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    Thread: Perms Plugin
Post: RE: Perms Plugin

Hi, I am sorry you are experiencing this. Did you setup the webadmin properly? https://book.cuberite.org/#2.4 In what way isn’t it working? Greetings 12xx12
12xx12 Plugin Releases 2 419 10-05-2023, 03:31 PM
    Thread: new user help please
Post: RE: new user help please

Hi, I am sorry you are experiencing problems using Cuberite! Since the error message regards protocol version 758 this indicates that the client is 1.18.2 so you need to change the client versio...
12xx12 Discussion 4 990 02-02-2023, 04:14 AM
    Thread: Server nicht erreichbar
Post: RE: Server nicht erreichbar

Das Plugin muss in Waterfall oder oder Bungeechord installiert werden. Mit Java Version ist er Client gemeint. Genau. Der ist aber (soweit ich weiß) nur für Windows, MacOS sowie Linux erhältlich....
12xx12 Discussion 3 2,015 02-07-2022, 12:55 AM
    Thread: Server nicht erreichbar
Post: RE: Server nicht erreichbar

Hi, Wir unterstützen leider nur die Java Version. Soweit ich weiß ist die iOS Version so ähnlich wie Bedrock. Wenn es unbedingt das iPad sein muss, würde ich das Geysir Plugin empfehlen. https:/...
12xx12 Discussion 3 2,015 02-06-2022, 10:03 PM
    Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants

It should still work. The vector object just pushes three integers and then the API takes just three integers. I don‘t think anyone took the time to add this explicitly
12xx12 Plugin Discussion 6 3,378 07-14-2021, 03:22 AM
    Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants

NiLSPACE Wrote: (07-14-2021, 03:15 AM) -- Hi, welcome to the forum! The reason it's giving an error is because you're calling 'SpawnMob' on a player object. What you want is the world object, prob...
12xx12 Plugin Discussion 6 3,378 07-14-2021, 03:16 AM
    Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants

Hi, The Player doesn't contain a SpawnMob Method. You need to get the world object from the player and call the spawn method from there. Code: -- Player:GetWorld():SpawnMob(Player:GetPosition(), m...
12xx12 Plugin Discussion 6 3,378 07-14-2021, 03:12 AM
    Thread: Block State transition
Post: RE: Block State transition

To do it properly it would be a one time thing (like with any minecraft update) We just need a proper way to write block states to disk -> world loading,saving
12xx12 Development 5 2,848 06-29-2021, 06:25 AM
    Thread: Block State transition
Post: RE: Block State transition

And reguarding 1) Loading a pre block-state map requires us to do more then just iterating through the map and switching block/meta to blockstate. Large plants for example are now stored differently...
12xx12 Development 5 2,848 06-29-2021, 04:08 AM
    Thread: Block State transition
Post: RE: Block State transition

NiLSPACE Wrote: (06-29-2021, 02:39 AM) -- If it were up to me I'd say: 1) No, world loading can be done at a later date. 2) Ideally yes, but if there are only a few minor bugs that can be fixed lat...
12xx12 Development 5 2,848 06-29-2021, 03:56 AM
    Thread: Block State transition
Post: Block State transition

Just wanted to give a heads-up. This is more or less working. More or less.... The most important thing is to merge the other BlockState class and fixing the API. I have some questions: 1) D...
12xx12 Development 5 2,848 06-28-2021, 07:27 PM
    Thread: Cuberite Newsletter Spring 2021
Post: Cuberite Newsletter Spring 2021

Forum discussion thread for "Cuberite Newsletter Summer 2021". Click here for the article (https://cuberite.org/news/cuberite-spring-2021-newsletter/)
12xx12 News 0 2,814 04-21-2021, 12:54 AM
    Thread: Skins Restorer plugin
Post: RE: Skins Restorer plugin

HeCorr Wrote: (04-19-2021, 12:06 AM) -- 12xx12 Wrote: (04-18-2021, 01:43 PM) -- I think in the end it comes down to those lines -- Yes, on the Skin Restorer's side. I meant how the skin is updated...
12xx12 Plugin Requests 5 4,117 04-19-2021, 12:33 AM
    Thread: Skins Restorer plugin
Post: RE: Skins Restorer plugin

Code: --                 Object ep = ReflectionUtil.invokeMethod(p.getClass(), p, "getHandle");                 Object profile = ReflectionUtil.invokeMethod(ep.getClass(), ep, "getProfile");     ...
12xx12 Plugin Requests 5 4,117 04-18-2021, 01:43 PM
    Thread: How to get block at coordinates?
Post: RE: How to get block at coordinates?

_XxFedexX_ Wrote: (04-12-2021, 11:30 PM) -- NiLSPACE Wrote: (04-12-2021, 09:07 PM) -- You can do it with this code: [shcode=lua] local blocktype = world:GetBlock(player:GetPosition():addedY(-1)); ...
12xx12 Development 3 2,488 04-12-2021, 11:33 PM
    Thread: BedChanger
Post: RE: Bed Changer

Yeah - it‘s working ? Can you also post it to the plug-in repository? https://plugins.cuberite.org/
12xx12 Plugin Releases 3 3,531 04-09-2021, 03:21 PM
    Thread: BlockState breaking the API
Post: RE: BlockState breaking the API

NiLSPACE Wrote: (03-11-2021, 09:43 PM) -- This might be a long shot, but can we replace all E_BLOCK_XYZ global variables to have a blockstate variable instead of the integer we have now? I'm not sure...
12xx12 Development 3 2,444 03-11-2021, 10:06 PM
    Thread: BlockState breaking the API
Post: BlockState breaking the API

So the BlockState PR is gonna break the API in some ways. So how are we gonna go about it? There is a function convering BlockState BlockType, NibbleType. We can manually export all the functio...
12xx12 Development 3 2,444 03-11-2021, 09:32 PM
    Thread: 1.13 migration, aims & objectives
Post: RE: 1.13 migration, aims & objectives

tigerw Wrote: (03-09-2021, 10:14 PM) -- There's already a BlockState struct in BlockState.h. -- Yeah - i saw that. I'm workign slowly forwand to replace everything. I'm stuck at unity_35 at this po...
12xx12 Development 8 4,878 03-09-2021, 10:24 PM
    Thread: 1.13 migration, aims & objectives
Post: RE: 1.13 migration, aims & objectives

So we have the autogenerated stuff in Registries/BlockStates.h .cpp So now we'll have to create the struct with the comparison operator and replace any operation taking a BLOCKTYPE, NIBBLETYPE with...
12xx12 Development 8 4,878 03-08-2021, 07:49 PM