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Post Author Forum Replies Views Posted [asc]
    Thread: Mobs dont move
Post: RE: Mobs dont move

xoft Wrote: (05-26-2017, 02:16 AM) -- This is a known issue, a fix is already under way: https://github.com/cuberite/cuberite/pull/3720 -- Nice, thanks!
moiko89 Discussion 2 3,825 05-26-2017, 08:38 PM
    Thread: Mobs dont move
Post: Mobs dont move

Hi there, i have downloaded the last build (#751) from jenkins. (Linux 64bit) Now i have a issue. All Mobs dont move, they are only turn around on there block whos spawend. Whats wrong?
moiko89 Discussion 2 3,825 05-26-2017, 01:54 AM
    Thread: Player:SetPosition() with SpawnHook in other World
Post: RE: Player:SetPosition() with SpawnHook in other W...

Seadragon91 Wrote: (05-24-2017, 02:45 AM) -- Code: -- function MyOnKilled(Victim, TDI, DeathMessage) if Victim:IsPlayer() then LOG(Victim:GetName() .. " has been killed, printed by hook.") en...
moiko89 Plugin Discussion 8 8,466 05-24-2017, 03:35 PM
    Thread: Player:SetPosition() with SpawnHook in other World
Post: RE: Player:SetPosition() with SpawnHook in other W...

Now i will try it to implement the KILLED Hook, but how i become the Player Object from "Victim" / cEntity?
moiko89 Plugin Discussion 8 8,466 05-24-2017, 02:31 AM
    Thread: Player:SetPosition() with SpawnHook in other World
Post: RE: Player:SetPosition() with SpawnHook in other W...

Hm. The Event OnKilling is before OnPlayerSpawned. Therefore, OnPlayerSpawned is triggered after my code and undoes everything.
moiko89 Plugin Discussion 8 8,466 05-23-2017, 09:12 PM
    Thread: Player:SetPosition() with SpawnHook in other World
Post: RE: Player:SetPosition() with SpawnHook in other W...

Anyone can help me?
moiko89 Plugin Discussion 8 8,466 05-23-2017, 03:53 PM
    Thread: Player:SetPosition() with SpawnHook in other World
Post: RE: Player:SetPosition() with SpawnHook in other W...

Hi i checked the problem. HOOK_PLAYER_SPAWED is after spawn and if exist an active bed in other world, then player was teleport to this world. When i set the players position, i set it on the other ...
moiko89 Plugin Discussion 8 8,466 05-21-2017, 05:24 PM
    Thread: Player:SetPosition() with SpawnHook in other World
Post: Player:SetPosition() with SpawnHook in other World

Hi, i used Player:SetPosition() with HOOK_PLAYER_SPAWED Event. But if the player died in WorldX and i used with spawn the Player:SetPosition() command then spawn the player in DefaultWorld and no...
moiko89 Plugin Discussion 8 8,466 05-21-2017, 04:03 AM
    Thread: Differentiating between join and respawn
Post: RE: How different between join and spawn

Seadragon91 Wrote: (05-20-2017, 05:03 AM) -- Hm good question. My idea that I have now would be to add the player in HOOK_PLAYER_JOINED to a global list and if the player spawns in HOOK_PLAYER_SPA...
moiko89 Plugin Discussion 3 4,814 05-20-2017, 11:49 PM
    Thread: Differentiating between join and respawn
Post: Differentiating between join and respawn

Hi, how i can different between the PlayerJoin and PlayerSpawned. I want port the player to a position after death but not after joining the server and the Hook HOOK_PLAYER_SPAWNED is active afte...
moiko89 Plugin Discussion 3 4,814 05-20-2017, 04:33 AM
    Thread: How add a function to existing class
Post: RE: How add a function to existing class

xoft Wrote: (05-20-2017, 12:54 AM) -- You need to implement the function in C++ code, and in the .h file, mark it with an "// tolua_export" comment right after the declaration. Then you need to docum...
moiko89 Plugin Discussion 5 6,274 05-20-2017, 12:58 AM
    Thread: How add a function to existing class
Post: How add a function to existing class

hi there, how i can add a function/parameter to a existing class like cPlayer? Example: cPlayer:getBedPos(World)
moiko89 Plugin Discussion 5 6,274 05-20-2017, 12:51 AM
    Thread: Player:GetLastBedPos() for any world
Post: RE: Player:GetLastBedPos() for any world

xoft Wrote: (05-18-2017, 07:06 AM) -- I believe there's only one LastBedPos per player, and it has a LastBedWorld tied to it somehow (not sure). I.e. if a player dies in any world, they are sent to t...
moiko89 Plugin Discussion 4 5,433 05-18-2017, 07:17 PM
    Thread: Player:GetLastBedPos() for any world
Post: Player:GetLastBedPos() for any world

Hi, can i get a LastBedPos for another world? If the player has a bed in World1 and World2?
moiko89 Plugin Discussion 4 5,433 05-18-2017, 04:21 AM
    Thread: Help to Player:ScheduleMoveToWorld
Post: RE: Help to Player:ScheduleMoveToWorld

xoft Wrote: (05-17-2017, 07:58 AM) -- You shouldn't use ScheduleMoveToWorld() for same-world teleport, use SetPosition() instead. -- It works, thanks!
moiko89 Plugin Discussion 2 4,248 05-18-2017, 04:17 AM
    Thread: [idea phase] MyPlayerMenu
Post: RE: [idea phase] MyPlayerMenu

ard1998 Wrote: (01-24-2017, 07:33 PM) -- @"xoft" i changed it, if some more explanation is needed, please notice me. -- edit 25-1-2017 -- im just begon with making the plugin, put of my head the ...
moiko89 Plugin Discussion 3 4,991 05-17-2017, 04:07 PM
    Thread: ReGen Chunk in selfmade World
Post: RE: ReGen Chunk in selfmade World

Hi, [shcode=lua] function MyOnPlayerRightClick(Player, BlockX, BlockY, BlockZ, BlockFace, CursorX, CursorY, CursorZ) -- See API docs for parameters of all hooks local chunkx = math.floor(Block...
moiko89 Plugin Discussion 8 7,480 05-17-2017, 05:04 AM
    Thread: Help to Player:ScheduleMoveToWorld
Post: Help to Player:ScheduleMoveToWorld

Hi, if i use the follow code i spawn on  Worldspawn or Bed, but i want to spawn an the coords from vector3d. I called this function with HOOK_PLAYER_SPAWNED PHP Code: --    local SpawnX = 0 ...
moiko89 Plugin Discussion 2 4,248 05-17-2017, 04:26 AM
    Thread: ReGen Chunk in selfmade World
Post: RE: ReGen Chunk in selfmade World

xoft Wrote: (05-15-2017, 05:18 AM) -- In the Hooks section of the API documentation, there's the list of hooks Cuberite supports. I think you want the HOOK_PLAYER_BROKEN_BLOCK and HOOK_PLAYER_PLACED_...
moiko89 Plugin Discussion 8 7,480 05-16-2017, 04:16 AM
    Thread: ReGen Chunk in selfmade World
Post: RE: ReGen Chunk in selfmade World

xoft Wrote: (12-17-2016, 10:42 PM) -- - keep a copy of the world and copy from there The second is a perfect example of using multiworld as an advantage - make Cuberite load both worlds, but don't...
moiko89 Plugin Discussion 8 7,480 05-14-2017, 10:01 PM