Search Results
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Thread: Dev queries - getting started with the forum
Post: RE: Dev queries - getting started with the forum
It would be easier to review and easier to put into the code base if you create a pull request on Github. |
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NiLSPACE |
Development
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5 |
482 |
06-05-2023, 07:23 AM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2023
Test to see if the Discord bot still works after it failed to see https://forum.cuberite.org/thread-3391-post-30230.html#pid30230
EDIT:
Yes, it still works. No idea why it failed to see MrSach's post. |
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NiLSPACE |
Off Topic Discussion
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90 |
33,622 |
06-05-2023, 07:19 AM |
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Thread: Scoreboard team prefix
Post: RE: Scoreboard team prefix
Ah, because of your example with 'Admin' I assumed you wanted prefixes for roles.
The prefix and suffix missing in the player list definitely seems like an oversight. Perhaps that's done because of... |
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NiLSPACE |
Plugin Discussion
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4 |
606 |
03-17-2023, 02:48 AM |
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Thread: Scoreboard team prefix
Post: RE: Scoreboard team prefix
Hi, welcome to the forum!
In Cuberite you can give a rank their own prefix and suffix. If you've got the Core plugin enabled you can easily change this in the webadmin under the Core's Rank page. I... |
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NiLSPACE |
Plugin Discussion
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4 |
606 |
03-15-2023, 09:42 PM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
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NiLSPACE |
Off Topic Discussion
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90 |
33,622 |
01-01-2023, 09:26 AM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
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NiLSPACE |
Off Topic Discussion
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90 |
33,622 |
12-26-2022, 07:49 AM |
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Thread: How i can change player nickname in TAB menu?
Post: RE: How i can change player nickname in TAB menu?
1.13 and higher changed the way blocks are stored which is a huge task. That's why the branch hasn't been merged yet. I believe that branch is actually outdated, the one to look out for is the Block S... |
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NiLSPACE |
Plugin Discussion
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4 |
1,355 |
07-22-2022, 07:02 PM |
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Thread: How i can change player nickname in TAB menu?
Post: RE: How i can change player nickname in TAB menu?
Hi, welcome to the forum!
You can try the cPlayer:SetCustomName(name) (https://api.cuberite.org/cPlayer.html#SetCustomName_1) method. |
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NiLSPACE |
Plugin Discussion
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4 |
1,355 |
07-21-2022, 11:42 PM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
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NiLSPACE |
Off Topic Discussion
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90 |
33,622 |
01-29-2022, 09:36 AM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
The good old days when I still had time to spare to play Minecraft :) |
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NiLSPACE |
Off Topic Discussion
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90 |
33,622 |
01-22-2022, 12:17 AM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
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NiLSPACE |
Off Topic Discussion
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90 |
33,622 |
12-26-2021, 12:06 AM |
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Thread: Does cuperite support Java plug-ins
Post: RE: Does cuperite support Java plug-ins
No, and it's unlikely we ever will. It's not just the programming language that is different, but also the underlying architecture. |
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NiLSPACE |
Discussion
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1 |
1,495 |
08-20-2021, 06:45 PM |
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Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants
I thought so as well, but the documentation showed individual coordinates: https://api.cuberite.org/cWorld.html#SpawnMob_1 But perhaps it's out of date. |
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NiLSPACE |
Plugin Discussion
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6 |
3,033 |
07-14-2021, 03:20 AM |
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Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants
Hi, welcome to the forum!
The reason it's giving an error is because you're calling 'SpawnMob' on a player object. What you want is the world object, probably the world of the player on which you'r... |
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NiLSPACE |
Plugin Discussion
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6 |
3,033 |
07-14-2021, 03:15 AM |
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Thread: Block State transition
Post: RE: Block State transition
Is it a one-time conversion or would it have to be redone as soon as the chunk is unloaded and reloaded? If worldloading can prevent this perhaps it's more important than I initially thought. |
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NiLSPACE |
Development
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5 |
2,498 |
06-29-2021, 05:41 AM |
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Thread: Block State transition
Post: RE: Block State transition
If it were up to me I'd say:
1) No, world loading can be done at a later date.
2) Ideally yes, but if there are only a few minor bugs that can be fixed later that'd be fine as well.
3) What is the ... |
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NiLSPACE |
Development
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5 |
2,498 |
06-29-2021, 02:39 AM |
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Thread: Login
Post: RE: Login
The plugin sends the player to the current world's spawn. If you want to change that you'd have to modify the code here (https://github.com/NiLSPACE/Login/blob/master/hooks.lua#L135-L139) by changing ... |
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NiLSPACE |
Plugin Releases
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106 |
101,705 |
06-02-2021, 04:35 AM |
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Thread: FedeAC - Cuberite Anticheat
Post: RE: FedeAC - the best Cuberite anticheat
I thought Lua bytecode was cross-platform, but I can't find a definitive answer online, so perhaps not. |
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NiLSPACE |
Plugin Releases
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16 |
9,745 |
04-20-2021, 12:17 AM |
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Thread: FedeAC - Cuberite Anticheat
Post: RE: FedeAC - the best Cuberite anticheat
It seems the link doesn't work unless you have adblock disabled.
Also, I see you're obfuscating the code (which is fine and entirely your choice), but it's actually possible to compile and distribute... |
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NiLSPACE |
Plugin Releases
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16 |
9,745 |
04-19-2021, 08:29 AM |
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Thread: Is Cuberite Multi-threaded? A short explanation.
Post: RE: Is Cuberite Multi-threaded? A short explanatio...
Yeah, for some reason the sleep function isn't acurate on Windows. I think it's not that important though as long as it's consistent. |
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NiLSPACE |
Discussion
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4 |
4,950 |
04-15-2021, 08:54 PM |