Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Why I can't post thread at Server channel
Post: RE: Why I can't post thread at Server channel
Hello, welcome to the forum.
This is a protection against spambots, one cannot post their first post if it contains an URL.
Now that you posted a different first post, you should be able to post i... |
|
xoft |
Discussion
|
1 |
311 |
03-05-2022, 05:06 PM |
|
|
Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021
Oh come on, there's always a bit of time to spare to do fun, even when working three jobs and having a baby and building a house and even having a second baby.
(True, it takes a week to reply to a ... |
|
xoft |
Off Topic Discussion
|
82 |
20,357 |
01-29-2022, 09:15 AM |
|
|
Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020-2021
Heh, was going through some old external drive before I format it, and found this screenshot, from the time when we were developing the fire simulator :) Throwback to 2011.
http://xoft.cz/img/mcs/fir... |
|
xoft |
Off Topic Discussion
|
82 |
20,357 |
01-21-2022, 11:57 PM |
|
|
Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020
After months of battling my burnout over the project, it was finally getting better, especially seeing new people joining the developer ranks and progressing fast (thank you for that). Confident, I st... |
|
xoft |
Off Topic Discussion
|
82 |
20,357 |
09-13-2020, 09:00 AM |
|
|
Thread: Discussion incident removal blockpalettes
Post: RE: Discussion incident removal blockpalettes
I wanted to comment more on this, but basically most has been said already.
Even with PRs, changing that particular piece of code without even talking to us or describing why use that particular de... |
|
xoft |
Development
|
8 |
2,839 |
09-13-2020, 08:41 AM |
|
|
Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
Unit tests: We have a few of those already, so you might want to copy the approach used in them. Basically they compile in the minimum amount of Cuberite CPPs and a Stubs file that provides dummy impl... |
|
xoft |
Development
|
17 |
4,747 |
09-09-2020, 05:11 PM |
|
|
Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020
Why not just join some already established project, such as Minetest? Do you like reinventing the wheel? :) |
|
xoft |
Off Topic Discussion
|
82 |
20,357 |
09-07-2020, 07:20 PM |
|
|
Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
I think we'll eventually want all vanilla loot tables, but for now, simply concentrate on the generating ones (with the folder structure ready for later additions).
As for the top-level folder, no ... |
|
xoft |
Development
|
17 |
4,747 |
08-31-2020, 06:24 AM |
|
|
Thread: Changes to item enum
Post: RE: Changes to item enum
Those are caused by Cuberite needing names for stuff before there was an official name in the past - there were times when Minecraft had no names for blocks or items, internal nor user-visible, and th... |
|
xoft |
Development
|
2 |
1,240 |
08-30-2020, 06:00 PM |
|
|
Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
We definitely want the loot tables to be loaded at runtime, not compiled in. Since there's already a json parser in Cuberite, it shouldn't be that much of a problem.
We don't need the loot tables f... |
|
xoft |
Development
|
17 |
4,747 |
08-30-2020, 05:56 PM |
|
|
Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
I think for now just use StringToItem() on the value, possibly removing the "minecraft:" prefix; and we'll fix it once we finalize the 1.13 compatibility. If the item fails to parse, just drop the loo... |
|
xoft |
Development
|
17 |
4,747 |
08-28-2020, 08:10 PM |
|
|
Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
One thing to note that I haven't noticed before: Vanilla doesn't generate the loot from loot tables upon world generation, but rather when the actual container is opened by a player. This is a useful ... |
|
xoft |
Development
|
17 |
4,747 |
08-27-2020, 07:38 PM |
|
|
Thread: Changes to loot in generated Structures
Post: RE: Changes to loot in generated Structures
I'd recommend doing something similar to vanilla's loot tables: https://minecraft.gamepedia.com/Loot_table
If I understand that correctly, there are data files that describe the loot to be generate... |
|
xoft |
Development
|
17 |
4,747 |
08-27-2020, 06:45 PM |
|
|
Thread: Adding Generator For Single Prefab Structures
Post: RE: Adding Generator For Single Prefab Structures
Great work with the metadata, we should definitely collect that somewhere in the DevDocs, and keep it updated.
With the prefabs, I guess it's easiest for you to send me the list of the prefabs and ... |
|
xoft |
Development
|
31 |
7,416 |
08-27-2020, 03:08 PM |
|
|
Thread: Adding Generator For Single Prefab Structures
Post: RE: Adding Generator For Single Prefab Structures
Are you reusing existing areas? Are they already approved? If so, clone a copy first. |
|
xoft |
Development
|
31 |
7,416 |
08-26-2020, 06:28 AM |
|
|
Thread: Adding Generator For Single Prefab Structures
Post: RE: Adding Generator For Single Prefab Structures
Ah, you need proper configuration for the GalExport's web interface to appear. I think there should be a message in the log about it, when starting the server.
You should have a GalExport.example.cfg... |
|
xoft |
Development
|
31 |
7,416 |
08-25-2020, 10:20 PM |
|
|
Thread: Adding Generator For Single Prefab Structures
Post: RE: Adding Generator For Single Prefab Structures
I've got it like this:
http://cuberite.xoft.cz/GalExport_Groups.png |
|
xoft |
Development
|
31 |
7,416 |
08-25-2020, 09:28 PM |
|
|
Thread: Adding Generator For Single Prefab Structures
Post: RE: Adding Generator For Single Prefab Structures
For group metadata, I use the webadmin editor that GalExport provides. Go to GalExport -> Groups -> (group) Details and there should be the metadata for the group, just above the prefab list.
It shou... |
|
xoft |
Development
|
31 |
7,416 |
08-24-2020, 10:07 PM |
|
|
Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020
How would you even go about calculating the biome from terrain? I assume by "terrain" you mean just the heightmap, or possibly shapemap (solid vs air in 3D), probably not the composition, because how ... |
|
xoft |
Off Topic Discussion
|
82 |
20,357 |
08-24-2020, 05:08 PM |
|
|
Thread: Adding Generator For Single Prefab Structures
Post: RE: Adding Generator For Single Prefab Structures
That looks good. I hope the grid size setting comes from the cubeset file :) |
|
xoft |
Development
|
31 |
7,416 |
08-24-2020, 05:04 PM |