Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Hello from the past
Post: Hello from the past

Hey guys, Thought I'd check back since I haven't checked out whats going on over here for some time -I'm so glad to see this project is still going strong and progressed so much :) I'm also glad to...
Tim Off Topic Discussion 10 9,591 06-01-2012, 09:31 PM
    Thread: MCServer is open source!
Post: RE: MCServer is open source!

Been a little while since i've been here, but here i am! :P going to check out this source code :)
Tim News 68 80,426 12-08-2011, 02:25 AM
    Thread: [Under construction] Auth plugin
Post: RE: [Under construction] Auth plugin

Hows it going with this Zehir? :)
Tim Plugin Discussion 11 11,070 08-16-2011, 06:57 PM
    Thread: How do I open ports on a Netgear router for a MC server?
Post: RE: How do I open ports on a Netgear router for a ...

You will need to go to "Firewall Rules" which is under "security". Check this site: http://portforward.com/ and find your router for further help. Just 2 things: 1) I don't advise hosting a server l...
Tim Discussion 2 6,125 07-11-2011, 07:07 PM
    Thread: more mobs ?
Post: RE: more mobs ?

The mobs have to be added in the servers source code due to programming to AI and such to the mob :)
Tim Plugin Requests 4 5,557 06-28-2011, 09:07 AM
    Thread: Failures in the map
Post: RE: Failures in the map

I'm with FT on this one, and if you did a good bit of thinking im sure you'd be able to come up with a solution to fix this through a plugin - whether its an efficient script or not is another matter ...
Tim Discussion 9 9,735 06-16-2011, 01:49 AM
    Thread: Failures in the map
Post: RE: Failures in the map

I used to get this sometimes, i think it used to be when the servers cpu was being used a lot (so, lack of performance) but im not sure if that was a coincidence or if thats the cause of the problem.
Tim Discussion 9 9,735 06-13-2011, 07:28 AM
    Thread: Error on Support
Post: RE: Error on Support

FakeTruth Wrote: (06-06-2011, 09:43 PM) -- Yes, correct -- Why not just make a thing in core that will make the user invincible as they teleport then? just cancel the damage event until a second or...
Tim Off Topic Discussion 6 10,355 06-07-2011, 01:00 AM
    Thread: Help
Post: RE: Help

Kenny Wrote: (06-06-2011, 10:08 AM) -- Hello, I have been making minecraft servers for awhile and i thought i would give this a try. The WebAdmin doesn't seem to be working for me, and so doesn't ...
Tim Discussion 3 7,352 06-06-2011, 06:30 PM
    Thread: Error on Support
Post: RE: Error on Support

Looks like FakeTruth has broken something :P as for the teleport bug i could of sworn that had been fixed but maybe I'm just imagining things :P
Tim Off Topic Discussion 6 10,355 06-03-2011, 07:56 PM
    Thread: [OLD] Auth Rev 5
Post: RE: Auth

Sounds good to me :) only thing I will say - I dont know if you didnt think of it or just didnt add it to the list but you should probably add in a feature of not being able to drop items/destroy & pl...
Tim Archived Plugins 14 14,945 06-03-2011, 07:17 AM
    Thread: Server setup on Mac
Post: RE: Server setup on Mac

here: http://mc-server.org/wiki/doku.php?id=install you can see how to install on linux, which is similar to max since unix and linux are very similar. What i suppose you are missing is changing to th...
Tim Discussion 6 7,509 05-29-2011, 09:58 PM
    Thread: 1.6
Post: RE: 1.6

You just need to be patient. You will find that most people who make custom server software haven't released 1.6 compatible builds yet. If I'm not wrong there was a lot of changes to protocol and gene...
Tim Discussion 11 12,128 05-29-2011, 03:19 AM
    Thread: Smooth Map
Post: RE: Smooth Map

You could always write a script for it Bookkc :P just think up some kind of algorithm/while loops and conditionals and you could come up with something.. i did something similar once but with water bu...
Tim Discussion 4 5,966 05-27-2011, 01:35 AM
    Thread: Max Players
Post: RE: Max Players

To my knowledge, MCServer will allow as many players on as your server will take. You could [fairly easily] write a plugin to set a player cap though.
Tim Discussion 5 6,674 05-24-2011, 11:54 PM
    Thread: MCServer r178
Post: RE: MCServer r178

:) will take a look soon
Tim News 3 7,391 05-21-2011, 12:05 PM
    Thread: MCServer r177
Post: RE: MCServer r177

Looks cool :) im gonna look in to using windows binary in wine for my server for now :D EDIT: Looks like it trys to make a window and stuff so thats not gonna work :(
Tim News 5 7,978 05-16-2011, 02:35 AM
    Thread: The Two Letters Game!
Post: RE: The Two Letters Game!

FakeTruth Wrote: (04-19-2011, 10:35 AM) -- llama ! -- magical !
Tim Off Topic Discussion 19 22,489 05-11-2011, 10:29 PM
    Thread: MCServer r177
Post: RE: MCServer r177

*waiting patiently for linux* :P
Tim News 5 7,978 05-11-2011, 07:14 PM
    Thread: World folder
Post: RE: World folder

FakeTruth Wrote: (05-06-2011, 02:22 AM) -- Phew.. I just did a whole overhaul on the way stuff is saved, and it's not even done yet. I went with the same kind of approach Notch did, now multiple c...
Tim Discussion 12 12,940 05-10-2011, 04:40 AM