Search Results
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Thread: Enhanced modability
Post: RE: Enchanced modability
NiLSPACE Wrote: (03-04-2016, 07:55 PM)
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Actually, Cuberite doesn't care what blocks are in the world. I can create a plugin that would set all kinds of blocks that don't exist in vanilla. Custom en... |
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warmist |
Development
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2 |
3,685 |
03-04-2016, 08:04 PM |
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Thread: Enhanced modability
Post: Enhanced modability
Currently the server has huge advantage of lua modding. However it's quite finicky to get it working without deadlocks and when they happen it's very hard to find the original source of the problem. A... |
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warmist |
Development
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2 |
3,685 |
03-04-2016, 07:52 PM |
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Thread: Mob status
Post: RE: Mob status
Noticed that your list at the beggining is missing some features. Namely the mob-mob interactions. Like the creepers running away from cats, zombies tracking villagers (other that i forget? maybe ther... |
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warmist |
Development
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75 |
81,759 |
03-04-2016, 07:24 PM |
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Thread: SkyChunk server
Post: SkyChunk server
Name subject to change. Hosting server on VERY limited resources machine somewhere in Canada (maybe? who knows how cloud works). So it has limited chunks. Let's see if limitations breed creativity :)
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warmist |
Servers
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1 |
4,099 |
03-04-2016, 06:59 PM |
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Thread: Pull requests remain open for too long
Post: RE: Pull requests remain open for too long
NiLSPACE Wrote: (03-03-2016, 05:54 PM)
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I hope you can understand that those comments are all to prevent PR's like this one (https://github.com/cuberite/cuberite/pull/2728) and this one (https://gi... |
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warmist |
Development
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23 |
20,574 |
03-03-2016, 06:45 PM |
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Thread: Pull requests remain open for too long
Post: RE: Pull requests remain open for too long
NiLSPACE Wrote: (03-03-2016, 04:50 AM)
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@warmist what was bugging you while contributing? That is something we'll have to work on. We're all working on Cuberite, so naturally we have to get along :... |
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warmist |
Development
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23 |
20,574 |
03-03-2016, 08:20 AM |
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Thread: Pull requests remain open for too long
Post: RE: Pull requests remain open for too long
I agree. The process of contributing in general was not enjoyable at all. |
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warmist |
Development
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23 |
20,574 |
03-03-2016, 01:21 AM |
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Thread: Skyblock/Ex nihilo inspired plugin dev thread
Post: RE: Skyblock/Ex nihilo inspired plugin dev thread
Okay so progress report time!
Because one of the harder things is a working multiblock implementation i thought having a try implementing that.
This is the result: https://github.com/warmist/InanisPr... |
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warmist |
Plugin Discussion
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1 |
3,182 |
06-22-2015, 05:46 PM |
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Thread: Lua challenge entries
Post: RE: Lua challenge entries
Don't have enough interest to continue tweaking but the idea is that nature wants revenge and trees grow to insane sizes... Be warned will probably crash client if left for a long time.
https://gist.... |
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warmist |
Plugin Discussion
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2 |
4,004 |
06-22-2015, 02:26 AM |
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Thread: BlockType constants?
Post: RE: BlockType constants?
in page: http://mc-server.xoft.cz/LuaAPI/Globals.html#constants search for E_BLOCK_ |
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warmist |
Plugin Discussion
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2 |
3,132 |
06-21-2015, 11:24 PM |
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Thread: AI in Lua
Post: RE: AI in Lua
samjbarney: not as complicated as you think. Also the thinking could be staggered over many ticks.
worktycho: i guessed as much. If it was simple it would have been already implemented. |
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warmist |
Plugin Discussion
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18 |
14,539 |
06-19-2015, 03:50 AM |
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Thread: AI in Lua
Post: RE: AI in Lua
Everything - from classical vanilla behaviours to more complicated villagers with them building their own villages. Creepers blast mining (implement their life cycle). Skeletons banding with zombies a... |
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warmist |
Plugin Discussion
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18 |
14,539 |
06-19-2015, 01:58 AM |
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Thread: AI in Lua
Post: RE: AI in Lua
I have a question: is there any way to influence what the mob is doing (other than teleport/kill)? |
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warmist |
Plugin Discussion
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18 |
14,539 |
06-19-2015, 01:24 AM |
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Thread: Mob status
Post: RE: Mob status
Silverfish are not going into blocks and monster-egg-block does not turn into silverfish. |
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warmist |
Development
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75 |
81,759 |
06-16-2015, 03:13 AM |
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Thread: nbt in lua
Post: RE: nbt in lua
xoft Wrote: (06-14-2015, 07:15 PM)
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You could timestamp the entries and remove them after a timeout.
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Simple and effective. I like it. :) |
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warmist |
Development
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6 |
6,053 |
06-14-2015, 07:16 PM |
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Thread: nbt in lua
Post: RE: nbt in lua
I just hope not to leak something (e.g. meteors that get unloaded?) |
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warmist |
Development
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6 |
6,053 |
06-14-2015, 06:44 PM |
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Thread: Skyblock/Ex nihilo inspired plugin dev thread
Post: Skyblock/Ex nihilo inspired plugin dev thread
So I really liked the "Ex nihilo" mod for minecraft. It had the right idea: start from NOTHING (just some dirt and a tree) and give player mechanics to reach ANYTHING. Now we can do similar things in ... |
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warmist |
Plugin Discussion
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1 |
3,182 |
06-14-2015, 06:29 PM |
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Thread: Lua Challenge: the Catastrophes plugin
Post: RE: Lua Challenge: the Catastrophes plugin
xoft Wrote: (06-14-2015, 05:07 PM)
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Wow, you really want to crash the client :)
Several times I had stumbled across a limitation in the client, I was trying out various generators and when they ... |
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warmist |
Plugin Discussion
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90 |
62,163 |
06-14-2015, 05:12 PM |
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Thread: nbt in lua
Post: RE: nbt in lua
About world storage: if we want to have comparability with vanilla minecraft we would have to have some system of having custom data attached to objects (specifically all entities) even if using diffe... |
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warmist |
Development
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6 |
6,053 |
06-14-2015, 05:10 PM |
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Thread: nbt in lua
Post: nbt in lua
Is there any way to access/write nbt in lua? If not i suggest adding that. Not only would it allow easier customization of many things but also allow another (automatically syncronized) way of saving ... |
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warmist |
Development
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6 |
6,053 |
06-14-2015, 05:00 PM |