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    Thread: how to ignore player knockback effect in creative mode
Post: RE: how to ignore player knockback effect in creat...

NiLSPACE Wrote: (06-26-2018, 05:14 PM) -- Something like this might work: [shcode=cpp] // If not a player or not in creative mode if (!a_Entity.IsPlayer() || !static_cast(a_Entity).IsGameModeCreat...
changyongGuo Development 3 2,186 06-26-2018, 08:23 PM
    Thread: how to ignore player knockback effect in creative mode
Post: how to ignore player knockback effect in creative ...

Hi , I want to fix bug about player can be knockback by TNT explosion in creative mode. I checked source code and found explosion use cEntity::AddSpeed method to apply knockback effect. What ...
changyongGuo Development 3 2,186 06-26-2018, 11:21 AM