, rather than hacking it with an NBT editor. And there's... |
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pikachu784 |
Discussion
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20 |
16,290 |
02-19-2015, 04:48 AM |