Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020

Happy new year!
Seadragon91 Off Topic Discussion 74 11,305 01-01-2021, 06:38 AM
    Thread: Random Chitchat 2020-2021
Post: RE: Random Chitchat 2020

I see that the windows build are old. How are the builds generated, can I offer my personal PC for that?
Seadragon91 Off Topic Discussion 74 11,305 03-22-2020, 05:50 PM
    Thread: SkyBlock v3
Post: RE: SkyBlock v3

Have pushed the changes for a rework of the challenges into that branch, if someone wants to test them: https://github.com/Seadragon91/SkyBlock/tree/rework The old challenges and language files ca...
Seadragon91 Plugin Releases 152 101,185 03-09-2020, 02:38 AM
    Thread: Build machines boasting
Post: RE: Build machines boasting

(desktop)AMD Ryzen 7 3700X 8-Core (16 Threads), 3.6 GHz; 16 GiB RAM; Win10 MSVC 2019: CMake: 1m 35s Built: 1m 17s (WSL-debian)GCC/G++-8.3: CMaked: 36s Built: 1m 18s Corrected the linux ...
Seadragon91 Development 8 2,192 01-14-2020, 02:43 PM
    Thread: SkyBlock v3
Post: RE: SkyBlock v3

Well okay tested it, there is no much change.
Seadragon91 Plugin Releases 152 101,185 10-06-2019, 10:00 PM
    Thread: SkyBlock v3
Post: RE: SkyBlock v3

This variable will be cleared before the blocks are counted. There will be no change.
Seadragon91 Plugin Releases 152 101,185 10-06-2019, 08:47 PM
    Thread: SkyBlock v3
Post: RE: SkyBlock v3

I have already tested (https://github.com/Seadragon91/SkyBlock/blob/rework/code/classes/ChallengeValues.lua#L40L74)something like that and it's slower than the solution where I use CountSpecificBlock...
Seadragon91 Plugin Releases 152 101,185 10-06-2019, 08:38 PM
    Thread: SkyBlock v3
Post: RE: SkyBlock v3

This are the results from my skyblock plugin (https://github.com/Seadragon91/SkyBlock/blob/rework/code/classes/ChallengeValues.lua#L16) for a single chunk, all in milliseconds. The difference is that ...
Seadragon91 Plugin Releases 152 101,185 10-06-2019, 05:31 PM
    Thread: SkyBlock v3
Post: RE: SkyBlock v3

Doing a rework of my plugin: Moved challenges into a inventory, every level has a own page with it's challenges Can be opened with command /challenges. Hover over the yellow glass to see the info of ...
Seadragon91 Plugin Releases 152 101,185 10-06-2019, 06:00 AM
    Thread: Getting involved
Post: RE: Getting involved

Yes that corrects it, thanks @Bond_009.
Seadragon91 Development 16 4,253 09-26-2019, 01:14 AM
    Thread: Cross compile Cuberite for Raspberry Pi
Post: RE: Cross compile Cuberite for Raspberry Pi

Updated the tutorial: No need to get the raspberry pi tools from github, there are now the packages gcc-arm-linux-gnueabihf and g++-arm-linux-gnueabihf that contains the cross compiler Updated the ex...
Seadragon91 Development 21 15,794 09-25-2019, 02:32 AM
    Thread: Getting involved
Post: RE: Getting involved

Did a check for clang 8. Updated my clang and it's version 8.0.1. Got the same errors that @e14 posted /home/lukas/cpp/cuberite/src/Protocol/Protocol_1_13.cpp:231:64: error: empty expression statem...
Seadragon91 Development 16 4,253 09-25-2019, 02:02 AM
    Thread: Random Chitchat 2019
Post: RE: Random Chitchat 2019

Did anyone else compiled cuberite with VS 2019? I have there a big memory leak (~600 MB) and cuberite is slow on startup. For now using VS 2017, to avoid that problem.
Seadragon91 Off Topic Discussion 113 25,147 08-28-2019, 04:05 AM
    Thread: Towards 1.13
Post: RE: Towards 1.13

If you want I could update the protocol to 1.14.4. As I read we would drop support for the old protocol versions: - Merge all packets in protocol file for 1.14.4 - Removed all old protocol files - ...
Seadragon91 Development 56 20,508 08-04-2019, 07:22 PM
    Thread: How do i actually set my external IP?
Post: RE: How do i actually set my external IP?

If the port forwarding is configured on the router. You need only to get the external ip of the router, to connect to a mc server. One way is it to get the ip from the router status page or visit a we...
Seadragon91 Discussion 2 1,296 07-26-2019, 09:23 PM
    Thread: Random Chitchat 2019
Post: RE: Random Chitchat 2019

I started taking a look at the protocol changes of 1.14. Does someone know what the change for the packet "Chunk Data" means? https://wiki.vg/Pre-release_protocol#Chunk_Data I see that there is a ...
Seadragon91 Off Topic Discussion 113 25,147 06-09-2019, 01:52 AM
    Thread: Random Chitchat 2017
Post: RE: Random Chitchat 2017

The APIDoc contains functions that have params with the option IsOptional = true. I see that it's not used in main_APIDump.lua. Want to add a check for it and format the param. What do you think? Unde...
Seadragon91 Off Topic Discussion 337 134,273 09-22-2017, 01:09 AM
    Thread: APIFuzzing - a lua plugin for fuzzing and checking the API
Post: RE: APIFuzzing - a lua plugin for fuzzing and chec...

I think this should be done as a additional build. If it fails it shouldn't block the pull request from merging.
Seadragon91 Development 26 12,174 09-04-2017, 04:43 PM
    Thread: APIFuzzing - a lua plugin for fuzzing and checking the API
Post: RE: APIFuzzing - a lua plugin for fuzzing and chec...

Did many changes for the CheckAPI part: - Added search for enum type values in APIDesc - Added player test code - Added check if class has constructor, can be instantiated - Added test code for many f...
Seadragon91 Development 26 12,174 09-03-2017, 06:13 AM
    Thread: Random Chitchat 2017
Post: RE: Random Chitchat 2017

Core commands are broken :( https://github.com/cuberite/cuberite/pull/3948#issuecomment-326659944
Seadragon91 Off Topic Discussion 337 134,273 09-02-2017, 05:17 AM