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Post Author Forum Replies Views Posted [asc]
    Thread: change cmake gcc flags?
Post: RE: change cmake gcc flags?

yep thats it thanks :D
danny9484 Development 5 6,492 04-10-2016, 05:13 AM
    Thread: change cmake gcc flags?
Post: RE: change cmake gcc flags?

ok march was a bad example. I also meant other experimental flags like -O3 and -ffast-math. So do I have to add them to that line or is there another way to pass through these flags?
danny9484 Development 5 6,492 04-07-2016, 11:35 PM
    Thread: change cmake gcc flags?
Post: change cmake gcc flags?

hey, I was wondering if you can compile cuberite with different gcc flags like march=native option ... would like to test if there is any difference in performance. But I have no idea how cmake works...
danny9484 Development 5 6,492 04-05-2016, 06:08 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

I got it working with freeze and unfreeze but im not sure if it's safe because im calling both in the same function / in 1 tick. maybe if the player has lag he could glitch through?
danny9484 Plugin Discussion 24 19,536 03-21-2016, 11:18 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

oh didn't knew you can change your name ok I will use UUID instead yes multiple players can claim the same block you can define friends Next problem I have, I want to prevent that Players that d...
danny9484 Plugin Discussion 24 19,536 03-21-2016, 11:00 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

the name variable had actually no use it was just something I forgot to remove after testing I've updated it a little bit cleanup maybe better understandable now? xD
danny9484 Plugin Discussion 24 19,536 03-21-2016, 06:37 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

I just tried that prepare and it worked very very well xD [shcode=lua] local db = sqlite3.open(cPluginManager:Get():GetCurrentPlugin():GetLocalFolder() .. "/storage.sqlite") db:exec("BEGIN TRANSA...
danny9484 Plugin Discussion 24 19,536 03-19-2016, 12:59 AM
    Thread: get every sign in the world
Post: RE: get every sign in the world

doesn't look too complicated I will try that thanks :)
danny9484 Plugin Discussion 24 19,536 03-18-2016, 10:15 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

I think writing only the edges in the database should be enogh but how could I prepare a Database transaction?
danny9484 Plugin Discussion 24 19,536 03-18-2016, 09:33 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

the idea is not letting people in it it's not really necessary but I will think later about that and maybe add it as a update
danny9484 Plugin Discussion 24 19,536 03-18-2016, 07:47 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

ahh I remember why I didn't do that I wasn't sure how to load every fence again from the database but I have a Idea now I could get one coordinate and try +X after that -X after that +Z after that -Z...
danny9484 Plugin Discussion 24 19,536 03-18-2016, 02:29 AM
    Thread: get every sign in the world
Post: RE: get every sign in the world

yeah I think that might be possible I will try it tommorow I could edit the trace function because I already saved the move direction in it on every fence I check it would be like if the direction i...
danny9484 Plugin Discussion 24 19,536 03-18-2016, 02:16 AM
    Thread: get every sign in the world
Post: RE: get every sign in the world

Code: --      -----------  ----++++++++++-  -++++--------+-  -+----      -+-  -+-    ------+- S-G-    -++++++-  -+-    -+------  -+------+-  -++++++++-  ---------- -- S is the si...
danny9484 Plugin Discussion 24 19,536 03-18-2016, 02:07 AM
    Thread: get every sign in the world
Post: RE: get every sign in the world

for the chunk problem couldn't I use GenerateChunk() while checking the fences (if i get blocktype = 0 (I think that means air or no chunk)) to force load the chunk? sure it's not the best performance...
danny9484 Plugin Discussion 24 19,536 03-16-2016, 01:26 AM
    Thread: get every sign in the world
Post: RE: get every sign in the world

nevermind via cRoot I don't know why I didn't came to it
danny9484 Plugin Discussion 24 19,536 03-15-2016, 10:40 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

now a question I have created a Database now and saved the coordinates of a sign and the name of the world where it's placed but how can I get a cWorld object from that world name? I tried World =...
danny9484 Plugin Discussion 24 19,536 03-15-2016, 10:37 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

ok I will just use a database instead
danny9484 Plugin Discussion 24 19,536 03-15-2016, 10:22 PM
    Thread: get every sign in the world
Post: RE: get every sign in the world

1. I could make sure the chunk is loaded/ load it if not while checking the fence 2. it also protects 1 block around each fence so that shouldn't happen, if 2 friends mess around with it well it coul...
danny9484 Plugin Discussion 24 19,536 03-15-2016, 07:53 PM
    Thread: get every sign in the world
Post: get every sign in the world

Hi again, Im working on a Protection Plugin that should be used by players not only admins It works like this, you build an area with a fence and a fence_gate, place a sign in front of the fence_g...
danny9484 Plugin Discussion 24 19,536 03-15-2016, 07:28 PM
    Thread: mmo plugin help wanted
Post: RE: mmo plugin help wanted

I just got your geyser spell working xD
danny9484 Plugin Discussion 16 12,663 03-11-2016, 01:01 AM