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    Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024

Happy new year! :) Should we create a new christmas / newyear thread every year? :P
NiLSPACE Off Topic Discussion 126 126,085 01-01-2026, 10:45 PM
    Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024

Merry Christmas! :)
NiLSPACE Off Topic Discussion 126 126,085 12-25-2025, 11:36 PM
    Thread: How to make a Monster attack Player
Post: RE: How to make a Monster attack Player

Hi, welcome to the forum. Unfortunately the api for monsters is rather lacking. There were plans for a modular approach where monster AI could easily be swapped with something different or even custom...
NiLSPACE Plugin Discussion 3 3,982 05-01-2025, 04:10 PM
    Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024

Happy new year!
NiLSPACE Off Topic Discussion 126 126,085 01-01-2025, 09:42 AM
    Thread: im back haha (how to convert cuberite to papermc)
Post: RE: im back haha (how to convert cuberite to paper...

I assume that PaperMC works with the new taller worlds (where you go from -64 to 300something). It's possible they might not be able to read Cuberite's chunk files because we don't have the chunk vers...
NiLSPACE Discussion 2 3,602 12-29-2024, 09:31 AM
    Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024

Merry Christmas!
NiLSPACE Off Topic Discussion 126 126,085 12-25-2024, 09:38 PM
    Thread: sorry about all the threads! (armor stands)
Post: RE: sorry about all the threads! (armor stands)

Those haven't been implemented either ;) In general, if something isn't working as expected, you can assume that it hasn't been (fully) implemented yet. You can check out these links for a rough...
NiLSPACE Discussion 1 2,359 12-24-2024, 07:19 PM
    Thread: how to make ai-less entities, or just place armor stands
Post: RE: how to make ai-less entities, or just place ar...

AI less mobs unfortunately aren't possible either. There was progress with separating the AI code with the mob code years ago which would make this much easier, but I don't think it was ever finished.
NiLSPACE Discussion 1 2,382 12-23-2024, 09:06 PM
    Thread: how do i use identifiers?
Post: RE: how do i use identifiers?

froggotheadmin Wrote: -- are there any other ways of warping players, perhaps through a plugin? -- Yes, that's possible. You can use the TeleportToCoords function: https://api.cuberite.org/cPlayer....
NiLSPACE Discussion 3 3,610 12-23-2024, 09:03 PM
    Thread: how do i use identifiers?
Post: RE: how do i use identifiers?

Unfortunately command blocks are barely supported by Cuberite. They currently use the same command handlers as console commands. Because of this target selectors aren't supported as of yet.
NiLSPACE Discussion 3 3,610 12-23-2024, 08:06 PM
    Thread: cuberite generating ocean worlds
Post: RE: cuberite generating ocean worlds

Hi, welcome to the forum :) Could you post the world's world.ini file? Also, are you on Minecraft 1.12.x or lower? 1.13 shows corrupted chunks which might give the illusion of an ocean world.
NiLSPACE Discussion 2 3,084 12-22-2024, 07:32 PM
    Thread: i need a way to have my plugin fill
Post: RE: i need a way to have my plugin fill

Alland20201 Wrote: -- Thanks! tho i need a way to fill a 3x3 plattform. do u know how without some messy code -- You could use a loop for both x and z coordinate to do that like this: [shcode=lua]...
NiLSPACE Plugin Discussion 2 3,328 10-12-2024, 07:29 PM
    Thread: i need a way to have my plugin fill
Post: RE: i need a way to have my plugin fill

Minecraft coordinates use y for height, so you're trying to set a block at y=500 which can't be done because Cuberite only supports heights from 0 to 255. You can also use the E_BLOCK_XYZ enums so yo...
NiLSPACE Plugin Discussion 2 3,328 10-12-2024, 05:51 AM
    Thread: Generating palette files
Post: RE: Generating palette files

Then I'm afraid I don't know either. You could try sending tigerw a message. I believe he has some contact options on his Github page.
NiLSPACE Development 4 4,791 10-10-2024, 04:46 PM
    Thread: Generating palette files
Post: RE: Generating palette files

That's probably this one: https://github.com/cuberite/cuberite/tree/master/Tools/BlockTypePaletteGenerator
NiLSPACE Development 4 4,791 10-10-2024, 03:34 AM
    Thread: Hey I'm new here
Post: RE: Hey I'm new here

Welcome :) If I remember correctly we enabled some spam protection long ago which prevents new users from having their first post contain links. This was because at one point there were just too ma...
NiLSPACE Discussion 2 3,643 08-13-2024, 07:24 AM
    Thread: ServerSettings: Easy server and world configuration through the webadmin
Post: ServerSettings: Easy server and world configuratio...

Adds webadmin tabs to more easily change the server settings. This includes: Settings in the settings.ini Settings in every world's world.ini Uploading new plugins through the webadmin If ...
NiLSPACE Plugin Releases 1 6,952 08-04-2024, 06:44 AM
    Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024

The forum was migrated to a different server: https://github.com/cuberite/cuberite/issues/5561
NiLSPACE Off Topic Discussion 126 126,085 06-24-2024, 06:34 AM
    Thread: ChunkGen
Post: ChunkGen

Inspired by ChunkWorx (https://github.com/cuberite/chunkworx) this plugin allows the user to easily (re)generate chunks from the webadmin. ChunkWorx still works, but it's been 10 years since anyone ha...
NiLSPACE Plugin Releases 0 4,933 06-10-2024, 07:31 PM
    Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024

I started documenting the generator years ago, but I quickly abandoned it. I believe I had trouble with Git and then didn't have the time to fix it as my priorities shifted due to school. Looking back...
NiLSPACE Off Topic Discussion 126 126,085 03-11-2024, 07:50 PM