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Thread: Custom Mobs
Post: RE: Custom Mobs
xoft Wrote: (01-21-2015, 06:47 PM)
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Before we even start developing a real AI, we need to componentize the entity classes. The idea is that there will be no separate per-mob classes like now, but r... |
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33mhz |
Plugin Discussion
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5 |
6,238 |
01-22-2015, 01:08 PM |
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Thread: Custom Mobs
Post: RE: Custom Mobs
xoft Wrote: (01-20-2015, 06:05 PM)
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Hello, welcome to the forum.
The mobs are currently not too customizable. A plugin can create any mob that a vanilla client 1.7 knows, and can customize some of... |
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33mhz |
Plugin Discussion
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5 |
6,238 |
01-21-2015, 01:45 PM |
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Thread: Custom Mobs
Post: Custom Mobs
Hi, new here. Looking forward to plugin development and getting my hands dirty with Lua.
I'm interested in adding a particular mob that looks like any other existing mob... Basically with customize... |
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33mhz |
Plugin Discussion
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5 |
6,238 |
01-20-2015, 04:01 PM |