Search Results
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2023
I can't help but wonder, why do online translators (Google translate, most likely) butcher Cuberite into Cutrite when translating from Chinese? I've already seen it multiple times. |
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xoft |
Off Topic Discussion
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90 |
33,570 |
06-20-2023, 07:34 PM |
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Thread: Dev queries - getting started with the forum
Post: RE: Dev queries - getting started with the forum
Welcome to the forum.
Just ask away, there's no such thing as a dumb question :) |
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xoft |
Development
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5 |
462 |
05-31-2023, 06:12 AM |
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Thread: The Gallery server
Post: RE: The Gallery server
The server is up again. The webadmin is still not accessible though, I need to set up lots of tunnels :) |
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xoft |
Servers
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294 |
210,363 |
05-28-2023, 07:23 AM |
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Thread: The Gallery server
Post: RE: The Gallery server
The server is down for maintenance for a few days already, I've moved it to another location and took the opportunity to completely flash a new OS image. There have been some hiccups, such as Cuberite... |
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xoft |
Servers
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294 |
210,363 |
05-27-2023, 10:40 PM |
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Thread: The Gallery server
Post: RE: The Gallery server
I've just realized that the server has been running for 9 years already, and it's been running most of the time. That is actually impressive for the measly original Raspberry Pi Model B+. I guess I wa... |
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xoft |
Servers
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294 |
210,363 |
04-05-2023, 12:25 AM |
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Thread: new user help please
Post: RE: new user help please
Hello, welcome to the forum.
The last supported version is 1.12, it even says so in the error message. |
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xoft |
Discussion
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4 |
587 |
02-02-2023, 09:01 AM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
All the best in the new year! |
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xoft |
Off Topic Discussion
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90 |
33,570 |
01-01-2023, 07:29 PM |
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Thread: WorldBorder
Post: RE: WorldBorder
Hello, welcome to the forum.
Looks like you're having fun discovering things you can do with the plugins :) Awesome. |
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xoft |
Plugin Releases
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1 |
734 |
12-26-2022, 08:14 AM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
https://xoft.cz/img/xmas_2022.jpg
Very merry Christmas :D
(We celebrate Christmas on the eve of 24th here, so it's already past for us) |
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xoft |
Off Topic Discussion
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90 |
33,570 |
12-26-2022, 07:54 AM |
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Thread: i need help to plugins development
Post: RE: i need help to plugins development
Hello, welcome to the forum.
There's probably nothing better than the tutorial within the API docs: http://cuberite.xoft.cz/LuaAPI/Writing-a-Cuberite-plugin.html
If you have any specific questio... |
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xoft |
Plugin Discussion
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2 |
939 |
06-30-2022, 04:47 AM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
Oh come on, there's always a bit of time to spare to do fun, even when working three jobs and having a baby and building a house and even having a second baby.
(True, it takes a week to reply to a ... |
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xoft |
Off Topic Discussion
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90 |
33,570 |
01-29-2022, 09:15 AM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020-2021
Heh, was going through some old external drive before I format it, and found this screenshot, from the time when we were developing the fire simulator :) Throwback to 2011.
http://xoft.cz/img/mcs/fir... |
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xoft |
Off Topic Discussion
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90 |
33,570 |
01-21-2022, 11:57 PM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020
After months of battling my burnout over the project, it was finally getting better, especially seeing new people joining the developer ranks and progressing fast (thank you for that). Confident, I st... |
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xoft |
Off Topic Discussion
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90 |
33,570 |
09-13-2020, 09:00 AM |
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Thread: Discussion incident removal blockpalettes
Post: RE: Discussion incident removal blockpalettes
I wanted to comment more on this, but basically most has been said already.
Even with PRs, changing that particular piece of code without even talking to us or describing why use that particular de... |
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xoft |
Development
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8 |
4,488 |
09-13-2020, 08:41 AM |
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Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
Unit tests: We have a few of those already, so you might want to copy the approach used in them. Basically they compile in the minimum amount of Cuberite CPPs and a Stubs file that provides dummy impl... |
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xoft |
Development
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17 |
7,643 |
09-09-2020, 05:11 PM |
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Thread: Random Chitchat 2020-2023
Post: RE: Random Chitchat 2020
Why not just join some already established project, such as Minetest? Do you like reinventing the wheel? :) |
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xoft |
Off Topic Discussion
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90 |
33,570 |
09-07-2020, 07:20 PM |
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Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
I think we'll eventually want all vanilla loot tables, but for now, simply concentrate on the generating ones (with the folder structure ready for later additions).
As for the top-level folder, no ... |
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xoft |
Development
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17 |
7,643 |
08-31-2020, 06:24 AM |
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Thread: Changes to item enum
Post: RE: Changes to item enum
Those are caused by Cuberite needing names for stuff before there was an official name in the past - there were times when Minecraft had no names for blocks or items, internal nor user-visible, and th... |
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xoft |
Development
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2 |
2,055 |
08-30-2020, 06:00 PM |
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Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
We definitely want the loot tables to be loaded at runtime, not compiled in. Since there's already a json parser in Cuberite, it shouldn't be that much of a problem.
We don't need the loot tables f... |
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xoft |
Development
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17 |
7,643 |
08-30-2020, 05:56 PM |
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Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
I think for now just use StringToItem() on the value, possibly removing the "minecraft:" prefix; and we'll fix it once we finalize the 1.13 compatibility. If the item fails to parse, just drop the loo... |
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xoft |
Development
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17 |
7,643 |
08-28-2020, 08:10 PM |