Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

Happy new year!
NiLSPACE Off Topic Discussion 87 27,687 01-01-2023, 09:26 AM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

Merry Christmas!
NiLSPACE Off Topic Discussion 87 27,687 12-26-2022, 07:49 AM
    Thread: How i can change player nickname in TAB menu?
Post: RE: How i can change player nickname in TAB menu?

1.13 and higher changed the way blocks are stored which is a huge task. That's why the branch hasn't been merged yet. I believe that branch is actually outdated, the one to look out for is the Block S...
NiLSPACE Plugin Discussion 4 817 07-22-2022, 07:02 PM
    Thread: How i can change player nickname in TAB menu?
Post: RE: How i can change player nickname in TAB menu?

Hi, welcome to the forum! You can try the cPlayer:SetCustomName(name) (https://api.cuberite.org/cPlayer.html#SetCustomName_1) method.
NiLSPACE Plugin Discussion 4 817 07-21-2022, 11:42 PM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

Ooh, Congratulations :D
NiLSPACE Off Topic Discussion 87 27,687 01-29-2022, 09:36 AM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

The good old days when I still had time to spare to play Minecraft :)
NiLSPACE Off Topic Discussion 87 27,687 01-22-2022, 12:17 AM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

Merry Christmas!
NiLSPACE Off Topic Discussion 87 27,687 12-26-2021, 12:06 AM
    Thread: Does cuperite support Java plug-ins
Post: RE: Does cuperite support Java plug-ins

No, and it's unlikely we ever will. It's not just the programming language that is different, but also the underlying architecture.
NiLSPACE Discussion 1 1,144 08-20-2021, 06:45 PM
    Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants

I thought so as well, but the documentation showed individual coordinates: https://api.cuberite.org/cWorld.html#SpawnMob_1 But perhaps it's out of date.
NiLSPACE Plugin Discussion 6 2,440 07-14-2021, 03:20 AM
    Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants

Hi, welcome to the forum! The reason it's giving an error is because you're calling 'SpawnMob' on a player object. What you want is the world object, probably the world of the player on which you'r...
NiLSPACE Plugin Discussion 6 2,440 07-14-2021, 03:15 AM
    Thread: Block State transition
Post: RE: Block State transition

Is it a one-time conversion or would it have to be redone as soon as the chunk is unloaded and reloaded? If worldloading can prevent this perhaps it's more important than I initially thought.
NiLSPACE Development 5 1,939 06-29-2021, 05:41 AM
    Thread: Block State transition
Post: RE: Block State transition

If it were up to me I'd say: 1) No, world loading can be done at a later date. 2) Ideally yes, but if there are only a few minor bugs that can be fixed later that'd be fine as well. 3) What is the ...
NiLSPACE Development 5 1,939 06-29-2021, 02:39 AM
    Thread: Login
Post: RE: Login

The plugin sends the player to the current world's spawn. If you want to change that you'd have to modify the code here (https://github.com/NiLSPACE/Login/blob/master/hooks.lua#L135-L139) by changing ...
NiLSPACE Plugin Releases 106 92,963 06-02-2021, 04:35 AM
    Thread: FedeAC - Cuberite Anticheat
Post: RE: FedeAC - the best Cuberite anticheat

I thought Lua bytecode was cross-platform, but I can't find a definitive answer online, so perhaps not.
NiLSPACE Plugin Releases 16 7,677 04-20-2021, 12:17 AM
    Thread: FedeAC - Cuberite Anticheat
Post: RE: FedeAC - the best Cuberite anticheat

It seems the link doesn't work unless you have adblock disabled. Also, I see you're obfuscating the code (which is fine and entirely your choice), but it's actually possible to compile and distribute...
NiLSPACE Plugin Releases 16 7,677 04-19-2021, 08:29 AM
    Thread: Is Cuberite Multi-threaded? A short explanation.
Post: RE: Is Cuberite Multi-threaded? A short explanatio...

Yeah, for some reason the sleep function isn't acurate on Windows. I think it's not that important though as long as it's consistent.
NiLSPACE Discussion 4 4,254 04-15-2021, 08:54 PM
    Thread: How to loop all players? - my code is not working
Post: RE: How to loop all players? - my code is not work...

The reason it's not working is because all you're doing is declaring a variable named 'ForEachPlayerTick' and putting a function in it. To execute it you have to call 'cRoot:Get():ForEachPlayer(ForEac...
NiLSPACE Plugin Discussion 1 1,311 04-13-2021, 05:58 PM
    Thread: How to get block at coordinates?
Post: RE: How to get block at coordinates?

You can do it with this code: [shcode=lua] local blocktype = world:GetBlock(player:GetPosition():addedY(-1)); [/shcode]
NiLSPACE Development 3 1,788 04-12-2021, 09:07 PM
    Thread: Features and missing features
Post: RE: Features and missing features

I believe since a recent update TNT does drop everything. Explosions from other sources still don't drop everything though.
NiLSPACE Development 133 120,982 04-12-2021, 09:06 PM
    Thread: Few questions - v1.16.*
Post: RE: Few questions - v1.16.*

No clue, work has been going slowly as it's a huge change affecting almost the entire codebase.
NiLSPACE Plugin Discussion 3 1,719 03-31-2021, 01:47 AM