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Post Author Forum Replies Views Posted [asc]
    Thread: MCArena Release 1.2! (KitPvP!)
Post: RE: MCArena Release 1.1! (KitPvP!)

Nice job, I wouldn't really call you a "Novice Plugin Developer" ;).
pikachu784 Plugin Releases 18 20,651 04-06-2015, 01:55 PM
    Thread: My version of a plugin repository
Post: RE: My version of a plugin repository

WOW! This is a great idea, just like Bukkit, MCServer could have a plugin repo! This is exciting!
pikachu784 Plugin Discussion 229 157,877 03-15-2015, 09:34 AM
    Thread: MCArena Release 1.2! (KitPvP!)
Post: RE: MCArena Beta (KitPvP!)

Great job! Thanks for developing the plugin, it helps adoption and usage for MCServer! ;)
pikachu784 Plugin Releases 18 20,651 03-15-2015, 09:29 AM
    Thread: PvP
Post: RE: PvP

DiamondToaster Wrote: (02-25-2015, 01:44 PM) -- I suppose I could, but I don't really like plugin dependencies. I suppose I could if no one objects to having WorldEdit as well though. -- Plugin dep...
pikachu784 Plugin Requests 14 13,244 02-25-2015, 04:42 PM
    Thread: PvP
Post: RE: PvP

xoft Wrote: (02-24-2015, 04:49 PM) -- Why use another tool for selection? Share with WorldEdit - it has an inter-plugin API that allows you to query and set selection in WE; additionally there are cl...
pikachu784 Plugin Requests 14 13,244 02-24-2015, 06:30 PM
    Thread: No start under linux of mcserver
Post: RE: No start under linux of mcserver

I had this problem on Ubuntu 14.04 as well, just install g++ 4.9 and it should work.
pikachu784 Discussion 15 12,177 02-23-2015, 11:50 AM
    Thread: Mac Builds
Post: RE: Mac Builds

For people who want to run the latest version of MCServer on Mac (I completely agree that it should be able to run natively), for the time being you can use WINE. I tried using WINE to run MCServer a...
pikachu784 Development 22 16,193 02-23-2015, 08:28 AM
    Thread: HungerGames
Post: RE: HungerGames

Bump.
pikachu784 Plugin Releases 93 81,761 02-21-2015, 04:08 PM
    Thread: Porting Java-based mods to Lua
Post: RE: Porting Java-based mods to Lua

xoft Wrote: (01-13-2015, 06:14 PM) -- Right now I think the biggest limitation is that there are a zillion requests for plugins and only a handful of people who actually do write plugins. Anyone help...
pikachu784 Plugin Discussion 10 10,762 02-19-2015, 05:53 PM
    Thread: Map Conversion
Post: RE: Map Conversion

xoft Wrote: (02-19-2015, 04:40 PM) -- pikachu784 Wrote: (02-19-2015, 07:27 AM) -- If a world is imported, ... If a world is generated by MCServer, ... -- The problem is that MCServer cannot tell ...
pikachu784 Discussion 20 16,290 02-19-2015, 05:50 PM
    Thread: HungerGames
Post: RE: HungerGames

Does anyone else want to do it? I really need this plugin.
pikachu784 Plugin Releases 93 81,761 02-19-2015, 05:48 PM
    Thread: Bungeecord
Post: Bungeecord

Does anyone know how to use Bungeecord with MCServer? :huh:
pikachu784 Discussion 1 2,252 02-19-2015, 12:17 PM
    Thread: PvP
Post: PvP

Can anyone create a generic PvP plugin? This plugin would make it so you could have several maps (custom made PvP maps) and you could join, leave, and spectate the maps. The last man standing wins. ...
pikachu784 Plugin Requests 14 13,244 02-19-2015, 12:08 PM
    Thread: Map Conversion
Post: RE: Map Conversion

bearbin Wrote: (02-19-2015, 07:47 AM) -- When MCServer first generates the spawn coordinates, could it not put them in the NBT data? -- I'm sorry, I don't understand what you mean.
pikachu784 Discussion 20 16,290 02-19-2015, 08:22 AM
    Thread: HungerGames
Post: RE: HungerGames

NiLSPACE Wrote: (02-19-2015, 06:04 AM) -- Not at the moment. I still have many things to do for school, and after that I want to work on my Login plugin rewrite. -- Ah, thanks anyways. Although,...
pikachu784 Plugin Releases 93 81,761 02-19-2015, 08:08 AM
    Thread: Map Conversion
Post: RE: Map Conversion

What I mean is this. If a world is imported, the spawn coordinates for that world should be imported into the world.ini. If a world is generated by MCServer, it should proceed to generate the coordi...
pikachu784 Discussion 20 16,290 02-19-2015, 07:27 AM
    Thread: Map Conversion
Post: RE: Map Conversion

bearbin Wrote: (02-19-2015, 05:05 AM) -- Why not by default not generate or supply coords in world.ini and only use them if specified manually there by the user. -- Maybe. But that dosen't really ...
pikachu784 Discussion 20 16,290 02-19-2015, 05:13 AM
    Thread: MCServer(PE)
Post: RE: MCServer(PE)

To be honest, I don't think MCServer PE would be a good idea. There are still many problems with the PC server that needs to fixed and Pocketmine is already low-level and mainstream. Creating a PE v...
pikachu784 Development 13 10,160 02-19-2015, 04:56 AM
    Thread: HungerGames
Post: RE: HungerGames

Could you add deathmatch and supply drops?
pikachu784 Plugin Releases 93 81,761 02-19-2015, 04:49 AM
    Thread: Map Conversion
Post: RE: Map Conversion

xoft Wrote: (02-19-2015, 12:11 AM) -- The problem is, we want server admins to be able to adjust the spawn coords using our simple config files, rather than hacking it with an NBT editor. And there's...
pikachu784 Discussion 20 16,290 02-19-2015, 04:48 AM