Search Results
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Replies |
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Posted
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Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021
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NiLSPACE |
Off Topic Discussion
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87 |
27,687 |
01-01-2023, 09:26 AM |
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Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021
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NiLSPACE |
Off Topic Discussion
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87 |
27,687 |
12-26-2022, 07:49 AM |
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Thread: How i can change player nickname in TAB menu?
Post: RE: How i can change player nickname in TAB menu?
1.13 and higher changed the way blocks are stored which is a huge task. That's why the branch hasn't been merged yet. I believe that branch is actually outdated, the one to look out for is the Block S... |
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NiLSPACE |
Plugin Discussion
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4 |
817 |
07-22-2022, 07:02 PM |
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Thread: How i can change player nickname in TAB menu?
Post: RE: How i can change player nickname in TAB menu?
Hi, welcome to the forum!
You can try the cPlayer:SetCustomName(name) (https://api.cuberite.org/cPlayer.html#SetCustomName_1) method. |
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NiLSPACE |
Plugin Discussion
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4 |
817 |
07-21-2022, 11:42 PM |
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Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021
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NiLSPACE |
Off Topic Discussion
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87 |
27,687 |
01-29-2022, 09:36 AM |
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Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021
The good old days when I still had time to spare to play Minecraft :) |
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NiLSPACE |
Off Topic Discussion
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87 |
27,687 |
01-22-2022, 12:17 AM |
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Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021
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NiLSPACE |
Off Topic Discussion
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87 |
27,687 |
12-26-2021, 12:06 AM |
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Thread: Does cuperite support Java plug-ins
Post: RE: Does cuperite support Java plug-ins
No, and it's unlikely we ever will. It's not just the programming language that is different, but also the underlying architecture. |
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NiLSPACE |
Discussion
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1 |
1,144 |
08-20-2021, 06:45 PM |
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Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants
I thought so as well, but the documentation showed individual coordinates: https://api.cuberite.org/cWorld.html#SpawnMob_1 But perhaps it's out of date. |
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NiLSPACE |
Plugin Discussion
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6 |
2,440 |
07-14-2021, 03:20 AM |
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Thread: attempting to make a plugin to spawn giants
Post: RE: attempting to make a plugin to spawn giants
Hi, welcome to the forum!
The reason it's giving an error is because you're calling 'SpawnMob' on a player object. What you want is the world object, probably the world of the player on which you'r... |
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NiLSPACE |
Plugin Discussion
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6 |
2,440 |
07-14-2021, 03:15 AM |
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Thread: Block State transition
Post: RE: Block State transition
Is it a one-time conversion or would it have to be redone as soon as the chunk is unloaded and reloaded? If worldloading can prevent this perhaps it's more important than I initially thought. |
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NiLSPACE |
Development
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5 |
1,939 |
06-29-2021, 05:41 AM |
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Thread: Block State transition
Post: RE: Block State transition
If it were up to me I'd say:
1) No, world loading can be done at a later date.
2) Ideally yes, but if there are only a few minor bugs that can be fixed later that'd be fine as well.
3) What is the ... |
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NiLSPACE |
Development
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5 |
1,939 |
06-29-2021, 02:39 AM |
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Thread: Login
Post: RE: Login
The plugin sends the player to the current world's spawn. If you want to change that you'd have to modify the code here (https://github.com/NiLSPACE/Login/blob/master/hooks.lua#L135-L139) by changing ... |
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NiLSPACE |
Plugin Releases
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106 |
92,963 |
06-02-2021, 04:35 AM |
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Thread: FedeAC - Cuberite Anticheat
Post: RE: FedeAC - the best Cuberite anticheat
I thought Lua bytecode was cross-platform, but I can't find a definitive answer online, so perhaps not. |
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NiLSPACE |
Plugin Releases
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16 |
7,677 |
04-20-2021, 12:17 AM |
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Thread: FedeAC - Cuberite Anticheat
Post: RE: FedeAC - the best Cuberite anticheat
It seems the link doesn't work unless you have adblock disabled.
Also, I see you're obfuscating the code (which is fine and entirely your choice), but it's actually possible to compile and distribute... |
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NiLSPACE |
Plugin Releases
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16 |
7,677 |
04-19-2021, 08:29 AM |
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Thread: Is Cuberite Multi-threaded? A short explanation.
Post: RE: Is Cuberite Multi-threaded? A short explanatio...
Yeah, for some reason the sleep function isn't acurate on Windows. I think it's not that important though as long as it's consistent. |
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NiLSPACE |
Discussion
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4 |
4,254 |
04-15-2021, 08:54 PM |
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Thread: How to loop all players? - my code is not working
Post: RE: How to loop all players? - my code is not work...
The reason it's not working is because all you're doing is declaring a variable named 'ForEachPlayerTick' and putting a function in it. To execute it you have to call 'cRoot:Get():ForEachPlayer(ForEac... |
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NiLSPACE |
Plugin Discussion
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1 |
1,311 |
04-13-2021, 05:58 PM |
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Thread: How to get block at coordinates?
Post: RE: How to get block at coordinates?
You can do it with this code:
[shcode=lua]
local blocktype = world:GetBlock(player:GetPosition():addedY(-1));
[/shcode] |
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NiLSPACE |
Development
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3 |
1,788 |
04-12-2021, 09:07 PM |
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Thread: Features and missing features
Post: RE: Features and missing features
I believe since a recent update TNT does drop everything. Explosions from other sources still don't drop everything though. |
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NiLSPACE |
Development
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133 |
120,982 |
04-12-2021, 09:06 PM |
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Thread: Few questions - v1.16.*
Post: RE: Few questions - v1.16.*
No clue, work has been going slowly as it's a huge change affecting almost the entire codebase. |
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NiLSPACE |
Plugin Discussion
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3 |
1,719 |
03-31-2021, 01:47 AM |