Search Results
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Thread: Question on offline UUIDs
Post: RE: Question on offline UUIDs
Just to verify, if I wanted to create the offline UUID for a player while the server was in online mode, I could do such with:
Code:
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cCryptoHash.md5(cPlayer:GetName():lower())
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correct? |
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Zee1234 |
Plugin Discussion
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6 |
6,402 |
03-28-2017, 01:19 AM |
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Thread: ParticleTrails
Post: RE: ParticleTrails
Competition breeds champions, or so they say. |
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Zee1234 |
Plugin Releases
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2 |
6,181 |
03-27-2017, 03:36 AM |
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Thread: Having an issue with the Cuberite Plugin Checker and Travis
Post: Having an issue with the Cuberite Plugin Checker a...
Let me preface this by saying it does not appear to be a problem with CPC (or if it is, it's exclusive to the CI readme's instructions). It's either in my travis setup or something I don't know about.... |
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Zee1234 |
Plugin Discussion
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0 |
2,385 |
03-23-2017, 06:40 AM |
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Thread: Question on offline UUIDs
Post: RE: Question on offline UUIDs
Thanks much. Much nicer to store things by UUID.
Yes, at this time I plan to only query previously online users.
I can't say I'd look forward to 'preinventing' the wheel, as you put it. I don't ... |
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Zee1234 |
Plugin Discussion
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6 |
6,402 |
03-23-2017, 05:53 AM |
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Thread: Question on offline UUIDs
Post: Question on offline UUIDs
Let's say I have an 'offline' server. Will a username always map directly to a UUID? Obviously this is NOT a Mojang UUID and should not be expected to be the same if the server is ever put into online... |
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Zee1234 |
Plugin Discussion
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6 |
6,402 |
03-22-2017, 04:35 AM |
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Thread: Vault-like Money API
Post: RE: Vault-like Money API
@PureTryOut as you may have guessed, I'm pretty inactive at this time (and I will likely regularly fall in and out of activity, largely due to burnout). If MoneyAPI were to become the official API, it... |
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Zee1234 |
Plugin Discussion
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11 |
14,196 |
12-08-2016, 08:11 AM |
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Thread: Bitwise operators
Post: RE: Bitwise operators
xoft Wrote: (08-19-2016, 11:16 PM)
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There is no built-in support in Cuberite so far. However, it should be fairly straightforward to implement some simple bitwise logic directly in lua, using regul... |
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Zee1234 |
Plugin Discussion
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13 |
11,982 |
08-24-2016, 11:08 AM |
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Thread: Vault-like Money API
Post: RE: Vault-like Money API
@"ThuGie"
Thanks for expressing that. I had the exact same thought process, but couldn't transcribe it into words.
Edit:
I've officially uploaded to Github, and begun documenting the API. I'm head... |
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Zee1234 |
Plugin Discussion
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11 |
14,196 |
06-13-2016, 09:59 AM |
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Thread: Vault-like Money API
Post: RE: Vault-like Money API
That would be an option, sure, but then what about the newer plugin? Or person X who wants to make one to prove the can, or even to make a better one. Yeah, it's an option, it's not the worst option e... |
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Zee1234 |
Plugin Discussion
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11 |
14,196 |
06-12-2016, 05:12 PM |
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Thread: Vault-like Money API
Post: Vault-like Money API
So, I'm currently working on a vault-like money API. For those that don't know what the Vault Bukkit plugin is, I'll just explain what this plugin does.
--====================
This plugin (hencefort... |
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Zee1234 |
Plugin Discussion
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11 |
14,196 |
06-12-2016, 11:05 AM |
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Thread: Is "More Animals" possible yet?
Post: RE: Is "More Animals" possible yet?
Adding more animals (such as a turtle) is not possible with the current API without a large amount of hackish code (similar to things like the Spigot plugin Slimefun). You would be limited to doing th... |
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Zee1234 |
Plugin Requests
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2 |
4,448 |
06-01-2016, 04:43 AM |
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Thread: Cuberite Meetup
Post: RE: Cuberite Meetup
If you can work it, I highly suggest the use of beam.pro instead of twitch/google. In terms of streaming to the service, it's the same process. The only thing I'd see as a potential problem is it's no... |
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Zee1234 |
News
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46 |
43,849 |
02-02-2016, 10:44 AM |
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Thread: SkyWars
Post: RE: SkyWars
Here's the basic idea of a SkyWars map:
You have a number of islands all surrounding one central island. Each island has 1 spawn point, plus a chest and a bed (only in some versions). The chest conta... |
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Zee1234 |
Plugin Requests
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7 |
7,851 |
12-22-2015, 06:00 PM |
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Thread: Files to replace on update
Post: RE: Files to replace on update
Rekuen Wrote: (12-19-2015, 11:12 AM)
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bearbin Wrote: (12-19-2015, 06:04 AM)
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How are you stopping the server? Are you piping in a message or sending a kill signal?
If you're sending a message... |
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Zee1234 |
Development
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11 |
11,352 |
12-19-2015, 12:06 PM |
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Thread: Splitting plugin in files
Post: RE: Splitting plugin in files
One more note. Assume you have this format:
[shcode=lua]
--#Main.lua
require "subfolder/filename.lua"
function Initialize(a_Plugin)
--stuff
function_from_filename()
--stuff
end
[/shcode]
[shc... |
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Zee1234 |
Plugin Discussion
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15 |
12,779 |
12-18-2015, 06:00 PM |
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Thread: Splitting plugin in files
Post: RE: noob Question
Just did some testing (also from working with plugins for a bit).
Any .lua files in the top level folder will be able to communicate. I ASSUME that they are all being compiled as if is they were one ... |
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Zee1234 |
Plugin Discussion
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15 |
12,779 |
12-18-2015, 04:17 PM |
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Thread: Server Crash loading nether
Post: RE: Server Crash loading nether
Ok so, I think plugins SHOULD be allowed to create new worlds, BUT, it would likely have the same problem as spigot plugins that do it: they can time out the server. Yes, the plugins generate outside ... |
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Zee1234 |
Discussion
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9 |
8,212 |
12-18-2015, 10:07 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
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Zee1234 |
Off Topic Discussion
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4,863 |
3,682,478 |
12-16-2015, 06:38 PM |
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Thread: I've made a Placeholder API, help me make it better?
Post: RE: I've made a Placeholder API, help me make it b...
OK! I'm back from being unable to do stuff. And oh boy did I do a shitty job of writing documentation (while simultaneously screwing up my sleep cycle) last time!
Thanks for pointing out the... bad n... |
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Zee1234 |
Plugin Discussion
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5 |
6,027 |
12-16-2015, 06:32 PM |
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Thread: I've made a Placeholder API, help me make it better?
Post: I've made a Placeholder API, help me make it bette...
I've been working on this for awhile, putting in bits of code when I found the time. I finally got it to a point where it feels "done". Now, I'm looking for help making it better (as well as bugtestin... |
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Zee1234 |
Plugin Discussion
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5 |
6,027 |
12-14-2015, 09:04 PM |