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Post Author Forum Replies Views Posted [asc]
    Thread: New minecraft version. (1.15)
Post: RE: New minecraft version. (1.12.1)

"May have broken everything ... Most likely broke everything ... definitely broke everything ... absolutely broke everything." I'm thinking 1.13 might break a few things. :-) I don't know the sy...
lkolbly Off Topic Discussion 250 151,502 11-24-2017, 01:12 PM
    Thread: New minecraft version. (1.15)
Post: RE: New minecraft version. (1.12.1)

Version 1.12.2 was just released in mid-September, with just some minor protocol changes (protocol version and Keep Alive packet changes, apparently).
lkolbly Off Topic Discussion 250 151,502 11-21-2017, 11:33 AM
    Thread: [SOLVED] Compilation failure on centOS 7
Post: RE: Compilation failure on centOS 7

Hm, weird. On my system, CMakeLists has a weird unicode character as the first character, it could be that's what's throwing it off (but it works fine on my Ubuntu system) - maybe try deleting the fir...
lkolbly Discussion 11 6,642 09-11-2017, 01:09 AM
    Thread: [SOLVED] Compilation failure on centOS 7
Post: RE: Compilation failure on centOS 7

Hi, welcome to the forums! I assume you're using the compile.sh script, have you tried manually running cmake? From the cuberite folder, run: Code: -- mkdir Release cd Release cmake -DCMAKE_B...
lkolbly Discussion 11 6,642 09-11-2017, 12:31 AM
    Thread: Random Chitchat 2017
Post: RE: Random Chitchat 2017

Aye, I figured it'd be auto-wiped eventually, but I'm glad someone got a laugh out of it :D Thanks, I'll actually probably be working with C++ (which, incidentally, I've never really liked as a lan...
lkolbly Off Topic Discussion 337 142,302 09-10-2017, 02:04 PM
    Thread: Random Chitchat 2017
Post: RE: Random Chitchat 2017

I agree, take a break and climb a tree! (as in, take care of yourself, not as in your reviews are unwelcome) At any rate, I start a real job at the end of September at which point my incessant floo...
lkolbly Off Topic Discussion 337 142,302 09-08-2017, 12:42 AM
    Thread: Redstone
Post: RE: Redstone

Hi, welcome to the forums! The redstone simulator in Cuberite is a bit different than in Vanilla, there's a lot of corner cases in Vanilla that aren't matched in Cuberite. That said, I'm having ...
lkolbly Discussion 1 2,236 08-31-2017, 12:08 PM
    Thread: Add Virtual Packet ID Method to Protocols
Post: RE: Add Virtual Packet ID Method to Protocols

Hm, so maybe if they were put into a single file, src/Protocol/PacketIDs.cpp?
lkolbly Development 3 2,569 08-29-2017, 07:03 AM
    Thread: Add Virtual Packet ID Method to Protocols
Post: RE: Add Virtual Packet ID Method to Protocols

A rainy day and a packet of M&Ms combined to make a proof of concept: https://github.com/cuberite/cuberite/compare/master...lkolbly:packetIds That branch's GetPacketId method will call super::GetPa...
lkolbly Development 3 2,569 08-28-2017, 09:47 AM
    Thread: Add Virtual Packet ID Method to Protocols
Post: Add Virtual Packet ID Method to Protocols

I was working on the scoreboard, and noticed that in order to add a network packet I have to duplicate the code several times (protocol 1.8, 1.9, 1.12, and 1.12.1). In each case the only change is the...
lkolbly Development 3 2,569 08-27-2017, 02:21 AM
    Thread: Bedwars
Post: RE: Bedwars

I'm working on one literally as we speak. So far I have a lot of the gameplay implemented, though the shops need to be rounded out a bit more, the two big things I have left to do are a) administra...
lkolbly Plugin Requests 2 3,003 08-21-2017, 05:38 AM