Search Results
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Thread: How to make a Monster attack Player
Post: RE: How to make a Monster attack Player
Hi, welcome to the forum. Unfortunately the api for monsters is rather lacking. There were plans for a modular approach where monster AI could easily be swapped with something different or even custom... |
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NiLSPACE |
Plugin Discussion
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3 |
179 |
05-01-2025, 04:10 PM |
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Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024
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NiLSPACE |
Off Topic Discussion
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120 |
72,770 |
01-01-2025, 09:42 AM |
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Thread: im back haha (how to convert cuberite to papermc)
Post: RE: im back haha (how to convert cuberite to paper...
I assume that PaperMC works with the new taller worlds (where you go from -64 to 300something). It's possible they might not be able to read Cuberite's chunk files because we don't have the chunk vers... |
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NiLSPACE |
Discussion
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2 |
720 |
12-29-2024, 09:31 AM |
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Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024
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NiLSPACE |
Off Topic Discussion
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120 |
72,770 |
12-25-2024, 09:38 PM |
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Thread: sorry about all the threads! (armor stands)
Post: RE: sorry about all the threads! (armor stands)
Those haven't been implemented either ;)
In general, if something isn't working as expected, you can assume that it hasn't been (fully) implemented yet.
You can check out these links for a rough... |
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NiLSPACE |
Discussion
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1 |
515 |
12-24-2024, 07:19 PM |
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Thread: how to make ai-less entities, or just place armor stands
Post: RE: how to make ai-less entities, or just place ar...
AI less mobs unfortunately aren't possible either. There was progress with separating the AI code with the mob code years ago which would make this much easier, but I don't think it was ever finished. |
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NiLSPACE |
Discussion
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1 |
456 |
12-23-2024, 09:06 PM |
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Thread: how do i use identifiers?
Post: RE: how do i use identifiers?
froggotheadmin Wrote:
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are there any other ways of warping players, perhaps through a plugin?
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Yes, that's possible. You can use the TeleportToCoords function: https://api.cuberite.org/cPlayer.... |
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NiLSPACE |
Discussion
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3 |
726 |
12-23-2024, 09:03 PM |
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Thread: how do i use identifiers?
Post: RE: how do i use identifiers?
Unfortunately command blocks are barely supported by Cuberite. They currently use the same command handlers as console commands. Because of this target selectors aren't supported as of yet. |
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NiLSPACE |
Discussion
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3 |
726 |
12-23-2024, 08:06 PM |
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Thread: cuberite generating ocean worlds
Post: RE: cuberite generating ocean worlds
Hi, welcome to the forum :)
Could you post the world's world.ini file? Also, are you on Minecraft 1.12.x or lower? 1.13 shows corrupted chunks which might give the illusion of an ocean world. |
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NiLSPACE |
Discussion
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2 |
625 |
12-22-2024, 07:32 PM |
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Thread: i need a way to have my plugin fill
Post: RE: i need a way to have my plugin fill
Alland20201 Wrote:
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Thanks! tho i need a way to fill a 3x3 plattform. do u know how without some messy code
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You could use a loop for both x and z coordinate to do that like this:
[shcode=lua]... |
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NiLSPACE |
Plugin Discussion
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2 |
898 |
10-12-2024, 07:29 PM |
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Thread: i need a way to have my plugin fill
Post: RE: i need a way to have my plugin fill
Minecraft coordinates use y for height, so you're trying to set a block at y=500 which can't be done because Cuberite only supports heights from 0 to 255.
You can also use the E_BLOCK_XYZ enums so yo... |
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NiLSPACE |
Plugin Discussion
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2 |
898 |
10-12-2024, 05:51 AM |
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Thread: Generating palette files
Post: RE: Generating palette files
Then I'm afraid I don't know either. You could try sending tigerw a message. I believe he has some contact options on his Github page. |
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NiLSPACE |
Development
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4 |
1,112 |
10-10-2024, 04:46 PM |
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Thread: Generating palette files
Post: RE: Generating palette files
That's probably this one: https://github.com/cuberite/cuberite/tree/master/Tools/BlockTypePaletteGenerator |
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NiLSPACE |
Development
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4 |
1,112 |
10-10-2024, 03:34 AM |
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Thread: Hey I'm new here
Post: RE: Hey I'm new here
Welcome :)
If I remember correctly we enabled some spam protection long ago which prevents new users from having their first post contain links. This was because at one point there were just too ma... |
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NiLSPACE |
Discussion
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2 |
1,160 |
08-13-2024, 07:24 AM |
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Thread: ServerSettings: Easy server and world configuration through the webadmin
Post: ServerSettings: Easy server and world configuratio...
Adds webadmin tabs to more easily change the server settings. This includes:
Settings in the settings.ini
Settings in every world's world.ini
Uploading new plugins through the webadmin
If ... |
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NiLSPACE |
Plugin Releases
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1 |
1,106 |
08-04-2024, 06:44 AM |
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Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024
The forum was migrated to a different server: https://github.com/cuberite/cuberite/issues/5561 |
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NiLSPACE |
Off Topic Discussion
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120 |
72,770 |
06-24-2024, 06:34 AM |
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Thread: ChunkGen
Post: ChunkGen
Inspired by ChunkWorx (https://github.com/cuberite/chunkworx) this plugin allows the user to easily (re)generate chunks from the webadmin. ChunkWorx still works, but it's been 10 years since anyone ha... |
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NiLSPACE |
Plugin Releases
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0 |
1,122 |
06-10-2024, 07:31 PM |
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Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024
I started documenting the generator years ago, but I quickly abandoned it. I believe I had trouble with Git and then didn't have the time to fix it as my priorities shifted due to school. Looking back... |
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NiLSPACE |
Off Topic Discussion
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120 |
72,770 |
03-11-2024, 07:50 PM |
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Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2024
I took a quick peek in Cuberite's pathfinder to see if it's easily exportable, but unfortunately it needs direct chunk access, so it would need a wrapper around it. With it you could easily validate i... |
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NiLSPACE |
Off Topic Discussion
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120 |
72,770 |
03-05-2024, 08:22 AM |
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Thread: Random Chitchat 2020-2024
Post: RE: Random Chitchat 2020-2023
That's awesome :D I've always thought that programming for Minecraft is a great way to get introduced to programming (though perhaps I'm biased since it's the way I was introduced to it :p ). Being ab... |
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NiLSPACE |
Off Topic Discussion
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120 |
72,770 |
02-19-2024, 08:47 AM |