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Thread: New minecraft version. (1.15)
Post: RE: New minecraft version. (1.5.2)
xoft Wrote: (05-04-2013, 02:28 AM)
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They have a special page in wiki.vg that lists the changes of the new protocol: http://wiki.vg/Pre-release_protocol
Unfortunately they merge the changes into th... |
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Luksor |
Off Topic Discussion
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250 |
264,940 |
05-05-2013, 03:43 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
No lag when disabling fluid simulation - so it's definitely it. I think there should be a better solution. How vanilla server deals with that problem? |
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Luksor |
Off Topic Discussion
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4,863 |
4,635,816 |
04-07-2013, 05:29 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
STR_Warrior Wrote: (04-07-2013, 05:02 AM)
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the video is private. could you set it to hidden? but i think it is becouse of https://forum.cuberite.org/showthread.php?tid=434&pid=7163#pid7163
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It sh... |
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Luksor |
Off Topic Discussion
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4,863 |
4,635,816 |
04-07-2013, 05:08 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Welcome back everyone! :)
I just compiled the most recent MC-Server revision and there is something really annoying in it.
When the server generates new chunks my game freezes for a couple of seconds... |
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Luksor |
Off Topic Discussion
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4,863 |
4,635,816 |
04-07-2013, 04:57 AM |
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Thread: [Authentication]
Post: RE: [Authentication]
STR_Warrior Wrote: (01-18-2013, 05:25 AM)
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it would be pretty cool if MCServer could make his own login server :P
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Why? Also, that would require client side modification. |
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Luksor |
Discussion
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16 |
17,963 |
01-18-2013, 08:49 PM |
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Thread: MC-Server license
Post: RE: MC-Server license
If you want to use Apache 2.0 It's good to read it, who knows what's written there? :P |
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Luksor |
Development
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14 |
15,101 |
01-13-2013, 11:25 PM |
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Thread: MC-Server license
Post: RE: MC-Server license
bearbin Wrote: (01-13-2013, 06:42 AM)
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Also, I believe that is is the obligation of people who redistribute works licensed under the Apache 2.0 license to make clear that the work is licensed under... |
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Luksor |
Development
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14 |
15,101 |
01-13-2013, 09:05 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
FakeTruth, you can use this: http://foundation.zurb.com/
It's very easy to use and looks great. :) |
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Luksor |
Off Topic Discussion
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4,863 |
4,635,816 |
01-13-2013, 04:26 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
xoft Wrote: (01-12-2013, 07:01 PM)
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BukkitDev - You mean that chaotic website where I cannot find anything anywhere? ;)
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Yeah, I always use Google or forum search on bukkit.org to find plugins, B... |
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Luksor |
Off Topic Discussion
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4,863 |
4,635,816 |
01-12-2013, 09:06 PM |
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Thread: Lua hooks needed!
Post: RE: Lua hooks needed!
For the inventory hooks, I think we should have hooks for inventory opening and closing, then Left click, right click and shift click hooks.
That way we could control every action player is making in ... |
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Luksor |
Development
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126 |
105,380 |
01-11-2013, 06:10 AM |
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Thread: Lua hooks needed!
Post: RE: Lua hooks needed!
I played a while with HookNotify enabled and it seems that some actions should have their own hooks too:
- taking damage
- moving something in the inventory
- mob movement/attack hooks
- water/lava fl... |
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Luksor |
Development
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126 |
105,380 |
01-10-2013, 01:58 AM |
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Thread: RAM Requirements
Post: RE: RAM Requirements
It mostly depends on how many chunks are loaded at the moment, I am running MCServer without any problems on 768MB RAM machine, some people managed to get it working on 265MB Raspberry Pi ( http://www... |
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Luksor |
Discussion
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9 |
14,721 |
01-09-2013, 10:59 PM |
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Thread: Lua hooks needed!
Post: RE: Lua hooks needed!
FakeTruth Wrote: (01-07-2013, 01:51 AM)
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I could add another category, or even another project to the bugtracker if you really think that's necessary
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Speaking about bugtracker, there are some ... |
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Luksor |
Development
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126 |
105,380 |
01-07-2013, 02:22 AM |
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Thread: When mining, blocks drops not every time
Post: RE: When mining, blocks drops not every time
Yeah, pickups disappear if they are affected by gravity.
If you have a block beneath the one you are mining, drops will stay on it, but when not they will be gone.
This bug appeared after implementing... |
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Luksor |
Discussion
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4 |
5,181 |
01-06-2013, 12:18 AM |
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Thread: happy new year
Post: RE: happy new year
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Luksor |
Off Topic Discussion
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10 |
13,337 |
01-05-2013, 02:54 AM |
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Thread: happy new year
Post: RE: happy new year
Happy new year everyone! ;) |
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Luksor |
Off Topic Discussion
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10 |
13,337 |
01-02-2013, 01:05 AM |
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Thread: OnBlockPlace Hook Broken
Post: RE: OnBlockPlace Hook Broken
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Luksor |
Plugin Discussion
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2 |
4,142 |
12-28-2012, 07:08 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
xoft Wrote: (12-27-2012, 02:00 PM)
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Also, it says in World.h that DoWithDispenserAt() and ForEachDispenserInChunk() that they are exported in ManualBindings.cpp, but that file doesn't seem to have ... |
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Luksor |
Off Topic Discussion
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4,863 |
4,635,816 |
12-28-2012, 01:11 AM |
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Thread: Linux Build Fails
Post: RE: Linux Build Fails
Thanks for reporting this problem. Should be fixed in r1111. |
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Luksor |
Discussion
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12 |
11,471 |
12-27-2012, 08:24 PM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
STR_Warrior Wrote: (12-27-2012, 05:31 AM)
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made a video.
http://www.youtube.com/watch?v=trGJfJGDzs4&feature=youtu.be
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Yup. I know about those bugs.
They are caused by redstone simulator bugs an... |
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Luksor |
Off Topic Discussion
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4,863 |
4,635,816 |
12-27-2012, 06:15 AM |