Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Move to GitHub
Post: RE: Move to GitHub

i'm back! I was out of the country for a while. I see we moved to GIT. Interesting, my account in github is keyboard2000
keyboard Development 89 33,621 07-29-2013, 03:36 PM
    Thread: New moderators
Post: RE: New moderators

lol, you guys are funny :P
keyboard News 29 18,616 06-05-2013, 01:03 PM
    Thread: Distributed MCServer
Post: RE: Distributed MCServer

oh, that sounds a great doable idea! :D
keyboard Development 8 4,867 06-01-2013, 01:51 AM
    Thread: Microsoft Visual C++ Compilation Error
Post: RE: Microsoft Visual C++ Compilation Error

well, there are ways to compile code in visual studio 2012 that can run on XP. However, I remember that we had a problem in visual studio 2012 where our leakfinder was running out of memory.
keyboard Development 14 6,927 05-27-2013, 01:44 PM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

STR_Warrior Wrote: (05-15-2013, 06:39 AM) -- thanks it works ;) but now I get this error: LUA: attempt to call a number value Btw i am not going to commit it until Keyboard is finished with the TNT ...
keyboard Off Topic Discussion 4,863 1,835,433 05-16-2013, 02:32 PM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

I think I know what is the cause for FS# 338. The server pushes entities upwards if they are found to be inside a block. I am hoping to alleviate this issue by doing bounding box collisions so we can ...
keyboard Off Topic Discussion 4,863 1,835,433 05-09-2013, 05:33 PM
    Thread: Explosions and TNT block and entity
Post: RE: Explosions and TNT block and entity

mmmm, i was thinking: shouldn't explosion be its own class? cExplosion...
keyboard Development 27 10,246 05-05-2013, 02:51 AM
    Thread: Explosions and TNT block and entity
Post: RE: Explosions and TNT block and entity

:) yeah, and the idea is that will also collide with other entities once we implement entity on entity collision :)
keyboard Development 27 10,246 05-05-2013, 01:28 AM
    Thread: New minecraft version. (1.15)
Post: RE: New minecraft version. (1.5.2)

cool, thanks xoft. I just bookmarked it :D
keyboard Off Topic Discussion 252 128,551 05-04-2013, 06:26 AM
    Thread: New minecraft version. (1.15)
Post: RE: New minecraft version. (1.5.2)

where are you guys getting the details? I looked in http://wiki.vg and cannot find the changes in 1.5.2 :(
keyboard Off Topic Discussion 252 128,551 05-04-2013, 02:14 AM
    Thread: Random Chitchat 2012-2016
Post: RE: What we're doing

cool, are we changing the license? To which one are going? :)
keyboard Off Topic Discussion 4,863 1,835,433 04-30-2013, 12:50 PM
    Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...

lol i thought i did... wow... too early in the morning... half asleep... maybe I should leave my commits to mid afternoon instead of early morning :) So, a cube? Yeah, I was looking at the vanilla an...
keyboard Development 40 16,141 04-29-2013, 05:17 AM
    Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...

I added mass. However, I am not using it yet. It will be used for entity on entity collision. I am now writing bounding-volume collision with blocks. I'll add some dimensions for entities like width, ...
keyboard Development 40 16,141 04-29-2013, 04:58 AM
    Thread: Crypto / SSL library
Post: RE: Crypto / SSL library

I vote for CryptLib. Seems easier to integrate.
keyboard Development 13 7,448 04-28-2013, 09:44 PM
    Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...

Yeah, you are right. There is only cTracer for a single block collision. Ok, I'll add some proper block collision. That's easier than entity to entity collision.
keyboard Development 40 16,141 04-25-2013, 02:36 PM
    Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...

I see what you mean about block collisions. I found a bug with blocks that are not solid. The collision is detected as if the block was solid. So, I should probably fix that before going to entity on ...
keyboard Development 40 16,141 04-23-2013, 02:36 PM
    Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...

with other entities
keyboard Development 40 16,141 04-22-2013, 11:54 PM
    Thread: Brainstorming: Physics and Packet Handling for Entities
Post: RE: Brainstorming: Physics and Packet Handling for...

Cool, I just moved the physics code to the cEntity class. Also, it is using cChunk to get the block information :) Now, the next feature to do should be entity collision. I think this one my be tricky...
keyboard Development 40 16,141 04-22-2013, 05:26 PM
    Thread: Explosions and TNT block and entity
Post: RE: Explosions and TNT block and entity

Yeah, I was going to rewrite to use chunk (maybe cBlockArea) and to actually create rays of explosions that attempts to destroy the blocks depending on their resistance. It was kind of a big task to m...
keyboard Development 27 10,246 04-21-2013, 12:31 PM
    Thread: Explosions and TNT block and entity
Post: RE: Explosions and TNT block and entity

oh cool, thanks :) hopefully there aren't any more issues :)
keyboard Development 27 10,246 04-20-2013, 01:23 AM