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Thread: Network API
Post: RE: Network API
jan64 Wrote: (01-05-2015, 07:22 AM)
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That's a hacky way to do it. I'm talking about either coding one using asynchronous luasockets, or waiting for the asynchronous api. :P
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but hey, it works! ... |
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wolfmitchell |
Development
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143 |
113,763 |
01-05-2015, 08:22 AM |
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Thread: Network API
Post: RE: Network API
jan64 Wrote: (01-05-2015, 01:59 AM)
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This looks great, finally there will be a way to implement irc bridge! :)
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I did already using LuaSocket. Works quite nicely, just set the timeout to 0.01 a... |
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wolfmitchell |
Development
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143 |
113,763 |
01-05-2015, 06:27 AM |
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Thread: [SOLVED] Bug in cLuaWindow
Post: RE: Bug in cLuaWindow?
xoft Wrote: (01-04-2015, 08:20 PM)
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That's not a bug in cLuaWindow. If you look at the stacktrace that is presented right after the error message, you'll see that the actual error comes from the cI... |
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wolfmitchell |
Plugin Discussion
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2 |
3,927 |
01-05-2015, 05:29 AM |
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Thread: [SOLVED] Bug in cLuaWindow
Post: [SOLVED] Bug in cLuaWindow
So I made a quick plugin to mess around with creating windows via cLuaWindow, yet I get an error (which actually seems to be a bug in the lua "glue" of MCServer, I've been reading documentation for a ... |
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wolfmitchell |
Plugin Discussion
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2 |
3,927 |
01-04-2015, 09:57 AM |
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Thread: Error when using cRoot.BroadcastChat
Post: RE: Error when using cRoot.BroadcastChat
Fixed it. For those who have this issue in the future, use cRoot:Get():BroadcastChat() |
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wolfmitchell |
Plugin Discussion
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1 |
2,926 |
01-03-2015, 01:48 PM |
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Thread: Error when using cRoot.BroadcastChat
Post: Error when using cRoot.BroadcastChat
I have some code that is basically this:
[shcode=lua]
local ChatMsg=cCompositeChat()
:AddTextPart"a"
:AddTextPart"b"
cRoot:BroadcastChat(ChatMsg)
[/shcode]
When I do that, I get this:
... |
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wolfmitchell |
Plugin Discussion
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1 |
2,926 |
01-03-2015, 01:14 PM |
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Thread: Terrain Generation from Lua, among other things.
Post: RE: Terrain Generation from Lua, among other thing...
Looks like there is a world gen in it, but nothing on how to actually use it to generate a new world D: |
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wolfmitchell |
Plugin Discussion
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7 |
6,070 |
01-02-2015, 06:01 AM |
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Thread: Terrain Generation from Lua, among other things.
Post: RE: Terrain Generation from Lua, among other thing...
That doesn't look like it does any of the terrain generation things I mentioned D: |
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wolfmitchell |
Plugin Discussion
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7 |
6,070 |
01-02-2015, 04:25 AM |
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Thread: Terrain Generation from Lua, among other things.
Post: RE: Terrain Generation from Lua, among other thing...
Does the plugin include generating the terrain of a new world into a plots-like thing? |
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wolfmitchell |
Plugin Discussion
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7 |
6,070 |
01-02-2015, 03:36 AM |
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Thread: Network API
Post: RE: Network API
Why not just use LuaSocket for this? |
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wolfmitchell |
Development
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143 |
113,763 |
01-01-2015, 01:01 PM |
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Thread: Terrain Generation from Lua, among other things.
Post: Terrain Generation from Lua, among other things.
I'm thinking of writing my own plots plugin. In my plugin, I want to write my own terrain generator that basically makes a grid like layout for the plots, with something like a 10x10 thing in the cent... |
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wolfmitchell |
Plugin Discussion
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7 |
6,070 |
01-01-2015, 12:59 PM |