Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Active servers list
Post: RE: Active servers list

Someone should take over (https://forum.cuberite.org/thread-3026.html) this forum section and this list.
LogicParrot Servers 16 19,935 10-16-2017, 01:50 AM
    Thread: Farewell
Post: Farewell

Hello, You may have noticed I haven't been very active. Life is getting busier, and I must move on. I'll likely no longer be contributing code to Cuberite in the near future. Perhaps I'll still lurk...
LogicParrot Discussion 3 2,911 10-16-2017, 01:42 AM
    Thread: Random Chitchat 2017
Post: RE: Random Chitchat 2017

I've reverted Github to my previous name. SafwatHalaby.
LogicParrot Off Topic Discussion 337 130,002 09-23-2017, 07:19 AM
    Thread: Cuberite Diaries - Video Channel
Post: RE: Cuberite Diaries - Video Channel

Anyone good at video editing who'd like to help? Perhaps we can cooperate: I'd provide the server and they'd do the filming. With some proper behavior mixes and good quality video editing, it might ga...
LogicParrot Discussion 23 11,188 09-03-2017, 08:13 AM
    Thread: Cuberite Diaries - Video Channel
Post: RE: Cuberite Diaries - Video Channel

Coming soon: A video featuring Breeding bats, Pet Skeletons, and tamable creepers. I'd like to demonstrate the extensibility of the new Behaviors system, which allows mixing different mob behaviors i...
LogicParrot Discussion 23 11,188 09-03-2017, 08:04 AM
    Thread: Broken builds fixed
Post: RE: Broken builds fixed

Github issue: https://github.com/cuberite/cuberite/issues/3990
LogicParrot News 1 2,258 09-02-2017, 09:35 PM
    Thread: Broken builds fixed
Post: Broken builds fixed

Forum discussion thread for "Broken builds fixed". Click here for the article. (https://cuberite.org/news/broken-builds-fixed/) Written by: LogicParrot (https://forum.cuberite.org/user-1803.html) Wri...
LogicParrot News 1 2,258 09-02-2017, 06:57 PM
    Thread: Mobs attacking Players
Post: RE: Mobs attacking Players

It is still unsupported, but a major AI rewrite is in progress, and that may change.
LogicParrot Plugin Discussion 4 3,771 09-02-2017, 06:39 PM
    Thread: Mob status
Post: RE: Mob status

The PR is currently closed. I am waiting for Tiger's smart pointers (https://github.com/cuberite/cuberite/pull/3489). Will open a new refactored PR when the smart pointers are merged.
LogicParrot Development 75 55,413 08-05-2017, 10:00 PM
    Thread: Random Chitchat 2017
Post: RE: Random Chitchat 2017

Ping!
LogicParrot Off Topic Discussion 337 130,002 08-05-2017, 09:32 PM
    Thread: More strict PR-handling proposal
Post: RE: More strict PR-handling proposal

I don't know. I think it would be ridiculous if there were either legal or personal issues for trivial changes. Consider someone who fixes a cactus issue with a simple single line, and his PR is r...
LogicParrot Development 11 6,005 03-03-2017, 09:05 PM
    Thread: More strict PR-handling proposal
Post: RE: More strict PR-handling proposal

Good point. I marked some of my closed PRs, no authorship problem there.
LogicParrot Development 11 6,005 03-03-2017, 07:06 PM
    Thread: More strict PR-handling proposal
Post: RE: More strict PR-handling proposal

I don't mind this anymore. As long as no useful code is lost do whatever you want. If a closed abandoned PR has useful code, I think marking it with "status/extract useful bits" is a good idea.
LogicParrot Development 11 6,005 02-26-2017, 05:43 AM
    Thread: Random Chitchat 2017
Post: RE: Random Chitchat 2017

Are reCAPTCHAS mandatory for logins now?
LogicParrot Off Topic Discussion 337 130,002 02-26-2017, 03:29 AM
    Thread: Random Chitchat 2017
Post: RE: Random Chitchat 2017

xoft Wrote: (01-26-2017, 07:18 PM) -- No, the spam domains are different each time. Of course the ideal solution would be to auto-ban upon posting an URL in a first message, but I can't find any opti...
LogicParrot Off Topic Discussion 337 130,002 02-26-2017, 03:25 AM
    Thread: More strict PR-handling proposal
Post: RE: More strict PR-handling proposal

proposal: 1. if last activity > X days && !status/blocked then consider inactive and close. 2. Prior to closing, manually review, and if code deemed interesting, mark with status/extract useful bits
LogicParrot Development 11 6,005 02-26-2017, 03:12 AM
    Thread: Proposal: Kick on unsupported feature
Post: RE: Proposal: Kick on unsupported feature

Good points regarding blocks. My mind was thinking of unknown mobs and items. However, unknown blocks do not crash clients and thus can be ignored. What do you think of my proposal if blocks are ignor...
LogicParrot Development 4 3,307 01-25-2017, 11:48 PM
    Thread: Proposal: Kick on unsupported feature
Post: Proposal: Kick on unsupported feature

This is an alternative to "Proposal: Allowed Protocols configuration" (https://forum.cuberite.org/thread-2730.html). 1. Clients of all supported protocols are allowed to join. 2. If a client is ...
LogicParrot Development 4 3,307 01-25-2017, 09:51 PM
    Thread: Github Label System Explained
Post: RE: Github Label System Explained

I see you've added effort/. I'll edit the initial post. I think newbie-friendly labels should remain green though, so I reverted "effort/easy" and "status/ingame-testing-needed" to green.
LogicParrot Development 5 3,963 01-18-2017, 02:18 AM
    Thread: Proposal: libcuberite
Post: RE: Proposal: libcuberite

xoft Wrote: (01-17-2017, 08:07 PM) -- "lib" doesn't have to be a dynamically loadable library at all -- Sorry, I didn't mean dynamic libraries specifically. libX usually implies a building block...
LogicParrot Development 20 11,890 01-18-2017, 01:20 AM