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Post Author Forum Replies Views Posted [asc]
    Thread: change someone's group ingame [Already in core]
Post: RE: change someone's group ingame

/op could probably be done easily via AddToGroup in cPlayer.h and some minor file editing. However, I see no lua way of removing in-game players from groups. I guess /deop could kick em but that's not...
Luthrandel Plugin Requests 5 4,093 03-15-2012, 02:02 AM
    Thread: Land ownership plugin?
Post: RE: Land ownership plugin?

IIRC, too many things were left unfinished for a release. Just to name a few; there's no referencing regions by name in commands, no command to delete regions, no proper z-index sorting of stacked reg...
Luthrandel Plugin Requests 5 4,050 02-03-2012, 10:37 AM
    Thread: Land ownership plugin?
Post: RE: Land ownership plugin?

I started on one a while back as part of an mmorpg server plugin package. Never got very far into the project but some of the region stuff should be helpful. No idea what's been changed since the last...
Luthrandel Plugin Requests 5 4,050 02-02-2012, 04:54 PM
    Thread: core r166
Post: RE: core r166

Derp. Must've copied the wrong tab url. That's what I get for keeping so many open. :I
Luthrandel Plugin Requests 6 5,801 01-03-2012, 03:15 PM
    Thread: [Plugin] CuboidPlus r4 - Building/Landscaping/Terraforming
Post: RE: [Plugin] CuboidPlus r3 - Building/Landscaping/...

I really need to go through CuboidPlus, clean it up, and just give it the time it deserves. It was kind of just thrown together out of necessity. Unfortunately, it'll have to wait until after my curre...
Luthrandel Archived Plugins 34 25,127 01-03-2012, 09:07 AM
    Thread: core r166
Post: RE: core r166

As of this post the most recent update is r163 but I'm running r160 and I can confirm that this core.lua works on it. http://code.google.com/p/mc-server/source/browse/trunk/source/cPlayer.h?spec=svn16...
Luthrandel Plugin Requests 6 5,801 01-03-2012, 08:06 AM
    Thread: [Plugin] CuboidPlus r4 - Building/Landscaping/Terraforming
Post: RE: [Plugin] CuboidPlus r3 - Building/Landscaping/...

I'd like to add /butcher and maybe a butcher brush but I haven't found an lua exported way to retrieve a list of entities yet if there even is one. There's no "GetAllEntities" like there is with playe...
Luthrandel Archived Plugins 34 25,127 12-30-2011, 10:54 PM
    Thread: [Plugin] CuboidPlus r4 - Building/Landscaping/Terraforming
Post: RE: [Plugin] CuboidPlus r3 - Building/Landscaping/...

I must have fixed that, in our dropbox, late one night and didn't realize it. Updated this thread to the most recent version. Thanks.
Luthrandel Archived Plugins 34 25,127 12-30-2011, 10:56 AM
    Thread: [Plugin] Waypoints r2 - Exploration made convenient.
Post: RE: [Plugin] Waypoints r1

Hmm a web interface. Sounds like fun. I'll save that one for Waypoints r3. :)
Luthrandel Archived Plugins 2 3,765 12-30-2011, 12:31 AM
    Thread: [Plugin] McRainbow r2 UPDATED
Post: RE: [Plugin] McRainbow r2 UPDATED

STR_Warrior Wrote: (12-29-2011, 07:02 AM) -- the /i and /item has an conflict with core.lua -- I can see that /gm should conflict with the most recent core.lua but there is neither /i nor /item in ...
Luthrandel Archived Plugins 18 12,206 12-29-2011, 12:28 PM
    Thread: [Plugin] Waypoints r2 - Exploration made convenient.
Post: [Plugin] Waypoints r2 - Exploration made convenien...

This is not a warp or portals plugin although you could probably configure it to more or less act as the latter. The goal was something akin to Diablo 2 waypoints, or fast travel in more modern rpgs....
Luthrandel Archived Plugins 2 3,765 12-29-2011, 03:35 AM
    Thread: [Plugin] CuboidPlus r4 - Building/Landscaping/Terraforming
Post: RE: [Plugin] CuboidPlus r2

ThuGie Wrote: (11-10-2011, 11:45 PM) -- People looking at the name asume that it just is able to make cuboids. But thats not true at all. -- Good point. I'll add a subtitle or something. idk. I've...
Luthrandel Archived Plugins 34 25,127 11-11-2011, 10:42 AM
    Thread: [Plugin] CuboidPlus r4 - Building/Landscaping/Terraforming
Post: RE: [Plugin] CuboidPlus r2

[ Post reserved for future content. Yes, this plugin will probably get that many features.]
Luthrandel Archived Plugins 34 25,127 11-09-2011, 04:17 PM
    Thread: SVN Builds
Post: RE: SVN Builds

Variable scope issues perhaps. Enclosing the individual cPickup* Pickup ensures there's no overlap. Code: -- void cCavespider::KilledBy( cEntity* a_Killer ) { { //0 to 1 spider eye - 1....
Luthrandel Development 35 13,604 11-08-2011, 11:44 AM
    Thread: Core
Post: RE: [Plugin] Core V6

Core needs a /give command. Code: -- function HandleGiveCommand( Split, Player ) if #Split < 3 then Player:SendMessage( cChatColor.Green .. "Usage: /give [PlayerName] [ItemID/Name] " ) r...
Luthrandel Plugin Releases 88 62,478 11-07-2011, 11:10 AM
    Thread: Function Hook Discussion
Post: Function Hook Discussion

The current list of hooks, while not particularly bad, are a little restrictive. It is not necessary for lua plugins to do everything but for Mc-Server to be a serious competitor with the notch server...
Luthrandel Plugin Discussion 0 1,516 11-06-2011, 11:17 AM
    Thread: [Plugin] CuboidPlus r4 - Building/Landscaping/Terraforming
Post: [Plugin] CuboidPlus r4 - Building/Landscaping/Terr...

A project aimed to expand the original cuboid plugin into a comprehensive suite for all your building, landscaping, and terraforming needs. -Developed by Omencraft Plugin Team (Luthrandel, Kwen) -...
Luthrandel Archived Plugins 34 25,127 11-06-2011, 08:43 AM
    Thread: Squirrel as alt scripting language
Post: RE: Squirrel as alt scripting language

Nice. Almost makes me regret working on this cuboid plugin in lua... almost. http://jetaana.files.wordpress.com/2010/12/clapping-squirrel.jpg
Luthrandel Plugin Discussion 16 10,416 11-05-2011, 04:05 PM
    Thread: Squirrel as alt scripting language
Post: RE: Squirrel as alt scripting language

http://wiki.squirrel-lang.org/default.aspx/SquirrelWiki/LuaComparedToSquirrel.html If it's getting added anyway, might as well make use of it. :) https://lh3.googleusercontent.com/-lNPt8Ezxois/TXVnd...
Luthrandel Plugin Discussion 16 10,416 11-05-2011, 09:56 AM
    Thread: Squirrel as alt scripting language
Post: RE: Squirrel as alt scripting language

As awesome as squirrel sounds, I fear it won't hold up to the more popular scripting languages. Adding it would be a lot of effort for what could possibly be very little. http://3.bp.blogspot.com/_We...
Luthrandel Plugin Discussion 16 10,416 11-05-2011, 09:43 AM