Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: new user help please
Post: RE: new user help please

Hello, welcome to the forum. The last supported version is 1.12, it even says so in the error message.
xoft Discussion 4 58 02-02-2023, 09:01 AM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

All the best in the new year!
xoft Off Topic Discussion 87 27,897 01-01-2023, 07:29 PM
    Thread: WorldBorder
Post: RE: WorldBorder

Hello, welcome to the forum. Looks like you're having fun discovering things you can do with the plugins :) Awesome.
xoft Plugin Releases 1 190 12-26-2022, 08:14 AM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

https://xoft.cz/img/xmas_2022.jpg Very merry Christmas :D (We celebrate Christmas on the eve of 24th here, so it's already past for us)
xoft Off Topic Discussion 87 27,897 12-26-2022, 07:54 AM
    Thread: i need help to plugins development
Post: RE: i need help to plugins development

Hello, welcome to the forum. There's probably nothing better than the tutorial within the API docs: http://cuberite.xoft.cz/LuaAPI/Writing-a-Cuberite-plugin.html If you have any specific questio...
xoft Plugin Discussion 2 616 06-30-2022, 04:47 AM
    Thread: Why I can't post thread at Server channel
Post: RE: Why I can't post thread at Server channel

Hello, welcome to the forum. This is a protection against spambots, one cannot post their first post if it contains an URL. Now that you posted a different first post, you should be able to post i...
xoft Discussion 1 770 03-05-2022, 05:06 PM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

Oh come on, there's always a bit of time to spare to do fun, even when working three jobs and having a baby and building a house and even having a second baby. (True, it takes a week to reply to a ...
xoft Off Topic Discussion 87 27,897 01-29-2022, 09:15 AM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021

Heh, was going through some old external drive before I format it, and found this screenshot, from the time when we were developing the fire simulator :) Throwback to 2011. http://xoft.cz/img/mcs/fir...
xoft Off Topic Discussion 87 27,897 01-21-2022, 11:57 PM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020

After months of battling my burnout over the project, it was finally getting better, especially seeing new people joining the developer ranks and progressing fast (thank you for that). Confident, I st...
xoft Off Topic Discussion 87 27,897 09-13-2020, 09:00 AM
    Thread: Discussion incident removal blockpalettes
Post: RE: Discussion incident removal blockpalettes

I wanted to comment more on this, but basically most has been said already. Even with PRs, changing that particular piece of code without even talking to us or describing why use that particular de...
xoft Development 8 3,827 09-13-2020, 08:41 AM
    Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures

Unit tests: We have a few of those already, so you might want to copy the approach used in them. Basically they compile in the minimum amount of Cuberite CPPs and a Stubs file that provides dummy impl...
xoft Development 17 6,429 09-09-2020, 05:11 PM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020

Why not just join some already established project, such as Minetest? Do you like reinventing the wheel? :)
xoft Off Topic Discussion 87 27,897 09-07-2020, 07:20 PM
    Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures

I think we'll eventually want all vanilla loot tables, but for now, simply concentrate on the generating ones (with the folder structure ready for later additions). As for the top-level folder, no ...
xoft Development 17 6,429 08-31-2020, 06:24 AM
    Thread: Changes to item enum
Post: RE: Changes to item enum

Those are caused by Cuberite needing names for stuff before there was an official name in the past - there were times when Minecraft had no names for blocks or items, internal nor user-visible, and th...
xoft Development 2 1,741 08-30-2020, 06:00 PM
    Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures

We definitely want the loot tables to be loaded at runtime, not compiled in. Since there's already a json parser in Cuberite, it shouldn't be that much of a problem. We don't need the loot tables f...
xoft Development 17 6,429 08-30-2020, 05:56 PM
    Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures

I think for now just use StringToItem() on the value, possibly removing the "minecraft:" prefix; and we'll fix it once we finalize the 1.13 compatibility. If the item fails to parse, just drop the loo...
xoft Development 17 6,429 08-28-2020, 08:10 PM
    Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures

One thing to note that I haven't noticed before: Vanilla doesn't generate the loot from loot tables upon world generation, but rather when the actual container is opened by a player. This is a useful ...
xoft Development 17 6,429 08-27-2020, 07:38 PM
    Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures

I'd recommend doing something similar to vanilla's loot tables: https://minecraft.gamepedia.com/Loot_table If I understand that correctly, there are data files that describe the loot to be generate...
xoft Development 17 6,429 08-27-2020, 06:45 PM
    Thread: Adding Generator For Single Prefab Structures
Post: RE: Adding Generator For Single Prefab Structures

Great work with the metadata, we should definitely collect that somewhere in the DevDocs, and keep it updated. With the prefabs, I guess it's easiest for you to send me the list of the prefabs and ...
xoft Development 31 10,285 08-27-2020, 03:08 PM
    Thread: Adding Generator For Single Prefab Structures
Post: RE: Adding Generator For Single Prefab Structures

Are you reusing existing areas? Are they already approved? If so, clone a copy first.
xoft Development 31 10,285 08-26-2020, 06:28 AM