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Post Author Forum Replies Views Posted [asc]
    Thread: questions about modding/plugins/etc
Post: RE: questions about modding/plugins/etc

Just out of curiosity, how hard would it be to convert the server-sided version of forge to C++? I understand the API is complex, but not as complex as the client API, surely... I know it would requir...
nrgjrteherh435 Development 6 5,598 11-16-2017, 05:01 AM
    Thread: Leetcraft | Survival - Free Build | Running with Cuberite
Post: RE: Leetcraft | Survival - Free Build | Running wi...

Why are there no cracked cuberite servers? D:
nrgjrteherh435 Servers 5 4,999 10-21-2017, 07:04 PM
    Thread: Compress already generated worlds
Post: RE: Compress already generated worlds

Alright, I compiled the tools. Seems to be working fine, thanks! :)
nrgjrteherh435 Discussion 3 3,524 06-29-2017, 05:29 AM
    Thread: Compress already generated worlds
Post: Compress already generated worlds

How do I compress an already generated world with player built structures that I don't want destroyed? Current world size is 1.4gb... The compression setting in the config is set to 6, but the file si...
nrgjrteherh435 Discussion 3 3,524 06-27-2017, 04:33 AM
    Thread: Entity.Destroy() crash
Post: Entity.Destroy() crash

For whatever reason, When I use this function cuberite crashes: Cuberite crashes on launch. I thought this would be a simple task... Any help would be greatly appr...
nrgjrteherh435 Plugin Discussion 2 3,088 05-24-2017, 02:29 PM
    Thread: Clientside/Serverside mods
Post: RE: Clientside/Serverside mods

Interesting... So if two clients have the same mod of the block (that has no properties) it should be fine? Edit: Yes, only blocks with no properties are allowed to be placed (in this case, a block...
nrgjrteherh435 Discussion 3 3,715 05-23-2017, 01:47 PM
    Thread: Clientside/Serverside mods
Post: Clientside/Serverside mods

So this is more of a simple question from my last. Would it be possible to add support for a clientsided mod that (for example) added one block to the game? (assuming the block didn't have any special...
nrgjrteherh435 Discussion 3 3,715 05-22-2017, 12:19 PM
    Thread: C#/C++ Plugin API
Post: C#/C++ Plugin API

I know, I know.... This is asking a lot! But I think I speak for a good amount of people when I say that being able to script in Visual Studio would be a HUGE step up from the "Advanced" Text-Editors ...
nrgjrteherh435 Discussion 2 3,737 05-19-2017, 11:07 AM
    Thread: Simple doublejump
Post: Simple doublejump

So I'm coding a doublejump plugin for my server, and I was wondering what the most optimal way of doing so was. My current code: Code: -- function OnTick(Player, TimeDelta) if(not Player.IsOnGr...
nrgjrteherh435 Plugin Discussion 4 3,908 05-19-2017, 10:47 AM
    Thread: Broadcast message
Post: Broadcast message

im trying to broadcast a message when an entity dies (yes i have the hook connected to the function bla bla) and i get an error when trying to execute  my code: Code: -- function OnKilled(World) ...
nrgjrteherh435 Plugin Discussion 1 2,472 05-18-2017, 07:37 PM