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Thread: Water physics
Post: RE: Water physics
Not sure what your getting at.
The current (no pun intended) water simulator seems to work great. |
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Hax52 |
Development
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2 |
3,659 |
07-11-2015, 11:48 AM |
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Thread: Block update on set
Post: RE: Block update on set
Thanks! That's a lot simpler than what I was thinking before.
I crated a "cTaskPlaySound" so that others could use the schedule to schedule sounds.
The only problem I ran into was finding a referenc... |
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Hax52 |
Development
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4 |
4,660 |
06-21-2015, 12:07 AM |
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Thread: Block update on set
Post: RE: Block update on set
Ok, I think i can see what your saying, just not sure how to implement it. I'm new to c++. I can see I'd have to create a class, inherit from cTask and implement the Run method, but I'm not sure how I... |
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Hax52 |
Development
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4 |
4,660 |
06-20-2015, 04:54 AM |
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Thread: Block update on set
Post: Block update on set
Just getting started and looking through the code. I can't seem to find out where, if at all the OnUpdate gets called when a block is set?
I'm trying to fix the button's sound clicking on and off, ... |
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Hax52 |
Development
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4 |
4,660 |
06-19-2015, 01:53 AM |
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Thread: Submitting bugs
Post: RE: Submitting bugs
Right, I just wanted to know if I submitted 10+ issues, is that appropriate? or should I try to consolidate some? |
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Hax52 |
Development
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4 |
4,796 |
06-08-2015, 03:46 AM |
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Thread: Submitting bugs
Post: Submitting bugs
Hello,
I came across this project recently and thought it was probably the best idea anyone has come up with for Minecraft. Tons of projects aim to recreate the game or whatnot, but the server part i... |
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Hax52 |
Development
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4 |
4,796 |
06-08-2015, 02:47 AM |