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    Thread: Question on offline UUIDs
Post: RE: Question on offline UUIDs

Just to verify, if I wanted to create the offline UUID for a player while the server was in online mode, I could do such with: Code: -- cCryptoHash.md5(cPlayer:GetName():lower()) -- correct?
Zee1234 Plugin Discussion 6 6,402 03-28-2017, 01:19 AM
    Thread: ParticleTrails
Post: RE: ParticleTrails

Competition breeds champions, or so they say.
Zee1234 Plugin Releases 2 6,181 03-27-2017, 03:36 AM
    Thread: Having an issue with the Cuberite Plugin Checker and Travis
Post: Having an issue with the Cuberite Plugin Checker a...

Let me preface this by saying it does not appear to be a problem with CPC (or if it is, it's exclusive to the CI readme's instructions). It's either in my travis setup or something I don't know about....
Zee1234 Plugin Discussion 0 2,385 03-23-2017, 06:40 AM
    Thread: Question on offline UUIDs
Post: RE: Question on offline UUIDs

Thanks much. Much nicer to store things by UUID. Yes, at this time I plan to only query previously online users. I can't say I'd look forward to 'preinventing' the wheel, as you put it. I don't ...
Zee1234 Plugin Discussion 6 6,402 03-23-2017, 05:53 AM
    Thread: Question on offline UUIDs
Post: Question on offline UUIDs

Let's say I have an 'offline' server. Will a username always map directly to a UUID? Obviously this is NOT a Mojang UUID and should not be expected to be the same if the server is ever put into online...
Zee1234 Plugin Discussion 6 6,402 03-22-2017, 04:35 AM
    Thread: Vault-like Money API
Post: RE: Vault-like Money API

@PureTryOut as you may have guessed, I'm pretty inactive at this time (and I will likely regularly fall in and out of activity, largely due to burnout). If MoneyAPI were to become the official API, it...
Zee1234 Plugin Discussion 11 14,196 12-08-2016, 08:11 AM
    Thread: Bitwise operators
Post: RE: Bitwise operators

xoft Wrote: (08-19-2016, 11:16 PM) -- There is no built-in support in Cuberite so far. However, it should be fairly straightforward to implement some simple bitwise logic directly in lua, using regul...
Zee1234 Plugin Discussion 13 11,982 08-24-2016, 11:08 AM
    Thread: Vault-like Money API
Post: RE: Vault-like Money API

@"ThuGie" Thanks for expressing that. I had the exact same thought process, but couldn't transcribe it into words. Edit: I've officially uploaded to Github, and begun documenting the API. I'm head...
Zee1234 Plugin Discussion 11 14,196 06-13-2016, 09:59 AM
    Thread: Vault-like Money API
Post: RE: Vault-like Money API

That would be an option, sure, but then what about the newer plugin? Or person X who wants to make one to prove the can, or even to make a better one. Yeah, it's an option, it's not the worst option e...
Zee1234 Plugin Discussion 11 14,196 06-12-2016, 05:12 PM
    Thread: Vault-like Money API
Post: Vault-like Money API

So, I'm currently working on a vault-like money API. For those that don't know what the Vault Bukkit plugin is, I'll just explain what this plugin does. --==================== This plugin (hencefort...
Zee1234 Plugin Discussion 11 14,196 06-12-2016, 11:05 AM
    Thread: Is "More Animals" possible yet?
Post: RE: Is "More Animals" possible yet?

Adding more animals (such as a turtle) is not possible with the current API without a large amount of hackish code (similar to things like the Spigot plugin Slimefun). You would be limited to doing th...
Zee1234 Plugin Requests 2 4,448 06-01-2016, 04:43 AM
    Thread: Cuberite Meetup
Post: RE: Cuberite Meetup

If you can work it, I highly suggest the use of beam.pro instead of twitch/google. In terms of streaming to the service, it's the same process. The only thing I'd see as a potential problem is it's no...
Zee1234 News 46 43,849 02-02-2016, 10:44 AM
    Thread: SkyWars
Post: RE: SkyWars

Here's the basic idea of a SkyWars map: You have a number of islands all surrounding one central island. Each island has 1 spawn point, plus a chest and a bed (only in some versions). The chest conta...
Zee1234 Plugin Requests 7 7,851 12-22-2015, 06:00 PM
    Thread: Files to replace on update
Post: RE: Files to replace on update

Rekuen Wrote: (12-19-2015, 11:12 AM) -- bearbin Wrote: (12-19-2015, 06:04 AM) -- How are you stopping the server? Are you piping in a message or sending a kill signal? If you're sending a message...
Zee1234 Development 11 11,352 12-19-2015, 12:06 PM
    Thread: Splitting plugin in files
Post: RE: Splitting plugin in files

One more note. Assume you have this format: [shcode=lua] --#Main.lua require "subfolder/filename.lua" function Initialize(a_Plugin) --stuff function_from_filename() --stuff end [/shcode] [shc...
Zee1234 Plugin Discussion 15 12,779 12-18-2015, 06:00 PM
    Thread: Splitting plugin in files
Post: RE: noob Question

Just did some testing (also from working with plugins for a bit). Any .lua files in the top level folder will be able to communicate. I ASSUME that they are all being compiled as if is they were one ...
Zee1234 Plugin Discussion 15 12,779 12-18-2015, 04:17 PM
    Thread: Server Crash loading nether
Post: RE: Server Crash loading nether

Ok so, I think plugins SHOULD be allowed to create new worlds, BUT, it would likely have the same problem as spigot plugins that do it: they can time out the server. Yes, the plugins generate outside ...
Zee1234 Discussion 9 8,212 12-18-2015, 10:07 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

*is tempted to unstar*
Zee1234 Off Topic Discussion 4,863 3,682,478 12-16-2015, 06:38 PM
    Thread: I've made a Placeholder API, help me make it better?
Post: RE: I've made a Placeholder API, help me make it b...

OK! I'm back from being unable to do stuff. And oh boy did I do a shitty job of writing documentation (while simultaneously screwing up my sleep cycle) last time! Thanks for pointing out the... bad n...
Zee1234 Plugin Discussion 5 6,027 12-16-2015, 06:32 PM
    Thread: I've made a Placeholder API, help me make it better?
Post: I've made a Placeholder API, help me make it bette...

I've been working on this for awhile, putting in bits of code when I found the time. I finally got it to a point where it feels "done". Now, I'm looking for help making it better (as well as bugtestin...
Zee1234 Plugin Discussion 5 6,027 12-14-2015, 09:04 PM