Search Results
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Thread: Single block data storage
Post: RE: Single block data storage
Hey,
thanks for the patch, l0udPL.
But I think we have to work on the Entity system. It´s very ugly that we have to hardcode every entity in that many places. (For full compatibility we need to add m... |
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Lapayo |
Development
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14 |
12,790 |
08-29-2012, 03:38 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I fixed the compilation, because I needed to test my revision.
Hopefully I fixed it right, otherwise Faketruth has to correct it :D
But at least it is compiling now :D |
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Lapayo |
Off Topic Discussion
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4,863 |
4,574,936 |
08-23-2012, 02:58 AM |
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Thread: cRedstone, BlockRedstone... etc.
Post: RE: cRedstone, BlockRedstone... etc.
Sorry for the late answer:
You should not completly remove those files, since they also contain other code which isn´t handled by the simulator. (Right placement, action, etc)
But if the simulator han... |
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Lapayo |
Development
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1 |
3,421 |
08-23-2012, 01:17 AM |
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Thread: Android tests
Post: RE: Android tests
On my phone the debuglog doesn´t work O.o (Huawei Honor)
There is no output. After killing the process, because I thought it crashed I saw in the log file that the chunk generation was running. (Glori... |
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Lapayo |
Development
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235 |
197,329 |
08-19-2012, 09:05 PM |
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Thread: Minecraft 1.2.5 Binaries?
Post: RE: Minecraft 1.2.5 Binaries?
Thanks, it works :)
(Maybe you should remove the link :D) |
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Lapayo |
Off Topic Discussion
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6 |
8,295 |
08-19-2012, 08:26 PM |
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Thread: Minecraft 1.2.5 Binaries?
Post: Minecraft 1.2.5 Binaries?
O.o
Could someone please send me the 1.2.5 Binaries? :-/
I already updated my game to version 1.3.1
Thanks,
Lapayo |
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Lapayo |
Off Topic Discussion
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6 |
8,295 |
08-19-2012, 08:18 PM |
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Thread: Some refactoring needed?
Post: RE: Some refactoring needed?
I thought this is an allowed way of passing an object O.o
I changed it and the compiler shouldn´t complain anymore.. |
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Lapayo |
Development
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36 |
34,704 |
07-18-2012, 12:35 AM |
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Thread: Some refactoring needed?
Post: RE: Some refactoring needed?
Is the cutback in compilation time really so extreme and fatal that we have to take this limitation? |
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Lapayo |
Development
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36 |
34,704 |
07-17-2012, 05:40 AM |
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Thread: Some refactoring needed?
Post: RE: Some refactoring needed?
xoft Wrote: (07-17-2012, 04:25 AM)
--
- Too many small files. Makes compilation take (quite a lot) longer.
- Using "char" instead of "NIBBLETYPE" for metas. currently, metas are handled as unsigned ... |
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Lapayo |
Development
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36 |
34,704 |
07-17-2012, 04:41 AM |
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Thread: Some refactoring needed?
Post: RE: Some refactoring needed?
It was just a small problem, forgot entering the block id :D (And unfortunately the client simluated the placement :D)
Should be fixed in the current revision ;) |
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Lapayo |
Development
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36 |
34,704 |
07-17-2012, 04:21 AM |
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Thread: Some refactoring needed?
Post: RE: Some refactoring needed?
Mhh, I will look into this issue :s |
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Lapayo |
Development
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36 |
34,704 |
07-17-2012, 04:00 AM |
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Thread: Some refactoring needed?
Post: RE: Some refactoring needed?
Thanks, it should be fixed in the current revision :) |
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Lapayo |
Development
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36 |
34,704 |
07-17-2012, 01:53 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
@STR_Warrior:
At the moment I only merged a few changes, but the rest will come soon;) |
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Lapayo |
Off Topic Discussion
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4,863 |
4,574,936 |
07-16-2012, 03:12 PM |
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Thread: Some refactoring needed?
Post: RE: Some refactoring needed?
I´ll look how to implement easy plugin custumization.
To the work for Cedeel:
This might probably be true, but I have contacted him and after explaining him, what I have planned he wasn´t responding ... |
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Lapayo |
Development
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36 |
34,704 |
07-16-2012, 03:11 PM |
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Thread: Some refactoring needed?
Post: RE: Some refactoring needed?
I just implemented a (in my opinion really cool) new block handling system.
This should help pretty much to put all the actions for one block in the same place so we don´t have to search around cchunk... |
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Lapayo |
Development
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36 |
34,704 |
07-16-2012, 06:51 AM |
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Thread: Possible memory leak in Squirrel
Post: RE: Possible memory leak in Squirrel
The SquirrelPlugins are currently not sandboxed, they all live in one context and can interact theoretically.
But I don´t think they are thread-safe. |
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Lapayo |
Development
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12 |
13,634 |
07-16-2012, 12:51 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Hey, thanks for the patch. I ´ll merge this later, because it is colliding a bit with my current changes. |
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Lapayo |
Off Topic Discussion
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4,863 |
4,574,936 |
07-15-2012, 12:04 AM |
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Thread: Possible memory leak in Squirrel
Post: RE: Possible memory leak in Squirrel
Regarding to the author the bindings should be freed on vm shutdown..
I´ll look closer into this issue when I finished what I´m currently working on. |
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Lapayo |
Development
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12 |
13,634 |
07-15-2012, 12:01 AM |
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Thread: Core
Post: RE: [Plugin] Core V7
It´s fixed in r662 ;) Thanks for reporting |
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Lapayo |
Plugin Releases
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88 |
103,343 |
07-14-2012, 03:23 AM |
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Thread: Player gamemode
Post: RE: Player gamemode
Haven´t thought about this issue. Now the gamemode is only saved, if it differs from the worlds gamemode. |
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Lapayo |
Development
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6 |
6,549 |
07-14-2012, 01:27 AM |