Search Results
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Thread: Channel Management questions
Post: RE: Channel Management questions
Answered my own question. Gonna export cByteBuffer to lua and that should handle all of my needs :) |
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SamJBarney |
Development
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1 |
3,687 |
08-05-2016, 10:05 AM |
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Thread: Channel Management questions
Post: Channel Management questions
I'm getting close to having the channel management code and examples all squared away and ready!
However, I realized I need to be able to parse the data that comes in on the channel in a manner tha... |
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SamJBarney |
Development
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1 |
3,687 |
08-05-2016, 07:25 AM |
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Thread: Refactoring Tree Generation
Post: Refactoring Tree Generation
So, for my next trick I will be working on refactoring tree generation, specifically implementing a simple way for server admins to add variations of tree types.
One thing is bugging me, though. Wh... |
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SamJBarney |
Development
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2 |
4,696 |
08-03-2016, 06:17 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Hey! I'm back!
Question: Is the chat channel still up? I've lost all my info for it, and I can't remember where to get it. |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
07-19-2016, 03:39 AM |
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Thread: Great Idea
Post: RE: Great Idea
I am currently working on getting a lot of Cuberite up to date with vanilla minecraft, specifically tree and biome generation.
There was a discussion about lua bindings for block handlers: https://gi... |
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SamJBarney |
Plugin Discussion
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13 |
13,698 |
08-21-2015, 02:45 AM |
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Thread: Lua Update
Post: RE: Lua Update
For building the bindings, if we had to build our own generator, I suggest using LibClang.
[hr]
Perhaps with an updated version of this binding: https://github.com/mkottman/luaclang-parser |
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SamJBarney |
Development
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17 |
16,717 |
08-21-2015, 02:17 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
True, but the two reasons I am using D are that I wanted to learn D, and that it is similar to C++. Anything that I write in D, I should be able to port over to C++. |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-11-2015, 07:22 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Binding from C++ to D or D to C++ isn't that hard from the looks of it. However, C++ must manage anything that has been allocated from the c++ side, and D must manage anything that has been allocated ... |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-11-2015, 06:17 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I actually found an alternative to what I was working on. I'm having some fun with the D programming language by building an external chunk generator, with a plugin architecture. But I found a dub pac... |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-11-2015, 05:10 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
So, if I borrow some code from the project, such as the FastNBT code, do I need to add anything to the top of the files to say where they came from? |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-11-2015, 02:04 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Do we have a a builtin way in Cuberite to allow shared read access and mutually exclusive write access to a member variable? |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-10-2015, 08:30 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
No, it's the server saying it. |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-07-2015, 02:58 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I don't think so. As I went further and further out, things started looking weird, just not as weird as Vanilla. And block entities get misplaced, causing block mismatches |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-07-2015, 12:54 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
LO1ZB, I repeated the test, but only to 10 000 000 000. I jumped immediately there, and minecraft crashed, but the server didn't. However, my computer was running slow, so I checked how much cpu the s... |
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-06-2015, 01:45 PM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
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SamJBarney |
Off Topic Discussion
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4,863 |
4,951,556 |
08-06-2015, 12:36 AM |
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Thread: 1000th star on Github meetup
Post: RE: 1000th star on Github meetup
We could just meet up on missingchair's server for it, since it is already up. |
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SamJBarney |
Discussion
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77 |
70,118 |
08-05-2015, 08:45 AM |
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Thread: 1000th star on Github meetup
Post: RE: 1000th star on Github meetup
Maybe skype + a Cuberite server? That way we don't have to just talk, but can do multiple things. |
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SamJBarney |
Discussion
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77 |
70,118 |
08-05-2015, 02:31 AM |
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Thread: 1000th star on Github meetup
Post: RE: 1000th star on Github meetup
Exactly. I personally would love to do something for every large milestone, but I know scheduling is an issue for everyone. |
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SamJBarney |
Discussion
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77 |
70,118 |
08-04-2015, 05:33 AM |
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Thread: 1000th star on Github meetup
Post: RE: 1000th star on Github meetup
Well, it would be fun to have a little minecraft get together, at least. Schedule a time and get everyone together on the same server. Maybe have a UHC or something. :) |
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SamJBarney |
Discussion
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77 |
70,118 |
08-04-2015, 01:13 AM |
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Thread: Logo poll
Post: RE: Logo poll
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SamJBarney |
Discussion
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43 |
43,265 |
08-02-2015, 01:24 PM |