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    Thread: Cuberite Newsletter Spring 2021
Post: Cuberite Newsletter Spring 2021

Forum discussion thread for "Cuberite Newsletter Summer 2021". Click here for the article (https://cuberite.org/news/cuberite-spring-2021-newsletter/)
12xx12 News 0 250 04-21-2021, 12:54 AM
    Thread: Skins Restorer plugin
Post: RE: Skins Restorer plugin

HeCorr Wrote: (04-19-2021, 12:06 AM) -- 12xx12 Wrote: (04-18-2021, 01:43 PM) -- I think in the end it comes down to those lines -- Yes, on the Skin Restorer's side. I meant how the skin is updated...
12xx12 Plugin Requests 5 340 04-19-2021, 12:33 AM
    Thread: Skins Restorer plugin
Post: RE: Skins Restorer plugin

Code: --                 Object ep = ReflectionUtil.invokeMethod(p.getClass(), p, "getHandle");                 Object profile = ReflectionUtil.invokeMethod(ep.getClass(), ep, "getProfile");     ...
12xx12 Plugin Requests 5 340 04-18-2021, 01:43 PM
    Thread: How to get block at coordinates?
Post: RE: How to get block at coordinates?

_XxFedexX_ Wrote: (04-12-2021, 11:30 PM) -- NiLSPACE Wrote: (04-12-2021, 09:07 PM) -- You can do it with this code: [shcode=lua] local blocktype = world:GetBlock(player:GetPosition():addedY(-1)); ...
12xx12 Development 3 277 04-12-2021, 11:33 PM
    Thread: BedChanger
Post: RE: Bed Changer

Yeah - it‘s working ? Can you also post it to the plug-in repository? https://plugins.cuberite.org/
12xx12 Plugin Releases 3 369 04-09-2021, 03:21 PM
    Thread: BlockState breaking the API
Post: RE: BlockState breaking the API

NiLSPACE Wrote: (03-11-2021, 09:43 PM) -- This might be a long shot, but can we replace all E_BLOCK_XYZ global variables to have a blockstate variable instead of the integer we have now? I'm not sure...
12xx12 Development 3 417 03-11-2021, 10:06 PM
    Thread: BlockState breaking the API
Post: BlockState breaking the API

So the BlockState PR is gonna break the API in some ways. So how are we gonna go about it? There is a function convering BlockState BlockType, NibbleType. We can manually export all the functio...
12xx12 Development 3 417 03-11-2021, 09:32 PM
    Thread: 1.13 migration, aims & objectives
Post: RE: 1.13 migration, aims & objectives

tigerw Wrote: (03-09-2021, 10:14 PM) -- There's already a BlockState struct in BlockState.h. -- Yeah - i saw that. I'm workign slowly forwand to replace everything. I'm stuck at unity_35 at this po...
12xx12 Development 8 1,403 03-09-2021, 10:24 PM
    Thread: 1.13 migration, aims & objectives
Post: RE: 1.13 migration, aims & objectives

So we have the autogenerated stuff in Registries/BlockStates.h .cpp So now we'll have to create the struct with the comparison operator and replace any operation taking a BLOCKTYPE, NIBBLETYPE with...
12xx12 Development 8 1,403 03-08-2021, 07:49 PM
    Thread: error
Post: RE: error

bastion Wrote: (03-07-2021, 04:03 AM) -- Hello If I wanna ad a player t?hen cuberite server shut down with error. Anybody knows what this is? Hans -- Hi, sorry that the server crashes for y...
12xx12 Discussion 7 558 03-07-2021, 04:08 AM
    Thread: Is there no ender dragon in the end?
Post: RE: Is there no ender dragon in the end?

Hi, Yes there is no ender dragon. We‘re working on it but it will take some time because it doesn’t do anything. If you spawn it with /summon you will see what I mean...
12xx12 Discussion 2 368 02-23-2021, 05:03 PM
    Thread: Not able to run command inside plugin
Post: RE: Not able to run command inside plugin

We're still using the numeric identification for blocks which was removed by mojang in 1.13. At this point you'll have to use a number. We're working on it Edit: isn't the C++ function to do this exp...
12xx12 Plugin Discussion 11 736 02-19-2021, 12:16 AM
    Thread: Mob AI Issue and Possible Fix
Post: RE: Mob AI Issue and Possible Fix

Hi and Welcome to the house project! You are welcome to join us on the projects GitHub repo and open a PR
12xx12 Development 3 605 12-11-2020, 07:29 PM
    Thread: short term storage of entitites
Post: short term storage of entitites

So i have a few features that require some short term storage for entities. TigerW suggested to store this in NBT. There was the idea to recycle the functions in NBTChunkSerializer and WSSAnvil. ...
12xx12 Development 3 699 10-01-2020, 10:56 PM
    Thread: cStringCompression deflate zip
Post: RE: cStringCompression deflate zip

There seems to be a library which uses the zlib Library to unzip files https://github.com/madler/zlib/tree/master/contrib/minizip But we have to check if the license stuff works
12xx12 Plugin Discussion 3 736 09-28-2020, 10:48 PM
    Thread: Monster in differen versions
Post: RE: Monster in differen versions

Ok, so that‘s doable. How about the other point when there‘s no other mob type to replace it with in the client?
12xx12 Development 6 951 09-26-2020, 05:11 PM
    Thread: Monster in differen versions
Post: Monster in differen versions

So i did some poking in the monster code... THERE IS A BIG PROBLEM WHEN SUPPORTING DIFFERENT VERSIONS WITH AGGRESIVE MONSTER! Let's say there is a player connecting with 1.8 and goes into the en...
12xx12 Development 6 951 09-26-2020, 08:12 AM
    Thread: Villages and changes in 1.14
Post: Villages and changes in 1.14

Villages and Villagers were changed massively in 1.14. Do you think it's worth taking care of the "old" behaviour like zombie sieges? Or skipping directly to the new behaviour?
12xx12 Development 1 636 09-22-2020, 01:56 AM
    Thread: Oject keeping track if so called features
Post: RE: Oject keeping track if so called features

Vanilla has to keept track of that somewhere but i didn't find out where :(
12xx12 Development 2 551 09-20-2020, 01:46 AM
    Thread: Oject keeping track if so called features
Post: Oject keeping track if so called features

Vanilla minecraft does keep track where it placed which structure (so called features). I think this would make sense to add this too to cuberite. Features that need this: - Limit mob spawning t...
12xx12 Development 2 551 09-20-2020, 01:34 AM