Search Results
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Thread: Move to GitHub
Post: RE: Move to GitHub
i'm back! I was out of the country for a while. I see we moved to GIT. Interesting, my account in github is keyboard2000 |
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keyboard |
Development
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89 |
63,631 |
07-29-2013, 03:36 PM |
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Thread: New moderators
Post: RE: New moderators
lol, you guys are funny :P |
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keyboard |
News
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29 |
34,581 |
06-05-2013, 01:03 PM |
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Thread: Distributed MCServer
Post: RE: Distributed MCServer
oh, that sounds a great doable idea! :D |
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keyboard |
Development
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8 |
8,180 |
06-01-2013, 01:51 AM |
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Thread: Microsoft Visual C++ Compilation Error
Post: RE: Microsoft Visual C++ Compilation Error
well, there are ways to compile code in visual studio 2012 that can run on XP. However, I remember that we had a problem in visual studio 2012 where our leakfinder was running out of memory. |
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keyboard |
Development
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14 |
12,283 |
05-27-2013, 01:44 PM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
STR_Warrior Wrote: (05-15-2013, 06:39 AM)
--
thanks it works ;) but now I get this error: LUA: attempt to call a number value
Btw i am not going to commit it until Keyboard is finished with the TNT ... |
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keyboard |
Off Topic Discussion
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4,863 |
4,270,003 |
05-16-2013, 02:32 PM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I think I know what is the cause for FS# 338. The server pushes entities upwards if they are found to be inside a block. I am hoping to alleviate this issue by doing bounding box collisions so we can ... |
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keyboard |
Off Topic Discussion
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4,863 |
4,270,003 |
05-09-2013, 05:33 PM |
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Thread: Explosions and TNT block and entity
Post: RE: Explosions and TNT block and entity
mmmm, i was thinking: shouldn't explosion be its own class? cExplosion... |
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keyboard |
Development
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27 |
20,285 |
05-05-2013, 02:51 AM |
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Thread: Explosions and TNT block and entity
Post: RE: Explosions and TNT block and entity
:) yeah, and the idea is that will also collide with other entities once we implement entity on entity collision :) |
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keyboard |
Development
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27 |
20,285 |
05-05-2013, 01:28 AM |
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Thread: New minecraft version. (1.15)
Post: RE: New minecraft version. (1.5.2)
cool, thanks xoft. I just bookmarked it :D |
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keyboard |
Off Topic Discussion
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250 |
248,474 |
05-04-2013, 06:26 AM |
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Thread: New minecraft version. (1.15)
Post: RE: New minecraft version. (1.5.2)
where are you guys getting the details? I looked in http://wiki.vg and cannot find the changes in 1.5.2 :( |
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keyboard |
Off Topic Discussion
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250 |
248,474 |
05-04-2013, 02:14 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
cool, are we changing the license? To which one are going? :) |
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keyboard |
Off Topic Discussion
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4,863 |
4,270,003 |
04-30-2013, 12:50 PM |
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Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...
lol i thought i did... wow... too early in the morning... half asleep... maybe I should leave my commits to mid afternoon instead of early morning :)
So, a cube? Yeah, I was looking at the vanilla an... |
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keyboard |
Development
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40 |
31,861 |
04-29-2013, 05:17 AM |
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Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...
I added mass. However, I am not using it yet. It will be used for entity on entity collision. I am now writing bounding-volume collision with blocks. I'll add some dimensions for entities like width, ... |
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keyboard |
Development
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40 |
31,861 |
04-29-2013, 04:58 AM |
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Thread: Crypto / SSL library
Post: RE: Crypto / SSL library
I vote for CryptLib. Seems easier to integrate. |
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keyboard |
Development
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13 |
13,268 |
04-28-2013, 09:44 PM |
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Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...
Yeah, you are right. There is only cTracer for a single block collision. Ok, I'll add some proper block collision. That's easier than entity to entity collision. |
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keyboard |
Development
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40 |
31,861 |
04-25-2013, 02:36 PM |
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Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...
I see what you mean about block collisions. I found a bug with blocks that are not solid. The collision is detected as if the block was solid. So, I should probably fix that before going to entity on ... |
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keyboard |
Development
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40 |
31,861 |
04-23-2013, 02:36 PM |
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Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...
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keyboard |
Development
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40 |
31,861 |
04-22-2013, 11:54 PM |
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Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...
Cool, I just moved the physics code to the cEntity class. Also, it is using cChunk to get the block information :) Now, the next feature to do should be entity collision. I think this one my be tricky... |
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keyboard |
Development
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40 |
31,861 |
04-22-2013, 05:26 PM |
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Thread: Explosions and TNT block and entity
Post: RE: Explosions and TNT block and entity
Yeah, I was going to rewrite to use chunk (maybe cBlockArea) and to actually create rays of explosions that attempts to destroy the blocks depending on their resistance. It was kind of a big task to m... |
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keyboard |
Development
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27 |
20,285 |
04-21-2013, 12:31 PM |
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Thread: Explosions and TNT block and entity
Post: RE: Explosions and TNT block and entity
oh cool, thanks :) hopefully there aren't any more issues :) |
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keyboard |
Development
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27 |
20,285 |
04-20-2013, 01:23 AM |