Search Results
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Thread: questions about modding/plugins/etc
Post: RE: questions about modding/plugins/etc
Just out of curiosity, how hard would it be to convert the server-sided version of forge to C++? I understand the API is complex, but not as complex as the client API, surely... I know it would requir... |
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nrgjrteherh435 |
Development
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6 |
7,622 |
11-16-2017, 05:01 AM |
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Thread: Leetcraft | Survival - Free Build | Running with Cuberite
Post: RE: Leetcraft | Survival - Free Build | Running wi...
Why are there no cracked cuberite servers? D: |
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nrgjrteherh435 |
Servers
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5 |
7,444 |
10-21-2017, 07:04 PM |
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Thread: Compress already generated worlds
Post: RE: Compress already generated worlds
Alright, I compiled the tools. Seems to be working fine, thanks! :) |
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nrgjrteherh435 |
Discussion
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3 |
4,648 |
06-29-2017, 05:29 AM |
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Thread: Compress already generated worlds
Post: Compress already generated worlds
How do I compress an already generated world with player built structures that I don't want destroyed? Current world size is 1.4gb... The compression setting in the config is set to 6, but the file si... |
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nrgjrteherh435 |
Discussion
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3 |
4,648 |
06-27-2017, 04:33 AM |
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Thread: Entity.Destroy() crash
Post: Entity.Destroy() crash
For whatever reason, When I use this function cuberite crashes:
http://i.imgur.com/SmvQwhz.png
Cuberite crashes on launch. I thought this would be a simple task... Any help would be greatly appr... |
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nrgjrteherh435 |
Plugin Discussion
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2 |
4,059 |
05-24-2017, 02:29 PM |
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Thread: Clientside/Serverside mods
Post: RE: Clientside/Serverside mods
Interesting... So if two clients have the same mod of the block (that has no properties) it should be fine?
Edit: Yes, only blocks with no properties are allowed to be placed (in this case, a block... |
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nrgjrteherh435 |
Discussion
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3 |
4,926 |
05-23-2017, 01:47 PM |
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Thread: Clientside/Serverside mods
Post: Clientside/Serverside mods
So this is more of a simple question from my last. Would it be possible to add support for a clientsided mod that (for example) added one block to the game? (assuming the block didn't have any special... |
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nrgjrteherh435 |
Discussion
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3 |
4,926 |
05-22-2017, 12:19 PM |
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Thread: C#/C++ Plugin API
Post: C#/C++ Plugin API
I know, I know.... This is asking a lot! But I think I speak for a good amount of people when I say that being able to script in Visual Studio would be a HUGE step up from the "Advanced" Text-Editors ... |
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nrgjrteherh435 |
Discussion
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2 |
4,685 |
05-19-2017, 11:07 AM |
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Thread: Simple doublejump
Post: Simple doublejump
So I'm coding a doublejump plugin for my server, and I was wondering what the most optimal way of doing so was.
My current code:
Code:
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function OnTick(Player, TimeDelta)
if(not Player.IsOnGr... |
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nrgjrteherh435 |
Plugin Discussion
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4 |
5,366 |
05-19-2017, 10:47 AM |
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Thread: Broadcast message
Post: Broadcast message
im trying to broadcast a message when an entity dies (yes i have the hook connected to the function bla bla) and i get an error when trying to execute
my code:
Code:
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function OnKilled(World)
... |
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nrgjrteherh435 |
Plugin Discussion
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1 |
3,292 |
05-18-2017, 07:37 PM |