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    Thread: Network API
Post: RE: Network API

jan64 Wrote: (01-05-2015, 07:22 AM) -- That's a hacky way to do it. I'm talking about either coding one using asynchronous luasockets, or waiting for the asynchronous api. :P -- but hey, it works! ...
wolfmitchell Development 143 113,763 01-05-2015, 08:22 AM
    Thread: Network API
Post: RE: Network API

jan64 Wrote: (01-05-2015, 01:59 AM) -- This looks great, finally there will be a way to implement irc bridge! :) -- I did already using LuaSocket. Works quite nicely, just set the timeout to 0.01 a...
wolfmitchell Development 143 113,763 01-05-2015, 06:27 AM
    Thread: [SOLVED] Bug in cLuaWindow
Post: RE: Bug in cLuaWindow?

xoft Wrote: (01-04-2015, 08:20 PM) -- That's not a bug in cLuaWindow. If you look at the stacktrace that is presented right after the error message, you'll see that the actual error comes from the cI...
wolfmitchell Plugin Discussion 2 3,927 01-05-2015, 05:29 AM
    Thread: [SOLVED] Bug in cLuaWindow
Post: [SOLVED] Bug in cLuaWindow

So I made a quick plugin to mess around with creating windows via cLuaWindow, yet I get an error (which actually seems to be a bug in the lua "glue" of MCServer, I've been reading documentation for a ...
wolfmitchell Plugin Discussion 2 3,927 01-04-2015, 09:57 AM
    Thread: Error when using cRoot.BroadcastChat
Post: RE: Error when using cRoot.BroadcastChat

Fixed it. For those who have this issue in the future, use cRoot:Get():BroadcastChat()
wolfmitchell Plugin Discussion 1 2,926 01-03-2015, 01:48 PM
    Thread: Error when using cRoot.BroadcastChat
Post: Error when using cRoot.BroadcastChat

I have some code that is basically this: [shcode=lua] local ChatMsg=cCompositeChat() :AddTextPart"a" :AddTextPart"b" cRoot:BroadcastChat(ChatMsg) [/shcode] When I do that, I get this: ...
wolfmitchell Plugin Discussion 1 2,926 01-03-2015, 01:14 PM
    Thread: Terrain Generation from Lua, among other things.
Post: RE: Terrain Generation from Lua, among other thing...

Looks like there is a world gen in it, but nothing on how to actually use it to generate a new world D:
wolfmitchell Plugin Discussion 7 6,070 01-02-2015, 06:01 AM
    Thread: Terrain Generation from Lua, among other things.
Post: RE: Terrain Generation from Lua, among other thing...

That doesn't look like it does any of the terrain generation things I mentioned D:
wolfmitchell Plugin Discussion 7 6,070 01-02-2015, 04:25 AM
    Thread: Terrain Generation from Lua, among other things.
Post: RE: Terrain Generation from Lua, among other thing...

Does the plugin include generating the terrain of a new world into a plots-like thing?
wolfmitchell Plugin Discussion 7 6,070 01-02-2015, 03:36 AM
    Thread: Network API
Post: RE: Network API

Why not just use LuaSocket for this?
wolfmitchell Development 143 113,763 01-01-2015, 01:01 PM
    Thread: Terrain Generation from Lua, among other things.
Post: Terrain Generation from Lua, among other things.

I'm thinking of writing my own plots plugin. In my plugin, I want to write my own terrain generator that basically makes a grid like layout for the plots, with something like a 10x10 thing in the cent...
wolfmitchell Plugin Discussion 7 6,070 01-01-2015, 12:59 PM