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Post Author Forum Replies Views Posted [asc]
    Thread: Enhanced modability
Post: RE: Enchanced modability

NiLSPACE Wrote: (03-04-2016, 07:55 PM) -- Actually, Cuberite doesn't care what blocks are in the world. I can create a plugin that would set all kinds of blocks that don't exist in vanilla. Custom en...
warmist Development 2 3,685 03-04-2016, 08:04 PM
    Thread: Enhanced modability
Post: Enhanced modability

Currently the server has huge advantage of lua modding. However it's quite finicky to get it working without deadlocks and when they happen it's very hard to find the original source of the problem. A...
warmist Development 2 3,685 03-04-2016, 07:52 PM
    Thread: Mob status
Post: RE: Mob status

Noticed that your list at the beggining is missing some features. Namely the mob-mob interactions. Like the creepers running away from cats, zombies tracking villagers (other that i forget? maybe ther...
warmist Development 75 81,759 03-04-2016, 07:24 PM
    Thread: SkyChunk server
Post: SkyChunk server

Name subject to change. Hosting server on VERY limited resources machine somewhere in Canada (maybe? who knows how cloud works). So it has limited chunks. Let's see if limitations breed creativity :) ...
warmist Servers 1 4,099 03-04-2016, 06:59 PM
    Thread: Pull requests remain open for too long
Post: RE: Pull requests remain open for too long

NiLSPACE Wrote: (03-03-2016, 05:54 PM) -- I hope you can understand that those comments are all to prevent PR's like this one (https://github.com/cuberite/cuberite/pull/2728) and this one (https://gi...
warmist Development 23 20,574 03-03-2016, 06:45 PM
    Thread: Pull requests remain open for too long
Post: RE: Pull requests remain open for too long

NiLSPACE Wrote: (03-03-2016, 04:50 AM) -- @warmist what was bugging you while contributing? That is something we'll have to work on. We're all working on Cuberite, so naturally we have to get along :...
warmist Development 23 20,574 03-03-2016, 08:20 AM
    Thread: Pull requests remain open for too long
Post: RE: Pull requests remain open for too long

I agree. The process of contributing in general was not enjoyable at all.
warmist Development 23 20,574 03-03-2016, 01:21 AM
    Thread: Skyblock/Ex nihilo inspired plugin dev thread
Post: RE: Skyblock/Ex nihilo inspired plugin dev thread

Okay so progress report time! Because one of the harder things is a working multiblock implementation i thought having a try implementing that. This is the result: https://github.com/warmist/InanisPr...
warmist Plugin Discussion 1 3,182 06-22-2015, 05:46 PM
    Thread: Lua challenge entries
Post: RE: Lua challenge entries

Don't have enough interest to continue tweaking but the idea is that nature wants revenge and trees grow to insane sizes... Be warned will probably crash client if left for a long time. https://gist....
warmist Plugin Discussion 2 4,004 06-22-2015, 02:26 AM
    Thread: BlockType constants?
Post: RE: BlockType constants?

in page: http://mc-server.xoft.cz/LuaAPI/Globals.html#constants search for E_BLOCK_
warmist Plugin Discussion 2 3,132 06-21-2015, 11:24 PM
    Thread: AI in Lua
Post: RE: AI in Lua

samjbarney: not as complicated as you think. Also the thinking could be staggered over many ticks. worktycho: i guessed as much. If it was simple it would have been already implemented.
warmist Plugin Discussion 18 14,539 06-19-2015, 03:50 AM
    Thread: AI in Lua
Post: RE: AI in Lua

Everything - from classical vanilla behaviours to more complicated villagers with them building their own villages. Creepers blast mining (implement their life cycle). Skeletons banding with zombies a...
warmist Plugin Discussion 18 14,539 06-19-2015, 01:58 AM
    Thread: AI in Lua
Post: RE: AI in Lua

I have a question: is there any way to influence what the mob is doing (other than teleport/kill)?
warmist Plugin Discussion 18 14,539 06-19-2015, 01:24 AM
    Thread: Mob status
Post: RE: Mob status

Silverfish are not going into blocks and monster-egg-block does not turn into silverfish.
warmist Development 75 81,759 06-16-2015, 03:13 AM
    Thread: nbt in lua
Post: RE: nbt in lua

xoft Wrote: (06-14-2015, 07:15 PM) -- You could timestamp the entries and remove them after a timeout. -- Simple and effective. I like it. :)
warmist Development 6 6,053 06-14-2015, 07:16 PM
    Thread: nbt in lua
Post: RE: nbt in lua

I just hope not to leak something (e.g. meteors that get unloaded?)
warmist Development 6 6,053 06-14-2015, 06:44 PM
    Thread: Skyblock/Ex nihilo inspired plugin dev thread
Post: Skyblock/Ex nihilo inspired plugin dev thread

So I really liked the "Ex nihilo" mod for minecraft. It had the right idea: start from NOTHING (just some dirt and a tree) and give player mechanics to reach ANYTHING. Now we can do similar things in ...
warmist Plugin Discussion 1 3,182 06-14-2015, 06:29 PM
    Thread: Lua Challenge: the Catastrophes plugin
Post: RE: Lua Challenge: the Catastrophes plugin

xoft Wrote: (06-14-2015, 05:07 PM) -- Wow, you really want to crash the client :) Several times I had stumbled across a limitation in the client, I was trying out various generators and when they ...
warmist Plugin Discussion 90 62,163 06-14-2015, 05:12 PM
    Thread: nbt in lua
Post: RE: nbt in lua

About world storage: if we want to have comparability with vanilla minecraft we would have to have some system of having custom data attached to objects (specifically all entities) even if using diffe...
warmist Development 6 6,053 06-14-2015, 05:10 PM
    Thread: nbt in lua
Post: nbt in lua

Is there any way to access/write nbt in lua? If not i suggest adding that. Not only would it allow easier customization of many things but also allow another (automatically syncronized) way of saving ...
warmist Development 6 6,053 06-14-2015, 05:00 PM