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Post Author Forum Replies Views Posted [asc]
    Thread: Single block data storage
Post: RE: Single block data storage

Hey, thanks for the patch, l0udPL. But I think we have to work on the Entity system. It´s very ugly that we have to hardcode every entity in that many places. (For full compatibility we need to add m...
Lapayo Development 14 6,520 08-29-2012, 03:38 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

I fixed the compilation, because I needed to test my revision. Hopefully I fixed it right, otherwise Faketruth has to correct it :D But at least it is compiling now :D
Lapayo Off Topic Discussion 4,863 2,002,866 08-23-2012, 02:58 AM
    Thread: cRedstone, BlockRedstone... etc.
Post: RE: cRedstone, BlockRedstone... etc.

Sorry for the late answer: You should not completly remove those files, since they also contain other code which isn´t handled by the simulator. (Right placement, action, etc) But if the simulator han...
Lapayo Development 1 1,856 08-23-2012, 01:17 AM
    Thread: Android tests
Post: RE: Android tests

On my phone the debuglog doesn´t work O.o (Huawei Honor) There is no output. After killing the process, because I thought it crashed I saw in the log file that the chunk generation was running. (Glori...
Lapayo Development 235 107,862 08-19-2012, 09:05 PM
    Thread: Minecraft 1.2.5 Binaries?
Post: RE: Minecraft 1.2.5 Binaries?

Thanks, it works :) (Maybe you should remove the link :D)
Lapayo Off Topic Discussion 6 4,640 08-19-2012, 08:26 PM
    Thread: Minecraft 1.2.5 Binaries?
Post: Minecraft 1.2.5 Binaries?

O.o Could someone please send me the 1.2.5 Binaries? :-/ I already updated my game to version 1.3.1 Thanks, Lapayo
Lapayo Off Topic Discussion 6 4,640 08-19-2012, 08:18 PM
    Thread: Some refactoring needed?
Post: RE: Some refactoring needed?

I thought this is an allowed way of passing an object O.o I changed it and the compiler shouldn´t complain anymore..
Lapayo Development 36 18,215 07-18-2012, 12:35 AM
    Thread: Some refactoring needed?
Post: RE: Some refactoring needed?

Is the cutback in compilation time really so extreme and fatal that we have to take this limitation?
Lapayo Development 36 18,215 07-17-2012, 05:40 AM
    Thread: Some refactoring needed?
Post: RE: Some refactoring needed?

xoft Wrote: (07-17-2012, 04:25 AM) -- - Too many small files. Makes compilation take (quite a lot) longer. - Using "char" instead of "NIBBLETYPE" for metas. currently, metas are handled as unsigned ...
Lapayo Development 36 18,215 07-17-2012, 04:41 AM
    Thread: Some refactoring needed?
Post: RE: Some refactoring needed?

It was just a small problem, forgot entering the block id :D (And unfortunately the client simluated the placement :D) Should be fixed in the current revision ;)
Lapayo Development 36 18,215 07-17-2012, 04:21 AM
    Thread: Some refactoring needed?
Post: RE: Some refactoring needed?

Mhh, I will look into this issue :s
Lapayo Development 36 18,215 07-17-2012, 04:00 AM
    Thread: Some refactoring needed?
Post: RE: Some refactoring needed?

Thanks, it should be fixed in the current revision :)
Lapayo Development 36 18,215 07-17-2012, 01:53 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

@STR_Warrior: At the moment I only merged a few changes, but the rest will come soon;)
Lapayo Off Topic Discussion 4,863 2,002,866 07-16-2012, 03:12 PM
    Thread: Some refactoring needed?
Post: RE: Some refactoring needed?

I´ll look how to implement easy plugin custumization. To the work for Cedeel: This might probably be true, but I have contacted him and after explaining him, what I have planned he wasn´t responding ...
Lapayo Development 36 18,215 07-16-2012, 03:11 PM
    Thread: Some refactoring needed?
Post: RE: Some refactoring needed?

I just implemented a (in my opinion really cool) new block handling system. This should help pretty much to put all the actions for one block in the same place so we don´t have to search around cchunk...
Lapayo Development 36 18,215 07-16-2012, 06:51 AM
    Thread: Possible memory leak in Squirrel
Post: RE: Possible memory leak in Squirrel

The SquirrelPlugins are currently not sandboxed, they all live in one context and can interact theoretically. But I don´t think they are thread-safe.
Lapayo Development 12 7,855 07-16-2012, 12:51 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

Hey, thanks for the patch. I ´ll merge this later, because it is colliding a bit with my current changes.
Lapayo Off Topic Discussion 4,863 2,002,866 07-15-2012, 12:04 AM
    Thread: Possible memory leak in Squirrel
Post: RE: Possible memory leak in Squirrel

Regarding to the author the bindings should be freed on vm shutdown.. I´ll look closer into this issue when I finished what I´m currently working on.
Lapayo Development 12 7,855 07-15-2012, 12:01 AM
    Thread: Core
Post: RE: [Plugin] Core V7

It´s fixed in r662 ;) Thanks for reporting
Lapayo Plugin Releases 88 61,274 07-14-2012, 03:23 AM
    Thread: Player gamemode
Post: RE: Player gamemode

Haven´t thought about this issue. Now the gamemode is only saved, if it differs from the worlds gamemode.
Lapayo Development 6 3,308 07-14-2012, 01:27 AM