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Post Author Forum Replies Views Posted [asc]
    Thread: Water physics
Post: RE: Water physics

Not sure what your getting at. The current (no pun intended) water simulator seems to work great.
Hax52 Development 2 3,659 07-11-2015, 11:48 AM
    Thread: Block update on set
Post: RE: Block update on set

Thanks! That's a lot simpler than what I was thinking before. I crated a "cTaskPlaySound" so that others could use the schedule to schedule sounds. The only problem I ran into was finding a referenc...
Hax52 Development 4 4,660 06-21-2015, 12:07 AM
    Thread: Block update on set
Post: RE: Block update on set

Ok, I think i can see what your saying, just not sure how to implement it. I'm new to c++. I can see I'd have to create a class, inherit from cTask and implement the Run method, but I'm not sure how I...
Hax52 Development 4 4,660 06-20-2015, 04:54 AM
    Thread: Block update on set
Post: Block update on set

Just getting started and looking through the code. I can't seem to find out where, if at all the OnUpdate gets called when a block is set? I'm trying to fix the button's sound clicking on and off, ...
Hax52 Development 4 4,660 06-19-2015, 01:53 AM
    Thread: Submitting bugs
Post: RE: Submitting bugs

Right, I just wanted to know if I submitted 10+ issues, is that appropriate? or should I try to consolidate some?
Hax52 Development 4 4,796 06-08-2015, 03:46 AM
    Thread: Submitting bugs
Post: Submitting bugs

Hello, I came across this project recently and thought it was probably the best idea anyone has come up with for Minecraft. Tons of projects aim to recreate the game or whatnot, but the server part i...
Hax52 Development 4 4,796 06-08-2015, 02:47 AM