Search Results
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Replies |
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Thread: Perms Plugin
Post: RE: Perms Plugin
Hi,
I am sorry you are experiencing this.
Did you setup the webadmin properly?
https://book.cuberite.org/#2.4
In what way isn’t it working?
Greetings 12xx12 |
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12xx12 |
Plugin Releases
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2 |
419 |
10-05-2023, 03:31 PM |
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Thread: new user help please
Post: RE: new user help please
Hi,
I am sorry you are experiencing problems using Cuberite!
Since the error message regards protocol version 758 this indicates that the client is 1.18.2 so you need to change the client versio... |
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12xx12 |
Discussion
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4 |
990 |
02-02-2023, 04:14 AM |
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Thread: Server nicht erreichbar
Post: RE: Server nicht erreichbar
Das Plugin muss in Waterfall oder oder Bungeechord installiert werden.
Mit Java Version ist er Client gemeint. Genau. Der ist aber (soweit ich weiß) nur für Windows, MacOS sowie Linux erhältlich.... |
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12xx12 |
Discussion
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3 |
2,015 |
02-07-2022, 12:55 AM |
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Thread: Server nicht erreichbar
Post: RE: Server nicht erreichbar
Hi,
Wir unterstützen leider nur die Java Version. Soweit ich weiß ist die iOS Version so ähnlich wie Bedrock. Wenn es unbedingt das iPad sein muss, würde ich das Geysir Plugin empfehlen.
https:/... |
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12xx12 |
Discussion
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3 |
2,015 |
02-06-2022, 10:03 PM |
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Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants
It should still work. The vector object just pushes three integers and then the API takes just three integers.
I don‘t think anyone took the time to add this explicitly |
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12xx12 |
Plugin Discussion
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6 |
3,378 |
07-14-2021, 03:22 AM |
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Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants
NiLSPACE Wrote: (07-14-2021, 03:15 AM)
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Hi, welcome to the forum!
The reason it's giving an error is because you're calling 'SpawnMob' on a player object. What you want is the world object, prob... |
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12xx12 |
Plugin Discussion
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6 |
3,378 |
07-14-2021, 03:16 AM |
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Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants
Hi,
The Player doesn't contain a SpawnMob Method.
You need to get the world object from the player and call the spawn method from there.
Code:
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Player:GetWorld():SpawnMob(Player:GetPosition(), m... |
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12xx12 |
Plugin Discussion
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6 |
3,378 |
07-14-2021, 03:12 AM |
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Thread: Block State transition
Post: RE: Block State transition
To do it properly it would be a one time thing (like with any minecraft update)
We just need a proper way to write block states to disk -> world loading,saving |
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12xx12 |
Development
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5 |
2,848 |
06-29-2021, 06:25 AM |
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Thread: Block State transition
Post: RE: Block State transition
And reguarding 1)
Loading a pre block-state map requires us to do more then just iterating through the map and switching block/meta to blockstate.
Large plants for example are now stored differently... |
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12xx12 |
Development
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5 |
2,848 |
06-29-2021, 04:08 AM |
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Thread: Block State transition
Post: RE: Block State transition
NiLSPACE Wrote: (06-29-2021, 02:39 AM)
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If it were up to me I'd say:
1) No, world loading can be done at a later date.
2) Ideally yes, but if there are only a few minor bugs that can be fixed lat... |
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12xx12 |
Development
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5 |
2,848 |
06-29-2021, 03:56 AM |
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Thread: Block State transition
Post: Block State transition
Just wanted to give a heads-up.
This is more or less working. More or less....
The most important thing is to merge the other BlockState class and fixing the API.
I have some questions:
1) D... |
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12xx12 |
Development
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5 |
2,848 |
06-28-2021, 07:27 PM |
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Thread: Cuberite Newsletter Spring 2021
Post: Cuberite Newsletter Spring 2021
Forum discussion thread for "Cuberite Newsletter Summer 2021".
Click here for the article (https://cuberite.org/news/cuberite-spring-2021-newsletter/) |
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12xx12 |
News
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0 |
2,814 |
04-21-2021, 12:54 AM |
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Thread: Skins Restorer plugin
Post: RE: Skins Restorer plugin
HeCorr Wrote: (04-19-2021, 12:06 AM)
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12xx12 Wrote: (04-18-2021, 01:43 PM)
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I think in the end it comes down to those lines
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Yes, on the Skin Restorer's side. I meant how the skin is updated... |
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12xx12 |
Plugin Requests
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5 |
4,117 |
04-19-2021, 12:33 AM |
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Thread: Skins Restorer plugin
Post: RE: Skins Restorer plugin
Code:
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Object ep = ReflectionUtil.invokeMethod(p.getClass(), p, "getHandle");
Object profile = ReflectionUtil.invokeMethod(ep.getClass(), ep, "getProfile");
... |
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12xx12 |
Plugin Requests
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5 |
4,117 |
04-18-2021, 01:43 PM |
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Thread: How to get block at coordinates?
Post: RE: How to get block at coordinates?
_XxFedexX_ Wrote: (04-12-2021, 11:30 PM)
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NiLSPACE Wrote: (04-12-2021, 09:07 PM)
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You can do it with this code:
[shcode=lua]
local blocktype = world:GetBlock(player:GetPosition():addedY(-1));
... |
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12xx12 |
Development
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3 |
2,488 |
04-12-2021, 11:33 PM |
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Thread: BedChanger
Post: RE: Bed Changer
Yeah - it‘s working ?
Can you also post it to the plug-in repository?
https://plugins.cuberite.org/ |
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12xx12 |
Plugin Releases
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3 |
3,531 |
04-09-2021, 03:21 PM |
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Thread: BlockState breaking the API
Post: RE: BlockState breaking the API
NiLSPACE Wrote: (03-11-2021, 09:43 PM)
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This might be a long shot, but can we replace all E_BLOCK_XYZ global variables to have a blockstate variable instead of the integer we have now? I'm not sure... |
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12xx12 |
Development
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3 |
2,444 |
03-11-2021, 10:06 PM |
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Thread: BlockState breaking the API
Post: BlockState breaking the API
So the BlockState PR is gonna break the API in some ways.
So how are we gonna go about it?
There is a function convering BlockState BlockType, NibbleType. We can manually export all the functio... |
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12xx12 |
Development
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3 |
2,444 |
03-11-2021, 09:32 PM |
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Thread: 1.13 migration, aims & objectives
Post: RE: 1.13 migration, aims & objectives
tigerw Wrote: (03-09-2021, 10:14 PM)
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There's already a BlockState struct in BlockState.h.
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Yeah - i saw that. I'm workign slowly forwand to replace everything. I'm stuck at unity_35 at this po... |
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12xx12 |
Development
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8 |
4,878 |
03-09-2021, 10:24 PM |
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Thread: 1.13 migration, aims & objectives
Post: RE: 1.13 migration, aims & objectives
So we have the autogenerated stuff in Registries/BlockStates.h .cpp
So now we'll have to create the struct with the comparison operator and replace any operation taking a BLOCKTYPE, NIBBLETYPE with... |
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12xx12 |
Development
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8 |
4,878 |
03-08-2021, 07:49 PM |