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Post Author Forum Replies Views Posted [asc]
    Thread: Project progress
Post: Project progress

Hello world! I am glad to see MCServer alive and up to date. My question is strange but very important for me. Are there any difference between MCServer logic and vanilla server one? Is it possible...
geser Discussion 1 2,935 04-01-2013, 06:14 AM
    Thread: Build in a new world
Post: RE: Build in a new world

There is no method GetGroupName. May be GetGroups? http://www.mc-server.org/wiki/doku.php?id=api:cplayer std::list has no method contains(), try to write your own function to search element in lis...
geser Plugin Requests 27 22,259 04-02-2012, 05:57 PM
    Thread: How to get world description?
Post: RE: How to get world description?

Thanks. Everything works well.
geser Plugin Discussion 2 3,496 04-02-2012, 03:20 AM
    Thread: How to get world description?
Post: How to get world description?

Are there any ways to get descriptor or name of the world where player is situated? I found C++ method: const AString & GetDescription(void) const {return m_Description; } , but there is no lua int...
geser Plugin Discussion 2 3,496 04-01-2012, 10:23 PM
    Thread: onActionCallBack
Post: RE: onActionCallBack

Thanks. Callback name is not good i think. May be onBlockRightClick, or other name will be better?
geser Plugin Discussion 7 7,310 04-01-2012, 04:37 AM
    Thread: onActionCallBack
Post: onActionCallBack

Are there any callback that works when player do something with some blockEntity (right click)? For example, when player open the chest or close the door. I want to write plugin, providing private che...
geser Plugin Discussion 7 7,310 03-31-2012, 08:57 AM
    Thread: Multi-thread game logic
Post: RE: Multi-thread game logic

I started to move chunk generator and found some problems. In your parallel version method cWorld::GetChunk returns 0 if there is not chunk and it start to generate it. Returning NULL is not correct ...
geser Development 6 6,010 01-27-2012, 08:35 PM
    Thread: Multi-thread game logic
Post: RE: Multi-thread game logic

FakeTruth Wrote: (01-24-2012, 10:58 PM) -- You're right, there isn't much running in separate threads. A while ago I made chunks generate on a different thread, but it broke things, it created deadlo...
geser Development 6 6,010 01-25-2012, 12:44 AM
    Thread: Multi-thread game logic
Post: Multi-thread game logic

Hi all. This server is amazing! Thanks for good soft. I am C++ programmer and I can help you with this project. As I know , game logic cannot be run on many CPU cores now. I read sources and didn'...
geser Development 6 6,010 01-24-2012, 06:29 PM