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Thread: Commandy v1 (compatibility: 2014.01.01)
Post: RE: Commandy v1 (compatibility: 2014.01.01)
Quote:
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can't one just do /i commandblock?
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Surely, I just didn't knew MCS accepts name aliases as well as IDs, and working with IDs always felt a little bit on the retarded side to me :D
Also, I... |
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Taugeshtu |
Archived Plugins
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14 |
17,575 |
02-12-2014, 07:25 AM |
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Thread: Commandy v1 (compatibility: 2014.01.01)
Post: RE: Commandy v1 (compatibility: 2014.01.01)
What do you mean? How is it not working?
AFAIK command blocks aren't working in MCS yet. This plugin doesn't add them, it just makes them safer to use and easier to obtain. |
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Taugeshtu |
Archived Plugins
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14 |
17,575 |
02-10-2014, 11:15 PM |
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Thread: Can't find server info
Post: RE: Can't find server info
It's pretty basic, if you're stepping into something that's networked, that IP address isn't chosen on application level. IPs are assigned by ISPs (internet service providers). Then, if there's a soft... |
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Taugeshtu |
Discussion
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6 |
7,263 |
02-08-2014, 02:11 PM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Well, it was down for me as well... |
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Taugeshtu |
Off Topic Discussion
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4,863 |
4,823,419 |
02-04-2014, 08:49 PM |
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Thread: Coiny v6 (updated 31 dec 2013)
Post: RE: Coiny v6 (updated 31 dec 2013)
Do you have Handy plugin enabled? Is it in settings.ini in front of Coiny?
I think I know why "unknown command" pops up, will fix it today. |
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Taugeshtu |
Plugin Releases
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20 |
25,415 |
02-03-2014, 02:43 PM |
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Thread: New AI for Mobs
Post: RE: New AI for Mobs
Quote:
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What's the major problem with AI now?
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I think it's a FakeTruth :D Well, put it that way: FakeTruth (I belive it was him, amirite?) linked a paper to modular component-driven design in pr... |
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Taugeshtu |
Development
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211 |
183,614 |
01-31-2014, 07:42 AM |
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Thread: ProtectionAreas (built-in)
Post: RE: ProtectionAreas (built-in)
Xoft, can we have this plugin as a library for protection as well? I think it would be much better if we would have one really nice, versatile, fast and well-polished plugin for protections, so that w... |
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Taugeshtu |
Plugin Releases
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62 |
74,849 |
01-30-2014, 03:33 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
I\m using SourceTree (http://www.sourcetreeapp.com/), and I like it very much. (Also, I use Mercurial for my own projects, and sourcetree can deal with both) |
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Taugeshtu |
Off Topic Discussion
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4,863 |
4,823,419 |
01-30-2014, 03:17 AM |
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Thread: [Raspberry pi]
Post: RE: [Raspberry pi]
Quote:
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Then you can change the [SpawnPosition] in the world.ini
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I believe there was a command in core for it as well...
Try using /help [page number] to find it! |
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Taugeshtu |
Discussion
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19 |
18,917 |
01-27-2014, 06:35 AM |
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Thread: Moving blocks
Post: RE: Moving blocks
Well, looks like interblock pistons are the safest bet here. Jeez, minecraft's engine is so rigid...
It should be possile to temporaly replace blockEntities with regular blocks and then restore all th... |
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Taugeshtu |
Plugin Discussion
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20 |
21,246 |
01-26-2014, 06:42 AM |
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Thread: Moving blocks
Post: RE: Moving blocks
Quote:
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If not, how about faking it through tile entities, like falling sand and gravel do? Convert the block into a tile entity, move that entity smoothly across, then convert it back into a block... |
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Taugeshtu |
Plugin Discussion
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20 |
21,246 |
01-26-2014, 02:36 AM |
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Thread: Broadcasting UpdateBlock packet
Post: RE: Broadcasting UpdateBlock packet
Already doing that... Well, I suppose it's a tradeoff between traffic and perfomance which doesn't really change anything :) |
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Taugeshtu |
Plugin Discussion
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2 |
4,041 |
01-24-2014, 01:58 AM |
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Thread: Broadcasting UpdateBlock packet
Post: Broadcasting UpdateBlock packet
Hi there. I was wondering if there's any way I could re-send an UpdateBlock packet to all players in specific world.
Problem I'm having is rather "special": I'm moving a block with a piston which d... |
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Taugeshtu |
Plugin Discussion
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2 |
4,041 |
01-23-2014, 08:28 AM |
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Thread: Bizzare (2014.01.01)
Post: Bizzare (2014.01.01)
Hi there. First, why 2014.01.01? That's about the revision I'm using ATM, so it should be compatible with that. Mostly should be compatible with newer versions as well, it's just not tested.
What i... |
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Taugeshtu |
Plugin Releases
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1 |
4,409 |
01-12-2014, 10:13 PM |
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Thread: Paths
Post: RE: Paths
Ah, when I saw a name I thought about path finding plugin..
Now that I am more awake than two seconds before, it might be actually nice to have API for path finding (if/when it's implemented in A.I.).... |
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Taugeshtu |
Plugin Releases
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5 |
7,848 |
01-12-2014, 03:03 PM |
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Thread: Proposed change to the Interplugin communication API
Post: RE: Proposed change to the Interplugin communicati...
Why in the love of god would you make us (plugin writers) suffer with thread locks? :D MCS objects are secured, API is thread-safe (at least proposed to be, and deadlocks are being hunted down), inter... |
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Taugeshtu |
Plugin Discussion
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11 |
11,927 |
01-12-2014, 05:16 AM |
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Thread: PistonRock (a.k.a. invisible piston) (2014.01.07)
Post: PistonRock (a.k.a. invisible piston) (2014.01.07)
What it is and what it does:
PistonRock is just a fun little plugin I made to research the concept of creating moving ships made out of blocks.
It allows you to move blocks smoothly by right-clicking ... |
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Taugeshtu |
Plugin Releases
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0 |
3,253 |
01-07-2014, 09:29 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
Ugh, so much for tolua.setpeer() :( Couldn't even set custom peer table within one plugin, got server crash. Nice one :D
I don't really know if it's supposed to be working or not, could it be cut out... |
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Taugeshtu |
Off Topic Discussion
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4,863 |
4,823,419 |
01-03-2014, 10:40 AM |
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Thread: Moving blocks
Post: RE: Moving blocks
I'm bringing this matter up once again.
(after touching some low-level-ish concepts (by my standarts) in lua I feel a bit too restricted by careful and cautious MCS API :D)
Is there a reason why cWor... |
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Taugeshtu |
Plugin Discussion
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20 |
21,246 |
01-03-2014, 10:32 AM |
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Thread: Random Chitchat 2012-2016
Post: RE: What we're doing
ChunkWorx could probably help you with that... Also, MCS will spam chunk generation per second statistic into console log. Just remember to use "regeneration" instead of "generation", so chunks would ... |
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Taugeshtu |
Off Topic Discussion
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4,863 |
4,823,419 |
01-03-2014, 10:20 AM |